#3277
"You claim that only 10^44 legal positions need consideration"
++ That is not my claim: Tromp proved there are 10^44 legal positions. So that is what is needed to strongly solving chess i.e. a 32-men table base. It is not feasible with present technology. Only weakly solving chess is feasible with present technology. That needs far less legal, sensible, reachable, and relevant positions: 10^17.
"Your assumption that somehow, positions can be assessed by one engine-glance"
++ That is not my assumption: it is the contrary of what I say all the time. I say positions can only be evaluated by deep brute-force calculation until the 7-men endgame table base or a 3-fold repetition is reached. You are the one with the daft evaluation algorithm.
"just let the engine glance at the starting position and you've got it"
++ I say all the time that no evaluation algorithm can assess a position, the only way is deep calculation towards the 7-men endgame table base.
"In reality, games hundreds of moves long have to be checked."
++ The longest ICCF draw was a perpetual check after 102 moves. The average is 39 moves and the standard deviation 14 moves. So 60 moves is exceptionally long.
60 moves is not "exceptionally long" for one of my blitz games.
357 move game - Leela versus Stockfish 2020
#3284
Weakly solving chess is the ultimate chess analysis: white tries to win, black tries to draw. Whenever white fails to win, white tries something else.
When white has exhausted all reasonable attempts to win, chess is weakly solved.
Somebody like Sveshnikov is most qualified: experienced in analysis without engines, experienced in analysis with engines, author of opening analysis books, grandmaster, world champion 65+.