Blitz and Bullet are not chess

Sort:
Ziryab
MISTER_McCHESS wrote:

oh that's Kinda cool thanks

 

Looks as though you understand now. It's a nifty feature that chessdotcom implemented a couple of years ago.

Ziryab
bbmaxwell wrote:
TestPatzer wrote:

The trick to playing good blitz is to learn how to evaluate a position only a few moves deep.

That rings true to me.

And you use simple things to choose... for example "this 3 move variation lets me control the d file with Rd1 at the end, so I choose it only for that reason."

I think another difference is that in classical you're usually (or should be) calculating more than one line... and then you choose the line that lead to the better outcome.

In blitz it's more about these little triggers like controlling the d file, improving a bishop, hurting their pawn structure, etc. And of course tactics. I threaten to win a pawn, I threaten to win a piece, etc. Most of the time in blitz you're not comparing two different lines, you're choosing something that sets off a sufficient number of triggers.

That's how I'd describe it anyway.

 That strikes me as a wise a thoughtful description of what works in blitz.

JeffGreen333
Ziryab wrote:

I don't consider playing for a cheap win on time as being a skill.   I'm a deep thinker, so yeah, I only play G/10 or longer.   When I play faster games than that, I almost always lose on time or make blunders.   In case you didn't notice, my daily rating is much higher than my blitz and rapid ratings.   That's because I'm able to calculate 5-15 moves deep, in every candidate line, when I play daily games.   You can't do that in bullet or blitz (unless you're a Super-GM maybe).  

My correspondence rating is a wee bit higher than yours, and I rarely can see ten moves deep. In OTB play, I can point you quickly to the three games (ever—in a quarter century of active play) when I calculated nine moves ahead. In correspondence, I have sometimes, maybe often, played out a position on a chessboard, on the analysis board, or more often in my database twenty moves or longer, but I rarely take these seriously beyond about three moves because there are simply too many branches.

Well yeah, that's what I meant.   I play out variations on the analysis board, 5-15 moves deep.   I sometimes take an hour on a particular move, if there are many branches.   My analysis usually proves to be correct too.   When my opponent plays one of my analyzed lines, it almost always works out as planned and I win.   When they come up with a different move, that I didn't consider, it's usually a blunder and again I win.   There's only one player so far that came up with an alternate move that I thought was better than my candidate moves.   He was an FM, so I don't feel too bad about that game.   When I only play 1-3 daily games at a time, I win a very high percentage of my games.   However, when I play 20 games at a time, my record is not that great.   I was forced to do that in the 2020 Daily Chess Championships, which is why my daily rating has dropped below 2000.   I think I could get it up to 2100-2300 if I only played 1-2 games a time though.

JeffGreen333
Ziryab wrote:
2Ke21-0 wrote:

In my opinion, correspondence chess is further from a sport than blitz chess is. In correspondence chess, you are permitted to use an engine. 

 

Not on this site.

Again, people are confusing correspondence chess with daily chess.   Correspondence chess means playing games by mail (snail mail, where you actually write your move on a postcard or in a letter and mail it to someone with a stamp).   I'm not sure why they allow computers now in correspondence chess, but apparently they do (they didn't used to).   I guess there's no way to prevent it, so they made it legal.   Daily chess is chess.com's "equivalent" to correspondence chess.   Using a computer during the game is NOT allowed in daily chess and they will do fair play analysis on the games to make sure that nobody is cheating.  You can use an analysis board and opening books though (but I don't think you can use endgame books or tables).   

JudgeCat
i_r_n00b wrote:

op hasnt even played blitz or bullet on chess.com. he has only observed them.

i suggest chess.com restrict anyone under the rating of 2200 from voicing their opinion. we clearly dont understand chess.

This suggestion is nonsense and even if this was posted years ago, it is still existing as of right now, which means that this is still a further suggestion. 

Ziryab
JeffGreen333 wrote:
Ziryab wrote:

I don't consider playing for a cheap win on time as being a skill.   I'm a deep thinker, so yeah, I only play G/10 or longer.   When I play faster games than that, I almost always lose on time or make blunders.   In case you didn't notice, my daily rating is much higher than my blitz and rapid ratings.   That's because I'm able to calculate 5-15 moves deep, in every candidate line, when I play daily games.   You can't do that in bullet or blitz (unless you're a Super-GM maybe).  

My correspondence rating is a wee bit higher than yours, and I rarely can see ten moves deep. In OTB play, I can point you quickly to the three games (ever—in a quarter century of active play) when I calculated nine moves ahead. In correspondence, I have sometimes, maybe often, played out a position on a chessboard, on the analysis board, or more often in my database twenty moves or longer, but I rarely take these seriously beyond about three moves because there are simply too many branches.

Well yeah, that's what I meant.   I play out variations on the analysis board, 5-15 moves deep.   I sometimes take an hour on a particular move, if there are many branches.   My analysis usually proves to be correct too.   When my opponent plays one of my analyzed lines, it almost always works out as planned and I win.   When they come up with a different move, that I didn't consider, it's usually a blunder and again I win.   There's only one player so far that came up with an alternate move that I thought was better than my candidate moves.   He was an FM, so I don't feel too bad about that game.   When I only play 1-3 daily games at a time, I win a very high percentage of my games.   However, when I play 20 games at a time, my record is not that great.   I was forced to do that in the 2020 Daily Chess Championships, which is why my daily rating has dropped below 2000.   I think I could get it up to 2100-2300 if I only played 1-2 games a time though.

 

Game load makes a huge difference for me, too. I've played as many as 75 games at once across three sites. My play at such times is terrible. In contrast, when I had six games and my NM opponent had 70+, I scored a win and a draw in our match of two games.

JeffGreen333
Ziryab wrote:
JeffGreen333 wrote:
2Ke21-0 wrote:
JeffGreen333 wrote:

I would say that classical chess (40/120, SD/60) is the best test of a player's true skill.   Unfortunately, nobody wants to play a classical game online for 4-6 hours.   A long rapid game, like G/60 or G/90, would also be a pretty good indicator.   

Agreed, but online classical play is becoming more popular nowadays because OTB organizers are maintaining their tournament formats with the only difference being that they reflect them virtually.

I'm not talking about USCF-rated tournaments.  I was referring to sites like chess.com and lichess not having classical formats.   

 

I played two classical games on LiChess yesterday. My local chess club just finished our annual Turkey quads online. I organized the event. The time control was 75+5, a little faster than what we would have played OTB, but still a classical time control. Some exceptional chess was played, too.

Ok, I consider that to be a long rapid game.   Classical chess is 30/90, G/30 or 40/120, G/60, where I come from.   Such rated tournament games are played OTB and can last anywhere from 4-6 hours (maximum).   I believe that anything less than 4 hours (maximum) is still considered a rapid game.   Back in the day (1990's), we considered G/90's to be rapid games, even though they lasted up to 3 hours long.   It's possible that the definition of rapid and classic/classical have changed since the 1990's though, due to the internet and the trend towards faster games.

Ziryab
JeffGreen333 wrote:
Ziryab wrote:
2Ke21-0 wrote:

In my opinion, correspondence chess is further from a sport than blitz chess is. In correspondence chess, you are permitted to use an engine. 

 

Not on this site.

Again, people are confusing correspondence chess with daily chess.   Correspondence chess means playing games by mail (snail mail, where you actually write your move on a postcard or in a letter and mail it to someone with a stamp).   I'm not sure why they allow computers now in correspondence chess, but apparently they do (they didn't used to).   I guess there's no way to prevent it, so they made it legal.   Daily chess is chess.com's "equivalent" to correspondence chess.   Using a computer during the game is NOT allowed in daily chess and they will do fair play analysis on the games to make sure that nobody is cheating.  You can use an analysis board and opening books though (but I don't think you can use endgame books or tables).   

 

Some time back, this site changed its name for correspondence chess from "Online" to "daily".

You need only think about it for a second to realize that mailing a postcard or entering a move on a server changes only the means of transmission. It is still the same game, especially when the time control is roughly the same.

Before changing the name, Erik created a poll. He then rejected the results. It's his site, so his right. It continues to produce confusion.

https://www.chess.com/forum/view/community/debate-what-to-call-online-chess

 

JeffGreen333
DigitalWarfare wrote:

Lichess, as well as other sites, have classical and slow time control ratings. They just don't have them here on Chess.com for some bizarre reason. Longer games online were already becoming more popular before last year but with COVID-19 and a lot of events being moved online anyway now, long time controls online are more prevalent than they've ever been. For both simply rated online games and actual USCF/FIDE rated games, as well. Times are changing. 

Maybe I'll register at Lichess then.   I kinda hate to start over from scratch though.   I don't even play that much chess any more.   

Ziryab
JeffGreen333 wrote:
Ziryab wrote:
JeffGreen333 wrote:
2Ke21-0 wrote:
JeffGreen333 wrote:

I would say that classical chess (40/120, SD/60) is the best test of a player's true skill.   Unfortunately, nobody wants to play a classical game online for 4-6 hours.   A long rapid game, like G/60 or G/90, would also be a pretty good indicator.   

Agreed, but online classical play is becoming more popular nowadays because OTB organizers are maintaining their tournament formats with the only difference being that they reflect them virtually.

I'm not talking about USCF-rated tournaments.  I was referring to sites like chess.com and lichess not having classical formats.   

 

I played two classical games on LiChess yesterday. My local chess club just finished our annual Turkey quads online. I organized the event. The time control was 75+5, a little faster than what we would have played OTB, but still a classical time control. Some exceptional chess was played, too.

Ok, I consider that to be a long rapid game.   Classical chess is 30/90, G/30 or 40/120, G/60, where I come from.   Such rated tournament games are played OTB and can last anywhere from 4-6 hours (maximum).   I believe that anything less than 4 hours (maximum) is still considered a rapid game.   Back in the day (1990's), we considered G/90's to be rapid games, even though they lasted up to 3 hours long.   It's possible that the definition of rapid and classic/classical have changed since the 1990's though, due to the internet and the trend towards faster games.

 

You should review the rules. Rapid (Quick is the USCF term) is more than 10 minutes per player and less than 65. There is a chart on p. 11 of the current rule book.

Our norm here in River City is g120+5 sec. delay. Games are thus usually over at the four hour mark. This time control permits a five round event on a weekend.

JeffGreen333
Ziryab wrote:

Game load makes a huge difference for me, too. I've played as many as 75 games at once across three sites. My play at such times is terrible. In contrast, when I had six games and my NM opponent had 70+, I scored a win and a draw in our match of two games.

Yeah, I love it when I see that my opponent has over 40 games going on at once.  Then I know I'm going to win.   happy.png

JeffGreen333
Ziryab wrote:

Some time back, this site changed its name for correspondence chess from "Online" to "daily".

You need only think about it for a second to realize that mailing a postcard or entering a move on a server changes only the means of transmission. It is still the same game, especially when the time control is roughly the same.

Before changing the name, Erik created a poll. He then rejected the results. It's his site, so his right. It continues to produce confusion.

https://www.chess.com/forum/view/community/debate-what-to-call-online-chess

Ok, I didn't know that.   I only started playing it after they renamed it "Daily Chess".   In theory, the time controls are the same between correspondence and daily chess, however practically, they aren't.   If I was playing a game by snail mail, I imagine that it might take me up to 3 days to make my move, put in into an envelope, address it and mail it.   When I play a daily game online, I make my moves in an hour or less and always within 24 hours of my opponent's last move.   So, we often get in 3-10 moves per day, which is MUCH faster than correspondence chess (which would only be about 1-2 moves per week).   I only play the 1 day per move option on Daily Chess, because I don't want the game going on for over 6 months.   So, Daily Chess can become sort of a hybrid of classical and correspondence chess, if you play several moves per day.

JeffGreen333
Ziryab wrote:

I played two classical games on LiChess yesterday. My local chess club just finished our annual Turkey quads online. I organized the event. The time control was 75+5, a little faster than what we would have played OTB, but still a classical time control. Some exceptional chess was played, too.

Ok, I consider that to be a long rapid game.   Classical chess is 30/90, G/30 or 40/120, G/60, where I come from.   Such rated tournament games are played OTB and can last anywhere from 4-6 hours (maximum).   I believe that anything less than 4 hours (maximum) is still considered a rapid game.   Back in the day (1990's), we considered G/90's to be rapid games, even though they lasted up to 3 hours long.   It's possible that the definition of rapid and classic/classical have changed since the 1990's though, due to the internet and the trend towards faster games.

 

You should review the rules. Rapid (Quick is the USCF term) is more than 10 minutes per player and less than 65. There is a chart on p. 11 of the current rule book.

Our norm here in River City is g120+5 sec. delay. Games are thus usually over at the four hour mark. This time control permits a five round event on a weekend.

Which rule book is that from?   USCF or chess.com?   I guess the rules have changed since the 90's then.   Maybe there should be a category in between rapid and classical, containing games with time controls of G/45 to G90.   It doesn't really make sense to call a G/60 a "rapid" game, which implies that it's fast.   By today's standards, G/60 is slow.   

original_rude_boy
backwardinduction wrote:

Unless you have a really high rating and fast mind, blitz and bullet are not chess at all. I have watch several fast games here on chess.com and find that blitz and bullet are way more popular than standard game. In most blitz and bullet games, even high rating players make stupid moves so frequently, the only thing matters is time. Although some players are so good that they can make checkmate in 5 seconds, most players can not do that at all. So far as I see, chess is a game that need careful thinking and careful thinking takes time. Moving pieces just to see who can move faster is kind of childish, this make chess ugly. I suggest chess.com forbid those players whose rating lower than 2200 playing blitz or bullet.

the opposite is true. classical wood pushing isn’t chess, only blitz and bullet are.
your post doesn’t have a point either, as you’re just voicing your opinion, which isn’t relevant in the least unless you are a knowledgeable authority on the game of checkers or go. good luck.

 

i suggest chess.com to ban you from posting until you can make a constructive contribution to the community, on which i will decide.

Ziryab
JeffGreen333 wrote:
Ziryab wrote:

I played two classical games on LiChess yesterday. My local chess club just finished our annual Turkey quads online. I organized the event. The time control was 75+5, a little faster than what we would have played OTB, but still a classical time control. Some exceptional chess was played, too.

Ok, I consider that to be a long rapid game.   Classical chess is 30/90, G/30 or 40/120, G/60, where I come from.   Such rated tournament games are played OTB and can last anywhere from 4-6 hours (maximum).   I believe that anything less than 4 hours (maximum) is still considered a rapid game.   Back in the day (1990's), we considered G/90's to be rapid games, even though they lasted up to 3 hours long.   It's possible that the definition of rapid and classic/classical have changed since the 1990's though, due to the internet and the trend towards faster games.

 

You should review the rules. Rapid (Quick is the USCF term) is more than 10 minutes per player and less than 65. There is a chart on p. 11 of the current rule book.

Our norm here in River City is g120+5 sec. delay. Games are thus usually over at the four hour mark. This time control permits a five round event on a weekend.

Which rule book is that from?   USCF or chess.com?   I guess the rules have changed since the 90's then.   Maybe there should be a category in between rapid and classical, containing games with time controls of G/45 to G90.   It doesn't really make sense to call a G/60 a "rapid" game, which implies that it's fast.   By today's standards, G/60 is slow.   

 

USCF

Discussions about OTB made those rules relevant. Outside the US, however, most events follow FIDE rules.

JijoAttumalilJose

Only James Bond-type-people can excel in Bullet Chess. They need to be so sharp and quick.tongue.png

rudscoe

I have an idea.... let the individual make his or her own decision on what they consider "real" chess. Do not we have here in the u.s. enough people trying to dictate our every thought and control our every action? My chess mind, my chess choice

 

JeffGreen333
rudscoe wrote:

I have an idea.... let the individual make his or her own decision on what they consider "real" chess. Do not we have here in the u.s. enough people trying to dictate our every thought and control our every action? My chess mind, my chess choice

You have a good point.   However, if you feel that way, then why are you commenting on a thread that was obviously made to start a debate about whether bullet and blitz are real chess.   lol

Ziryab
JeffGreen333 wrote:
rudscoe wrote:

I have an idea.... let the individual make his or her own decision on what they consider "real" chess. Do not we have here in the u.s. enough people trying to dictate our every thought and control our every action? My chess mind, my chess choice

You have a good point.   However, if you feel that way, then why are you commenting a thread that was obviously made to start a debate about whether bullet and blitz are real chess.   lol

 

Exactly what I was thinking!

rudscoe

bullet and blitz are most certainly real chess......go on tell me that i am wrong for not thinking like you. That is your favorite thing to do is it not?........... jeff green 333.