Ok thanks, always wondered this.
chess clocks in tournaments

Not an expert on those rules, but from what I remember from back when I still played OTB tourneys chessmicky should be correct.

I don't have my USCF rule book right now (maybe someone can verify this), but from what I remember, "checkmate ends the game". In other words, as long as your flag hasn't fallen when you release the checkmating piece on its square, the game is over and you win. You don't have to hit your clock after checkmate.

This situation seems tailor-made for some nasty arguments, doesn''t it?
That's why I try my best to avoid time scrambles...They often end badly for someone.

Checkmate does technically end the game. But you must be able to stop your clock before your flag falls in order to prove that you still had time remaining when checkmate occurred. If you don't stop the clock before your flag falls, you have no proof that you still had time. Maybe if witnesses could convince the TD that you had time left, you would be awarded the win, but I'm not sure since I am not a certified TD.

Checkmate does technically end the game. But you must be able to stop your clock before your flag falls in order to prove that you still had time remaining when checkmate occurred. If you don't stop the clock before your flag falls, you have no proof that you still had time. Maybe if witnesses could convince the TD that you had time left, you would be awarded the win, but I'm not sure since I am not a certified TD.
Agreed. I should have mentioned this.

Checkmate and stalemate immediately ends the game.
This is correct
From the FIDE Laws of Chess http://www.fide.com/fide/handbook.html?id=171&view=article:
Article 5: The completion of the game |
|
5.1 |
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COMPETITION RULES |
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Article 6: The chessclock |
6.2 |
|

I had this situation in one of my rapid games in Portugal against a Ukranian FM . We were both under 5 min and our flags were up in a G/20 min so we werent keeping score . I was winning on the board and had a strong attack but he had maybe a minute more on the clock . In the mad scramble I delivered mate on the board but then he pointed out that my flag had fallen . ( his flag was still up ) He summoned the arbiter who ruled in my favor and said that mate on the board ends the game and that if my flag had fallen before the mate was delivered my opponent had to stop the clocks and summon the arbiter at that point , NOT after mate is on the board . My opponent was furious and protested that the Portuguese arbiter was biased in favor of Portuguese players but I am not Portuguese ! LOL

I'm glad you got the point, Reb, but it sure makes for a sticky situation, doesn't it? If it was your move, and you picked up a piece to give mate, but your flag fell before you could put the piece on the mating square, what's the verdict? My guess would be that you lose, because you didn't actually complete the mate before your flag fell. But wouldn't it just be a matter of one person's word against another as to exactly when the flag fell?
If there are witnesses willing to speak up it can make a difference . When the arbiter came to the board there was mate on the board and tbh I dont know exactly when my flag fell but I dont believe my opponent did either . I think he only noted it was down after I made the mating move . Its possible it fell after I made the move but before I could press my clock . It helped that my opponent had a nasty reputation and I don't . The proper procedure when you see your opponent's flag down is to stop the clocks, summon the arbiter/TD and state your case . He didnt do that and only waited till I mated him and then tried to make a claim ...

A really good arbiter/TD SHOULD be watching such time scrambles to avoid any disputes but ofcourse its not always possible , especially if you have a bunch of games that are into time scrambles and only 1 or 2 arbiters/tds

Checkmate does technically end the game. But you must be able to stop your clock before your flag falls in order to prove that you still had time remaining when checkmate occurred. If you don't stop the clock before your flag falls, you have no proof that you still had time. Maybe if witnesses could convince the TD that you had time left, you would be awarded the win, but I'm not sure since I am not a certified TD.
Agreed. I should have mentioned this.
Actually, you shouldn't have; the highlighted text is incorrrect. See the quotes from FIDE rules in post #12, or see what Geurt Gijssen has to say on this topic: http://chesscafe.com/text/geurt176.pdf (near the bottom of the 4th page).

I had this situation in one of my rapid games in Portugal against a Ukranian FM . We were both under 5 min and our flags were up in a G/20 min so we werent keeping score . I was winning on the board and had a strong attack but he had maybe a minute more on the clock . In the mad scramble I delivered mate on the board but then he pointed out that my flag had fallen . ( his flag was still up ) He summoned the arbiter who ruled in my favor and said that mate on the board ends the game and that if my flag had fallen before the mate was delivered my opponent had to stop the clocks and summon the arbiter at that point , NOT after mate is on the board . My opponent was furious and protested that the Portuguese arbiter was biased in favor of Portuguese players but I am not Portuguese ! LOL
lol! In which country did the match take place? Like could the rules differ based on what the indiginous chess organization is?

Checkmate does technically end the game. But you must be able to stop your clock before your flag falls in order to prove that you still had time remaining when checkmate occurred. If you don't stop the clock before your flag falls, you have no proof that you still had time. Maybe if witnesses could convince the TD that you had time left, you would be awarded the win, but I'm not sure since I am not a certified TD.
Agreed. I should have mentioned this.
Actually, you shouldn't have; the highlighted text is incorrrect. See the quotes from FIDE rules in post #12, or see what Geurt Gijssen has to say on this topic: http://chesscafe.com/text/geurt176.pdf (near the bottom of the 4th page).
Alright, I stand corrected. I'm easy...

Checkmate and stalemate immediately ends the game.
This is correct
From the FIDE Laws of Chess http://www.fide.com/fide/handbook.html?id=171&view=article:
Article 5: The completion of the game
5.1 The game is won by the player who has checkmated his opponent’s king. This immediately ends the game, provided that the move producing the checkmate position was in accordance with Article 3 and Articles 4.2 – 4.7.COMPETITION RULES
Article 6: The chessclock
6.2 During the game each player, having made his move on the chessboard, shall stop his own clock and start his opponent’s clock (that is to say, he shall press his clock). This “completes” the move. A move is also completed if:the move ends the game (see Articles 5.1.a, 5.2.a, 5.2.b, 5.2.c, 9.6a, 9.6b and 9.7),I'm not sure what artices 3, 4.2, or 4.7 refer to... Could the USCF tournament rules be different? Or rules from any other country?

After long game you reach an end game which you are ofcourse wining and as characteristic of especially 'mujjes' or inexperience players you both forgot the clock ideally unless you claim you win on time before I checkmated, you will have lost by checkmate.

Checkmate and stalemate immediately ends the game.
This is correct
From the FIDE Laws of Chess http://www.fide.com/fide/handbook.html?id=171&view=article:
I'm not sure what artices 3, 4.2, or 4.7 refer to... Could the USCF tournament rules be different? Or rules from any other country?
I posted the link to the FIDE Laws of Chess handbook, but Article 4 specifically refers to legal moves of chess. If your queen hops two rows of pawns to deliver checkmate then the clock is still running.
There are some articles in USCF rules that differ from FIDE but nothing major so far as I know when it comes to legal moves or time control. Though they do publish the deviations from FIDE, USCF doesn't not appear to offer a free handbook online unlike my federation or FIDE so don't quote me on that.

Checkmate and stalemate immediately ends the game.
This is correct
From the FIDE Laws of Chess http://www.fide.com/fide/handbook.html?id=171&view=article:
I'm not sure what artices 3, 4.2, or 4.7 refer to... Could the USCF tournament rules be different? Or rules from any other country?
I posted the link to the FIDE Laws of Chess handbook, but Article 4 specifically refers to legal moves of chess. If your queen hops two rows of pawns to deliver checkmate then the clock is still running.
There are some articles in USCF rules that differ from FIDE but nothing major so far as I know when it comes to legal moves or time control. Though they do publish the deviations from FIDE, USCF doesn't not appear to offer a free handbook online unlike my federation or FIDE so don't quote me on that.
Because of their greed . They want people to buy their " Official Rules " book so posting it online wouldnt be good business ....
Say you're playing a tournament game irl, and both you and your opponent are low on time in the endgame. You checkmate your opponent but just as you do, your time runs out. Technically you've won but your opponent points out your clock and says he won on time. What would you do in this situation? (No one else was watching.)