ches is a very comlicated game
computers even though they are really good
chess is way too many numbers for themm
Current computers are very fast - but just not nearly fast enough to 'solve' chess.
It will take a lot of strong programmers to take on such a feat...
Chess isn't infinite. There's a finite number of positions. ........ etc etc
Anyway, the number of positions is irrelevant because each position then has to be analysed. Obviously there would be a lot of redundancy doing it that way and therefore the only way to attempt it is to follow every possible game. That's yet another mistake the so-called experts in these threads have made. Doing it by following games is the only efficient method, because, among other good reasons, determining whether a position may be reached legitimately becomes unnecessary.
(I couldn't believe that the conversation was stuck for so long in trying to work out how to determine if a position can be legally achieved. Elroch and others, who have or claim to have computing experience, had no idea how to achieve an analysis most efficiently.)
Obviously, by far the greatest majority of positions is irrelevant to a well-played chess game and so is irrelevant to a "solution" for chess, which naturally rejects obvious blunders, which are of a game-changing (result-changing) nature. The difficulty of determining whether a move is really a blunder or whether it can lead to a surprising result has, thankfully, at last been noted. It means that pruning the search tree by means of a set of algorithms cannot be as active as efficiency would dictate, so a lot of redundancy has to be left for the full analysis to deal with. The net result is that even a so-called "weak" analysis is phenomenally difficult. But what hasn't been realised is how endless a so-called "strong" one would be.
I detest the use of the descriptors "weak" and "strong". The words are jargon which is unfit for purpose, because it fails to easily convey the intended meaning. It's better to be more descriptive and use words like "complete" and "reduced". I would even argue that weak and strong, when they're thus used, are used the wrong way round. It's "weak" not to prune, because "weak" and "strong" should more properly refer to adaptive input into the search tree. A "strong" solution is one that is adapted so as to be most fitted to the task and a weak one isn't, so they seem to be used in exactly the opposite way to the intuitively correct one. Just a small point and one that doesn't affect outcomes, although using better descriptors would probably lead to more people understanding what's going on. Always be as descriptive as possible. Cut out needless jargon and use "full" and "pruned" or "complete" and "reduced", to describe searches.
Again the spam about "10^9" nodes
But now something else coming out -
its 'five years' because Sveshnikov said so ??
so its also 'rumor based' as well as mathematically invalid in the first place.
With a circular argument also in -
that the 'tiny fraction' is known in advance - without proving what its value is is or even defining it at all.
Argument by assertion: 'tiny fraction'.
But no sign of the 'lets take the square root' creature yet ...
but if one listens carefully - is it audible in the distance -
getting closer ?
Behind the trees or maybe over that rise ? 😁