Also, have you ever seen a bishop fork or skewer?
have you EVER seen a knight skewer?????????????
that's literally impossible both because they don't move in a straight line and because they can leap :/
ooh good point
Also, have you ever seen a bishop fork or skewer?
have you EVER seen a knight skewer?????????????
that's literally impossible both because they don't move in a straight line and because they can leap :/
ooh good point
depends on the position
knights can be cool when they fork pieces and bishops can be cool when they sac
Also, have you ever seen a bishop fork or skewer?
have you EVER seen a knight skewer?????????????
that's literally impossible both because they don't move in a straight line and because they can leap :/
Bishops commonly fork and skewer, and again, knights can't skewer.
Also, have you ever seen a bishop fork or skewer?
have you EVER seen a knight skewer?????????????
that's literally impossible both because they don't move in a straight line and because they can leap :/
Bishops commonly fork and skewer, and again, knights can't skewer.
But knights are notorious for nasty forks.
Bishop = Open Positions
Knight = Closed Positions
There's your answer (Disclaimer: only works in endgames)
The principle you have mentioned in other phases of the game as well, not just the endgame.
knights because of how they can cause destruction in the simplest moves whilst bishops take some time to settle in to a strong position. Still, don't underestimate that deadly bishop once and again
Bishops were considered 3.1 or 3.15 and knights about 2.8 but knights are dual colour and hence equal to bishops, depending on board position of course. A pair of bishops might be 6.7 or 6.8. A rook in a cramped position could be 4 rather than 5.
very true. not every piece of the same variety is truly equal
Bishops. They control more squares, and move faster than knights.
bishops do not control more squares. Bishops can, at most, potentially control 32 squares. A knight can control 64 squares. Maybe you mean how many each can control at one time, not throughout the game.