Best CPU for chess engine game analysis

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Avatar of tygxc

Carlsen, Caruana, and Nepo rented cloud engines to prepare for their World Championship matches. A cloud engine reaches 10^9 nodes/s, that is 1000 x faster than your desktop and 100 x faster than the top CPU discussed here.

Avatar of pfren
tygxc wrote:

Carlsen, Caruana, and Nepo rented cloud engines to prepare for their World Championship matches. A cloud engine reaches 10^9 nodes/s, that is 1000 x faster than your desktop and 100 x faster than the top CPU discussed here.

 

Cloud engines are still costly though- e.g. the one by Chessify which is equally strong to a $500 Ryzen, and can be plugged to an UCI compliant UI, costs currently $350 per year.

Avatar of play4fun64

Cloud engines seems more economical than buying expensive CPU like Threadripper. The TR is Overkill for  office, home and gaming application..

Avatar of pfren
play4fun64 wrote:

Cloud engines seems more economical than buying expensive CPU like Threadripper. The TR is Overkill for  office, home and gaming application..

 

Any reasonably fast mainstream CPU is good enough for most players. A cloud engine, or threadrippers, do not play better- just faster.

Avatar of xor_eax_eax05

 I dont think anybody needs a Threadripper to analyse their games at amateur level. When you carry out engine analysis on your games, what you want is depth. 

 

 And the processor determines how fast you get to that depth. It's not that the lines Stockfish 15 will offer you at 35 depth will be lower quality if you were using a dual core processor compared to a Threadripper. It's just it will take longer for an ancient dual core to reach 35 depth, that is all. 

 

 For example I have recently upgraded my gaming rig to a 5950X from AMD, and it's great for reaching higher depths in shorter time, I use it a lot for my Daily chess analysis from Gameknot. Previously, a 3900X was good enough too. 

 I also own a 3950X in my Debian Linux box, and it is just as good for chess analysis.

 

 

Avatar of play4fun64

Just curious. Anyone have 6 men EGTB installed in their PC and phone. How long does it takes to calculate a 50 move checkmate?

Avatar of tygxc

#46
To analyse amateur games an ordinary laptop or desktop is enough, but for ICCF correspondence chess or grandmaster preparation a cloud engine may be most economical: rent a top engine instead of buy a mediocre engine.
#47
You can access cloud syzygy 7-men endgame table bases from PC and phone.

Avatar of pfren
tygxc wrote:

#46
To analyse amateur games an ordinary laptop or desktop is enough, but for ICCF correspondence chess or grandmaster preparation a cloud engine may be most economical: rent a top engine instead of buy a mediocre engine.
#47
You can access cloud syzygy 7-men endgame table bases from PC and phone.

 

No, you don't need a threadripper or a cloud engine to play at a high level in ICCF: All serious tournaments there are of the type 40 days for 10 moves etc, so there is plenty of time to process the games.

An exception may be when someone is playing some 60 games at the same time, but only weak ICCF players play so many games simultaneously: no matter what the engine is suggesting, you must have a good grasp of the position to handle it properly, and this is very difficult to happen when you have so many running games.

 

Avatar of tygxc

#49
They play 5 days per move in the ICCF world championship.
One such tournament means 16 games at the same time and lasts for about 2 years.
With 3 tournaments at the same time that may lead up to 48 games.
They use more than one engine for one game for different perspectives.
So they run several threadripper style engines in their basement.
Cloud engines may be more efficient and less costly.

Avatar of play4fun64

@tygxc

What is the recommended CPU and GPU for Video Editing and CAD? Surely they don't need Threadripper and RTX 3090Ti.

Avatar of pfren
tygxc wrote:

#49
They play 5 days per move in the ICCF world championship.

 

They don't.

This in average- the actual time control is 50 days for ten moves cumulative, which is completely different- and you can also premove for several moves if there is a "forced" move sequence.

Spending more than 20 days for a single move is pretty common. Actually ICCF has set a "double time" rule after 21 days to reduce games which last an eternity.

 

https://www.iccf.com/message?message=1037

Avatar of tygxc

#52
Yes, yes, it is average and cumulative and conditional moves are common.
Anyway, they play up to 48 games at a time and they consult several engines on one game so a single desktop will not suffice.

Avatar of 123huyz