@4524
"It is relevant because it is available information that definitely affects the rate of errors.
Weaker players make more errors. Players playing against stronger players make more errors (because stronger players are so because they provide more opportunities for the opponent to make errors). The only question is how relevant it is."
++ All of that is true, but not relevant.
At Zürich 1953 they played at 1 error per game, Smyslov less and Stahlberg more.
In the 30th ICCF WC Final Kochemasov played 16 error-free games, and Stephan made 3 errors.
Relevant is that only chess being a draw is consistent with the observed data and
that in Zürich 1953 74 error-free games were played and in the 30th ICCF WC Final 127.
"an absolute proclamation about this without any quantitative reasoning."
++ I am the only one here to present quantitative reasoning.
Others make absolute proclamations without any reasoning, quantitative or qualitative, at all.
@4523
"you cannot determine what is actually an "error" with certainty."
++ An error (?) is a move that changes the game state from draw to loss, or from win to draw.
A blunder or double error (??) changes the game state from won to lost.
"You are using engine evaluations of errors to evaluate the absolute accuracy of engines."
++ No, I am not using engine evaluations at all. I am using statistics and probability on a sufficiently large tournament of sufficient level. Is this so hard to understand?