Chess will never be solved, here's why

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Avatar of tygxc

@4523

"you cannot determine what is actually an "error" with certainty."
++ An error (?) is a move that changes the game state from draw to loss, or from win to draw.
A blunder or double error (??) changes the game state from won to lost.

"You are using engine evaluations of errors to evaluate the absolute accuracy of engines."
++ No, I am not using engine evaluations at all. I am using statistics and probability on a sufficiently large tournament of sufficient level. Is this so hard to understand?

Avatar of tygxc

@4524
"It is relevant because it is available information that definitely affects the rate of errors.
Weaker players make more errors. Players playing against stronger players make more errors (because stronger players are so because they provide more opportunities for the opponent to make errors). The only question is how relevant it is."
++ All of that is true, but not relevant.
At Zürich 1953 they played at 1 error per game, Smyslov less and Stahlberg more.
In the 30th ICCF WC Final Kochemasov played 16 error-free games, and Stephan made 3 errors.
Relevant is that only chess being a draw is consistent with the observed data and
that in Zürich 1953 74 error-free games were played and in the 30th ICCF WC Final 127.

"an absolute proclamation about this without any quantitative reasoning."
++ I am the only one here to present quantitative reasoning.
Others make absolute proclamations without any reasoning, quantitative or qualitative, at all.

Avatar of DiogenesDue
tygxc wrote:

@4523

"you cannot determine what is actually an "error" with certainty."
++ An error (?) is a move that changes the game state from draw to loss, or from win to draw.
A blunder or double error (??) changes the game state from won to lost.

"You are using engine evaluations of errors to evaluate the absolute accuracy of engines."
++ No, I am not using engine evaluations at all. I am using statistics and probability on a sufficiently large tournament of sufficient level. Is this so hard to understand?

Once again, you cannot claim that something changes the "game state" when you are trying to prove said game state evaluation is correct in the first place wink.png.

Avatar of DiogenesDue
tygxc wrote:

@4524
"It is relevant because it is available information that definitely affects the rate of errors.
Weaker players make more errors. Players playing against stronger players make more errors (because stronger players are so because they provide more opportunities for the opponent to make errors). The only question is how relevant it is."
++ All of that is true, but not relevant.
At Zürich 1953 they played at 1 error per game, Smyslov less and Stahlberg more.
In the 30th ICCF WC Final Kochemasov played 16 error-free games, and Stephan made 3 errors.
Relevant is that only chess being a draw is consistent with the observed data and
that in Zürich 1953 74 error-free games were played and in the 30th ICCF WC Final 127.

"an absolute proclamation about this without any quantitative reasoning."
++ I am the only one here to present quantitative reasoning.
Others make absolute proclamations without any reasoning, quantitative or qualitative, at all.

You don't know how many errors were in any of those games.  You only know that various moves have been evaluated as suboptimal play, by suboptimal evaluations.

Avatar of tygxc

@4534
"you cannot claim that something changes the "game state" when you are trying to prove said game state evaluation is correct in the first place"
++ You still do not understand.
I need no game state evaluation.
If chess were a white or a black win,
then every draw would contain an odd number of errors that change the game state.
If chess is a draw,
then every decisive game contains an odd number of errors that change the game state.
With only that I apply statistics to a sufficiently large tournament of sufficient level.

@4535
"You don't know how many errors were in any of those games."
++ Yes, I know that from statistics and probability.

I know with > 99% certainty that Kochemasov made no error in the 30th ICCF WC Finals.
I know with > 99% certainty that all 9 decisive games contain exactly 1 error.
I cannot tell which move was the error, though it usually is the last move.

I know there were 74 games with no errors, 77 with 1 error, 40 with 2 errors, 14 with 3 errors, 4 with 4 errors and 1 with 5 errors in Zürich 1953, but I cannot tell which moves in which games.
I know they made on average 1 error / game, Smyslov less and Stahlberg more.

"You only know that various moves have been evaluated as suboptimal play, by suboptimal evaluations." ++ No, I use statistics and probability only, no evaluations.

Avatar of DiogenesDue
tygxc wrote:

@4534
"you cannot claim that something changes the "game state" when you are trying to prove said game state evaluation is correct in the first place"
++ You still do not understand.
I need no game state evaluation.
If chess were a white or a black win,
then every draw would contain an odd number of errors that change the game state.
If chess is a draw,
then every decisive game contains an odd number of errors that change the game state.
With only that I apply statistics to a sufficiently large tournament of sufficient level.

@4535
"You don't know how many errors were in any of those games."
++ Yes, I know that from statistics and probability.

I know with > 99% certainty that Kochemasov made no error in the 30th ICCF WC Finals.
I know with > 99% certainty that all 9 decisive games contain exactly 1 error.
I cannot tell which move was the error, though it usually is the last move.

I know there were 74 games with no errors, 77 with 1 error, 40 with 2 errors, 14 with 3 errors, 4 with 4 errors and 1 with 5 errors in Zürich 1953, but I cannot tell which moves in which games.
I know they made on average 1 error / game, Smyslov less and Stahlberg more.

"You only know that various moves have been evaluated as suboptimal play, by suboptimal evaluations." ++ No, I use statistics and probability only, no evaluations.

Your "errors *are* evaluations.  Subjective evaluations.  Every assessment of play ever produced that is not probably "mate in X" is an evaluation, and every statistic derived from this evaluation data is also an evaluation, not an absolute.

Avatar of tygxc

@4573
"Your "errors *are* evaluations."
++ No, an error is a move that changes the game state.
I do not pinpoint the errors, I just calculate how many there are from the tournament result.

"Subjective evaluations."
No, changing the game state is objective. A draw, a win, a loss are objective.
Assuming chess a draw, each decisive game contains an odd number of errors.

Avatar of DiogenesDue
tygxc wrote:

@4573
"Your "errors *are* evaluations."
++ No, an error is a move that changes the game state.
I do not pinpoint the errors, I just calculate how many there are from the tournament result.

"Subjective evaluations."
No, changing the game state is objective. A draw, a win, a loss are objective.
Assuming chess a draw, each decisive game contains an odd number of errors.

Not for you, it isn't.  You cannot ascertain the objective truth of the matter, and cannot claim to know when a valid game state change has occurred except in the simplest cases (those reachable by 100% exhaustive brute force calculation), so your evaluations are by force subjective.

Avatar of tygxc

@4539
"Not for you, it isn't." ++ You still do not understand.

"You cannot ascertain the objective truth of the matter"
++ Yes, I can. If a game ends in a win, then the objective truth of the matter at the end is a win.
If a game ends in a draw, then the objective truth of the matter at the end is a draw.

"cannot claim to know when a valid game state change has occurred" ++ I do not claim when the game state has changed, I only calculate how many times the game states have changed.
Kochemasov did not change the game state once in the 30th ICCF WC Finals.
In all 9 decisive games the game state changed exactly once.

"your evaluations are by force subjective." ++ I make no evaluations, I only calculate the number of errors based on the tournament result and draw conclusions from that.

Avatar of DiogenesDue
tygxc wrote:

@4539
"Not for you, it isn't." ++ You still do not understand.

"You cannot ascertain the objective truth of the matter"
++ Yes, I can. If a game ends in a win, then the objective truth of the matter at the end is a win.
If a game ends in a draw, then the objective truth of the matter at the end is a draw.

"cannot claim to know when a valid game state change has occurred" ++ I do not claim when the game state has changed, I only calculate how many times the game states have changed.
Kochemasov did not change the game state once in the 30th ICCF WC Finals.
In all 9 decisive games the game state changed exactly once.

"your evaluations are by force subjective." ++ I make no evaluations, I only calculate the number of errors based on the tournament result and draw conclusions from that.

This statement:

"I only calculate how many times the game states have changed."

...is BS.  You do not calculate how many times the game states have changed because neither you, nor Sveshnikov, nor any engine on the planet know how many times a given game has *actually* gone from a win with best play to a draw with best play or vice versa objectively.  Nor do you know the actual number of errors or their importance/severity.  If chess is win for white (or black), then there are drawing errors, and losing errors. 

Avatar of tygxc

@4541

"You do not calculate how many times the game states have changed"
++ I do and I use statistics and probability to calculate it.
If you are unable to understand that, I do not blame you, but at least read what I write.

"how many times a given game has *actually* gone from a win with best play to a draw with best play or vice versa objectively."
++ Assuming chess a draw, in every given decided game the game has gone an odd number of times from a draw to a loss or vice versa.
From the tournament result using statistics and probability I calculate how many times all the games together have gone from draw to loss or vice versa.

"Nor do you know the actual number of errors"
++ I do know that from statistical and probability calculation.

"or their importance/severity" ++ There are only errors (?) that change the game state from draw to loss or vice versa and blunders or double errors (??) that change the game state from win to loss. There is no other importance or severity.

"If chess is win for white (or black), then there are drawing errors, and losing errors."
++ Yes, if chess were a win for black, then there are errors (?) that change the game state from a black win to a draw, as well as blunders or double errors (??) that change the game state from a black win to a white win.

Avatar of Optimissed

That means that you can't calculate it using a general formula or rule of thumb. You can calculate it by assessing all the moves in a game to see how often the theoretical result changes.

Avatar of Optimissed

This game may be the most badly played game ever. The result changes 127 and a half times, in the space of 44 moves.

Avatar of Elroch
Optimissed wrote:
Elroch wrote:
Optimissed wrote:

All probabilities that are assigned to it are therefore the result of guesswork based on inductive reasoning.

This is an inconsistent sentence.

The fact that it's inconsistent with your own thoughts on the matter is no proper argument against.

No, it is inconsistent because you refer to inductive reasoning as being "guesswork".

On the contrary, inductive reasoning is the correct way to modify beliefs based on evidence.


I'm afraid that your arguments are mutually contradictory.

It's for the following reasons. You often remark that inductive reasoning doesn't give a guarantee of accuracy and therefore you would not assign a probability of unity to its product.

I am entirely consistent in that (with the only exceptions being where the uncertainty has vanished because the evidence has made alternatives logically impossible (deductive reasoning is a special case of Bayesian reasoning).
However, guesswork isn't pure chance.

"Guesswork" is not a term with a formal meaning. It is rather a casual term for conclusions without rigour.

 

Avatar of DiogenesDue
tygxc wrote:

@4541

"You do not calculate how many times the game states have changed"
++ I do and I use statistics and probability to calculate it.
If you are unable to understand that, I do not blame you, but at least read what I write.

I read what you wrote.  The communication itself is working...it's your premise that is faulty, and your incessant repetition of those faults that is damning of your position.

"how many times a given game has *actually* gone from a win with best play to a draw with best play or vice versa objectively."
++ Assuming chess a draw, in every given decided game the game has gone an odd number of times from a draw to a loss or vice versa.
From the tournament result using statistics and probability I calculate how many times all the games together have gone from draw to loss or vice versa.

"Nor do you know the actual number of errors"
++ I do know that from statistical and probability calculation.

The product of a probability and any other value that is not a certainty...is another probability, not a certainty.  

"or their importance/severity" ++ There are only errors (?) that change the game state from draw to loss or vice versa and blunders or double errors (??) that change the game state from win to loss. There is no other importance or severity.

Thanks for agreeing with me in the end.  You previously stated that all errors are effectively the same.  It's not a "double error", there aren't two of them...it's a more severe error, ergo, all errors are not equal.  You consider all errors equal because you are assuming chess is a draw.

"If chess is win for white (or black), then there are drawing errors, and losing errors."
++ Yes, if chess were a win for black, then there are errors (?) that change the game state from a black win to a draw, as well as blunders or double errors (??) that change the game state from a black win to a white win.

I don't need your approval of an obvious statement wink.png.

Avatar of tygxc

@4511
"In the former case, there is surely a better model that takes into account empirical dependence of errors on game length"
The 9 decisive games in the 30th ICCF WC finals ended in
34, 35, 39, 42, 43, 58, 66, 74, and 77 moves, i.e. average 52 with standard deviation 17.
In human games more errors occur in long games, because of fatigue and time trouble.
In correspondence games more errors occur early, because then they play 16 games simultaneously plus some unfinished from previous tournaments. Fatigue or time trouble play no role.

Avatar of Nicoquelicots

At first, I didn’t understand much about the discussions in this blog. Afterwards, and by reading a few pages of the blog, I started to study and slightly understand this discussion. Now I hope to understand a little more!
All this to tell you that you express yourself on the ideal of chess and compared to players all ranked at well over 2500 points, that is to say to players who do not make any more mistakes. I, who only have a little more than 1100 points I see reality, my reality of chess, from a completely different angle, even if theoretically I would beat, according to the ranking of Chess.com, more than 81% of the players on this site. My reality is to beat the opponent, not necessarily by playing the best chess game at 100%, but by being cunning and in knowledge because I know that my opponent has for example "only" 1250 points. I can feint it with a sequel that he probably does not know and win ten or even twenty moves compared to a "perfect" game that would take more than 100 moves. I could never do this sequel against a player over 1800 points, but against him, I try. My final score will then be maybe 75- 80% with 2 to 4 great shots. This is very useful in my case because I would not finish the game by winning in time if I had to do it in more than 70 or 80 moves. And in the end, the goal is achieved.
So understand that the subject of the perfect game is dependent on the level of the players who compete against it. The more beginners they are, the more they can make a falsely "perfect" and fast game by making a few mistakes, but by being smart and getting not necessarily terrible percentages. It all comes down to the level of the players who compete. In the end, the winner will have done a rather imperfect part (between 60 and 75% positive), but fast and decisive.
In the end, everything is relative. Is it better for a player with 1100 points, not very fast, to play games with the perfect movements, but not to finish it and therefore to waste time in the game, rather than to play with imperfect movements, but subtle in comparison to an opponent more imperfect than him, and end up in time and with a victory?
What do you think?
Yours truly

Avatar of Elroch
Nicoquelicots wrote:

At first, I didn’t understand much about the discussions in this blog. Afterwards, and by reading a few pages of the blog, I started to study and slightly understand this discussion. Now I hope to understand a little more!
All this to tell you that you express yourself on the ideal of chess and compared to players all ranked at well over 2500 points, that is to say to players who do not make any more mistakes.

On the contrary, such players would be crushed by engines with ratings of 3400, so they can make many errors (just not as many as you and me!)

I, who only have a little more than 1100 points I see reality, my reality of chess, from a completely different angle, even if theoretically I would beat, according to the ranking of Chess.com, more than 81% of the players on this site. My reality is to beat the opponent, not necessarily by playing the best chess game at 100%, but by being cunning and in knowledge because I know that my opponent has for example "only" 1250 points. I can feint it with a sequel that he probably does not know and win ten or even twenty moves compared to a "perfect" game that would take more than 100 moves. I could never do this sequel against a player over 1800 points, but against him, I try. My final score will then be maybe 75- 80% with 2 to 4 great shots. This is very useful in my case because I would not finish the game by winning in time if I had to do it in more than 70 or 80 moves. And in the end, the goal is achieved.
So understand that the subject of the perfect game is dependent on the level of the players who compete against it. The more beginners they are, the more they can make a falsely "perfect" and fast game by making a few mistakes, but by being smart and getting not necessarily terrible percentages. It all comes down to the level of the players who compete. In the end, the winner will have done a rather imperfect part (between 60 and 75% positive), but fast and decisive.
In the end, everything is relative. Is it better for a player with 1100 points, not very fast, to play games with the perfect movements, but not to finish it and therefore to waste time in the game, rather than to play with imperfect movements, but subtle in comparison to an opponent more imperfect than him, and end up in time and with a victory?
What do you think?
Yours truly

In this forum "perfection" is play that could not be faulted by any player, even one stronger than any player that currently exists. I hope that helps.

Avatar of Nicoquelicots
 
 
 0 
#25

In conclusion, there are a multitude of truths that are all relative because they depend, in the case of failures, on the level and knowledge of the adversaries who face each other.
The truth and the perfect game of a player of 1200 points are not at all the same as those of two GM who compete.

 

Avatar of DiogenesDue
Nicoquelicots wrote:

At first, I didn’t understand much about the discussions in this blog. Afterwards, and by reading a few pages of the blog, I started to study and slightly understand this discussion. Now I hope to understand a little more!
All this to tell you that you express yourself on the ideal of chess and compared to players all ranked at well over 2500 points, that is to say to players who do not make any more mistakes. I, who only have a little more than 1100 points I see reality, my reality of chess, from a completely different angle, even if theoretically I would beat, according to the ranking of Chess.com, more than 81% of the players on this site. My reality is to beat the opponent, not necessarily by playing the best chess game at 100%, but by being cunning and in knowledge because I know that my opponent has for example "only" 1250 points. I can feint it with a sequel that he probably does not know and win ten or even twenty moves compared to a "perfect" game that would take more than 100 moves. I could never do this sequel against a player over 1800 points, but against him, I try. My final score will then be maybe 75- 80% with 2 to 4 great shots. This is very useful in my case because I would not finish the game by winning in time if I had to do it in more than 70 or 80 moves. And in the end, the goal is achieved.
So understand that the subject of the perfect game is dependent on the level of the players who compete against it. The more beginners they are, the more they can make a falsely "perfect" and fast game by making a few mistakes, but by being smart and getting not necessarily terrible percentages. It all comes down to the level of the players who compete. In the end, the winner will have done a rather imperfect part (between 60 and 75% positive), but fast and decisive.

In the end, everything is relative. Is it better for a player with 1100 points, not very fast, to play games with the perfect movements, but not to finish it and therefore to waste time in the game, rather than to play with imperfect movements, but subtle in comparison to an opponent more imperfect than him, and end up in time and with a victory?
What do you think?
Yours truly

What I think is that the statement "who do not make any more mistakes" is untrue for every human and engine in the history of chess.  That's why this discussion is fruitless and will remain so.  The reality will not change.  Chess is not solved, and cannot be claimed to be forced draw. 

Everything Tygxc is touting is based on imperfect play, imperfect valuations, and statistics/data that are compromised.  Math equations are meaningless if your variables/definitions are just not valid.  There's not a proof to be had in any of it.  Garbage in, garbage out.