Any tips on how to play with an IQP?

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KevinOSh

I just found this, looks useful: https://www.chess.com/lessons/every-pawn-structure-explained/the-isolated-d-pawn-every-pawn-structure-explained

 

AunTheKnight

Thank you! Should have looked there first lol

AunTheKnight
Optimissed wrote:

If you haven't already seen it, today's WCC no 4 was very instructive regarding isolated pawns!

Yes, I looked over that at school, and I will study it more in-depth later! Thanks for the reminder!

AunTheKnight
Optimissed wrote:

Lots of people are saying it was a boring game but I bet they couldn't have played it. It was really quite difficult, with many possible options for either side.

Yes. When one is playing, a game is never boring, unless it's an Exchange French or something like that.

AunTheKnight

Indeed. How would one even do that? Maybe throwing in a check or something?

AunTheKnight

Ah, thanks for the tips.

SwimmerBill

Baburin's book is very good. Sokolov's book on MGs is also very good on IQP. My, non-pro, understanding is: The "standard plan" is this: knights on f3&c3, pawn on a3, B-d3-c2, Q-d3 B-g5, Re1 & Rd1. Then A. push d5 which is almost always good after the smoke clears or B. checkmate black or C. black plays g3 [to prevent mate on h7] then Bh6 & Ne5 [threat is Nxf7 & Qxe6 mate] then it varies: you can play Qf4 [into the 'penalty zone'] h4-h5 or Q-f4-h4 or Qd3-h3 with similar threats. Generally you want to keep as many pieces on the board as possible esp minor pieces. Knights can be strong as you have outposts. There are also plans based on c file involving Bc2-a4 N-e4-c5.  If black keeps a pawn on e7 then you can pressure it as of its backward.

AunTheKnight
SwimmerBill wrote:

Baburin's book is very good. Sokolov's book on MGs is also very good on IQP. My, non-pro, understanding is: The "standard plan" is this: knights on f3&c3, pawn on a3, B-d3-c2, Q-d3 B-g5, Re1 & Rd1. Then A. push d5 which is almost always good after the smoke clears or B. checkmate black or C. black plays g3 [to prevent mate on h7] then Bh6 & Ne5 [threat is Nxf7 & Qxe6 mate] then it varies: you can play Qf4 [into the 'penalty zone'] h4-h5 or Q-f4-h4 or Qd3-h3 with similar threats. Generally you want to keep as many pieces on the board as possible esp minor pieces. Knights can be strong as you have outposts. There are also plans based on c file involving Bc2-a4 N-e4-c5.  If black keeps a pawn on e7 then you can pressure it as of its backward.

Thanks!

Chessking4640

dont trade minor pieces it becomes a weakness use it as for an outpost or passed pawn ig? idk

AunTheKnight
Trophies100 wrote:

dont trade minor pieces it becomes a weakness use it as for an outpost or passed pawn ig? idk

Yes, thank you!

WCPetrosian

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