@44
Yes 8 men are in consideration/progress
Either you did not comprehend my question, or you gave me an obscure reply.
But I think so far only DTC without the 50 move rule taken into account. I may be wrong.
Your second sentence is no doubt correct, but you don't sketch any method for producing the tablebases in question. You'ld need to have some estimate of how long it would take and if there were a lot of pawns and goals that could be forever probably.
But I think there is already software that will start from goals and produce mini tablebases (or same curtailed at a specific position). It would obviously be possible given well defined goals. I should try an internet search if you don't get any answers.
What did you mean by "(This seems unlikely to me)" by the way?
I did some searching and did not come up with anything.
My second sentence was Pawns only. I am a poor basic computer user and know nothing about programing. Therefore I cannot sketch anything.
My third sentence with minor major pieces I did not think would work. Perhaps to many pieces? Perhaps not being able to both mate and promote? The code could only be written to either mate or promote, not both? Limiting the amount of promotions can not be done?
What got me thinking awhile back, was that perhaps it really isn't about pieces, but about how many positions are achievable. 7 man can equal 5 queens which could give approx. 50 first moves along with King moves added. Therefore if one reduces the amount of moves, then more pieces could be added. 7 pawns each side, even all on the 2nd and 7th ranks it still amounts to a max of 14 moves long with perhaps 8 more with the king. The same applies to the third line.
Perhaps instead of a setup as we have now, a list of options for the user to select from. Then it would be all presented as a package.
7 piece
2K and 14 Pawns, up to 7 pawns each color.
2K 1Q and 2 ( R,N. B) and x pawns
My apologies. I did some searching and didn't come up with anything either.
I think I was thinking of Freezer, which I'd previously noticed in browsing, but it's not exactly what you want and limited to 8 men in any case.
The 8 man limit is probably because anything higher would involve impracticably long computation times. The kind of tablebase you propose with the number of pieces you propose might also take geological time to complete.
That is not to say partial tablebases along the same lines would not be useful in specific circumstances.
In constructing a tablebase there is no obstacle in principle to having alternative goals or negative goals. The latter aren't used in the generally available tablebases, but a DTC tablebase for example will have alternative goals of mate or winning conversion to a child endgame,








Okay, I assume no 4-man tables were used here, as the blunder 6. Nf3?? would surely never be played by a machine that can look up the KNN vs. K ending and instantly see it's drawn. ...
That assumes that it doesn't think the position is drawn in the first place.
The game I originally posted was aginst Tarrasch/Stockfish which by default doesn't display evaluations or store them in the game record. I re-ran it as SF15/on it's tod v Rybka/Nalimov in Arena which does.
Notice that SF's evaluation remains at 0.00 throughout. The only difference a 4 man tablebase would make is that it would be a hard rather than soft 0.00 when it considered conversion to KNNvK.
Irrelevantly, notice the variability in (objective) accuracy which drops from over 80% to around 20% between the two games, but at a practical level it does give Black more scope to screw up.
Edit: My last sentence was ill advised. White blunders into a draw on move 9 in the second game (can no longer make it under the 50 move rule) so all his subsequent moves were objectively accurate. The percentage of objectively accurate moves is, in fact, similar in the two games.
(If SF15 really wanted to improve its % accuracy it should have moved its king to the fourth rank at the outset, which draws straight away.)