@7501
"Suppose there are 10^20 good-looking lines from some hypothetical position until you reach known tablebases. 99.9999999999% are wins for the player with a conventional advantage. 10^8 are draws. Any GM is going to see this as a completely winning position."
++ No. It may be that some line is good-looking, but if it is a draw, then it is found sooner or later. That is what we see: some lines are very popular and then disappear from tournaments.
"we haven't factored the 10^50 or whatever lines that have nonsense-looking computer moves in them that only a tablebase would even think about but turn out to be important."
++ There are only 10^44 legal positions and the vast majority of them are absolute nonsense with 3 rooks or bishops at both sides, which can never happen with optimal play from both sides.
If we restrict promotions to pieces previously captured, there are only 10^37 positions and the vast majority of these cannot happen from optimal play by both sides either.
Inspection of a random sample of 10,000 such positions reveals none can result from optimal play by both sides either. You can check for yourself and take one of the 10,000 randomly sampled FEN and try to construct a game that leads to it. That leads to 10^37 / 10,000 = 10^33 positions.
Allowing only promotions to pieces previously captured is a bit too strict, as positions with 3 or 4 queens do occur in perfect games of ICCF WC Finals draws, so multiply by 10 to accept 3 or 4 queens, leaving 10^33 * 10 = 10^34 positions.
Weakly solving only needs 1 black response to draw, not all black responses. That leads to a square root: not w^2d but w^d = Sqrt (w^2d), e.g. not 20*20 = 400, but 20*1 = 20 = Sqrt (400). Thus Sqrt (10^34) = 10^17 relevant positions.
Cloud engines of a billion nodes/s can calculate that from opening to 7-men endgame table base in 5 years.
I would remind you that it's almost always you who brings up the subject of IQ. ...
What a whopper!