Chess theory applied to other games?

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kazarnicus

Hi there. I'd like to make it clear that I'm not really a chess player. I've dabbled, but I'm nowhere near good. I play League of Legends (a popular computer game if you don't know) and I was wondering, as they both are mostly cerebral-based games, if there is any strategy or ideas that could help me. Now obviously they're different games, so knowing rook placement doesn't help me much, but chess has much more research and thought put into the base strategies behind it, and I feel like there should be a decent amount of information I can learn from chess theory. 

So what I'm here to ask is if anyone can direct me to resources (books, websites, whatever) that focus on the theory and aspects of chess that don't specifically relate to the game itself, but can be applied to my game of choice.

Thanks for your help :)

shell_knight

The most general thing I can think of is Silman's idea of imbalances in his Reassess Your Chess book.  Not "imba" like the game needs to be patched, but he just means any difference between the two positions.  There are often both favorable and unfavorable differences.  You try to maximize the differences that are in your favor, and minimize the unfavorable.

That's more of a big picture type of thinking.  You can also break chess into smaller elements, the most popular are likely the trio of force, space, and time... which is basically number of pieces, the territory your pawns have claimed, and efficiency.  So now players have a basis to judge between two moves... which in the short term gives me more space?  Which is more efficient?  And of course if I'm losing pieces.

The other short range is tactics, which is all forcing moves.  I'm not sure how applicable that is to League, but I think the first two I mentioned are i.e. noticing differences and judging two separate courses of action based on what you think are fundamental elements.

And while I think this could be interesting from a game theory perspective, I'm not sure how useful it will be to your performance as League is of course not a turn based game, and is also a team game (that's the extent of my knowledge about the game BTW).  So I'm guessing this type of thinking will be useful in practice or talking before games with teammates, but not for making in game judgements.