I made 21 developing moves in a row, left Houdini with six pawn islands (...)
Even for patzers who do not see clearly how impossible it is that you played Houdini in the games you posted before, you just lost all credibility here.
One pawn island = one set of pawns that are on adjacent files and separated from other island by at least a file. The maximum you can ever have is 4 pawn islands, for instance on files a, c, e, g/h.
Houdini earns its 3300 rating in this game. I made 21 developing moves in a row, left Houdini with six pawn islands, yet in a Bishops of opposite color ending, Houdini was able to find the win through pure tactics. This is the best game I ever played and still lost.
One of the fundamental differences between tactics and development is that tactics often involve "undeveloping" moves. Consider the move sequence 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6.c3 b5 (So far both sides have made developing moves. White has a choice to either play tactically or positionally. The tactical choice is to go after the b-pawn and play 7.Bf1 losing time.
The positional way to play is to play 7.cxd4 bxc4 8.dxe5; it is a matter of taste.
Here White finds the resource 21.Kf2, a developing move as opposed to Qc1, a non-developing move, but it is still not enough. I think my 9.Nc2 may be a novelty to restrain d5. I hope this game makes the anthologies.
1. e4 c5 2. Nf3 e6 3. d4 cxd4 4. Nxd4 Nc6 5. c4 d6 6. Nc3 Nf6 7. Be2 Be7 8. O-O O-O 9. Nc2 b6 10. Ne3 Nd7 11. f4 Bb7 12. Bf3 a6 13. a4 Qc7 14. Ne2 Bf6 15. Rb1 Rad8 16. g3 a5 17. b3 Nb4 18. Ba3 Rfe8 19. Bxb4 axb4 20. Qc2 Qc5 21. Kf2 e5 22.Rbd1 g5 23. Qd3 gxf4 24. gxf4 Kh8 25. Kg2 exf4 26. Nd5 Be5 27. Kh1 Bxd5 28.Qxd5 Qxd5 29. Rxd5 Nc5 30. Rb1 Re6 31. Nc1 Rg8 32. Nd3 Nxd3 33. Rxd3 Rh6 34.Rd2 Rh3 35. Rf1 Rg5 36. Rdd1 Kg7 37. Rd5 Kf6 38. Rdd1 Ke6 39. Rd5 h5 40. Rdd1 Rgg3 41. Bg2 Rxb3 42. Bxh3+ Rxh3 * 0-1