@5980
"I do not accept that all these top class players have any effect on the solvability of the game"
++ That is right: the game was created a finite game and thus was solvable on its creation.
That leaves 3 questions:
- Is chess a draw, a white win, or a black win?
- What does it take to weakly solve chess?
- What does it take to strongly solve chess?
To answer question 1 we need experience and information. These are millions of human and engine games and also the obseration that the initiative of 1 tempo in the initial position is worth 1/3 pawn and thus not enough to win.
To answer question 2 we must determine the number of relevant positions: 10^17.
To answer question 3 we must determine the number of relevant positions: 10^44.
"distinguishing between overwhelming evidence and proven fact"
proof = evidence compelling the mind to accept a truth or fact
This peer reviewed paper has knowledge in its title:
https://arxiv.org/abs/2111.09259
So does this one.
They have about the same relevance to the topic.
Incidentally when are you going to post your calculations to determine the theoretical results of these positions and the number of errors in the games. If you do that we can all forget about your proposals and talk about sensible things.