to all the stupid people who think that chess will never be solved 🙄 here is a perfect 50 move game played by me
dam
to all the stupid people who think that chess will never be solved 🙄 here is a perfect 50 move game played by me
dam
what does the b in btickler stand for.
Nothing you would understand.
What is the existential meaning of the username Megacheese?
I swear to god if its "butt tickler" I will cancel you on twitter
wait i think theres just some absolute dingus downvoting EVERYONE'S posts rn. i propose that we just upvote indiscriminately as a frick u to that guy
wait i think theres just some absolute dingus downvoting EVERYONE'S posts rn. i propose that we just upvote indiscriminately as a frick u to that guy
even my positive emoji with no words was downvoted. has to be a hater.
aight im upvoting everything, u down?
Chess can be solved, so it will be solved unless we all die. Eventually we can have a computer powerful enough to solve chess. And eventually those computers will become everyday items like laptops
@7607
"how many trillions of times faster does a computer need to be to solve chess"
++ Existing computers of 10^9 nodes/s can weakly solve Chess in 5 years exhausting all 10^17 relevant positions.
@7607
"how many trillions of times faster does a computer need to be to solve chess"
++ Existing computers of 10^9 nodes/s can weakly solve Chess in 5 years exahausting all 10^17 relevant positions.
...a personal opinion that will never bear fruit.
As some trolls obscure the discussion with a personal 'definition' and as Wikipedia misquotes the reference it lists itself, here are the official definitions, with references.
Chess is the game as described by the Laws of Chess.
Ultra-weakly solved means that the game-theoretic value of the initial position has been
determined,
weakly solved means that for the initial position a strategy has been determined to achieve the game-theoretic value against any opposition, and
strongly solved is being used for a game for which such a strategy has been determined for all legal positions. Van den Herik, 2002, Games Solved now and in the Future
A strategy can be a set of moves like Checkers, a set of rules like Connect Four, or a combination.
The game-theoretic value of a game is the outcome when all participants play optimally.
Optimal play is play without errors.
An error (?) is a move that turns a draw into a loss, or a win into a draw. (Hübner 1996)
A blunder or double error (??) is a move that turns a win into a loss.
A diagram is the location of all men on the board.
A position is a diagram plus side to move, castling rights, and en passant flag. (Laws of Chess)
A node is a position plus evaluation and history. Nodes per second
@7612
"a personal opinion"
++ Expert opinion by GM Sveshnikov,
corroborated by calculations based on peer reviewed litterature.
As some trolls obscure the discussion with a personal 'definition' and as Wikipedia misquotes the reference it lists itself, here are the official definitions, with references.
Chess is the game as described by the Laws of Chess.
Ultra-weakly solved means that the game-theoretic value of the initial position has been
determined,
weakly solved means that for the initial position a strategy has been determined to achieve the game-theoretic value against any opposition, and
strongly solved is being used for a game for which such a strategy has been determined for all legal positions. Van den Herik, 2002, Games Solved now and in the Future
A strategy can be a set of moves like Checkers, a set of rules like Connect Four, or a combination.
The game-theoretic value of a game is the outcome when all participants play optimally.
Optimal play is play without errors.
An error (?) is a move that turns a draw into a loss, or a win into a draw. (Hübner 1996)
A blunder or double error (??) is a move that turns a win into a loss.
A diagram is the location of all men on the board.
A position is a diagram plus side to move, castling rights, and en passant flag. (Laws of Chess)
A node is a position plus evaluation and history. Nodes per second
Obfuscation is your specialty, not mine. It's been a couple of years now. Progress on your premise? Zero.
As some trolls obscure the discussion with a personal 'definition' and as Wikipedia misquotes the reference it lists itself, here are the official definitions, with references.
Chess is the game as described by the Laws of Chess.
Ultra-weakly solved means that the game-theoretic value of the initial position has been
determined,
weakly solved means that for the initial position a strategy has been determined to achieve the game-theoretic value against any opposition, and
strongly solved is being used for a game for which such a strategy has been determined for all legal positions. Van den Herik, 2002, Games Solved now and in the Future
A strategy can be a set of moves like Checkers, a set of rules like Connect Four, or a combination.
The game-theoretic value of a game is the outcome when all participants play optimally.
Optimal play is play without errors.
An error (?) is a move that turns a draw into a loss, or a win into a draw. (Hübner 1996)
A blunder or double error (??) is a move that turns a win into a loss.
A diagram is the location of all men on the board.
A position is a diagram plus side to move, castling rights, and en passant flag. (Laws of Chess)
A node is a position plus evaluation and history. Nodes per second
Ah, wonderful. Anything you agree with is therefore official!
no thats actually the official stuff, I have known that since before this discussion
...
Chess is the game as described by the Laws of Chess.
No such thing as the game described in the Laws of Chess.
If you assert something of the thing satisfying some condition, then you simultaneously assert the existence and uniqueness of a thing that satisfies the condition. (See peer reviwed publication Whitehead & Russell Principia Mathematica Volume I *14 p173.)
The Laws of chess describe multiple distinct games, so your definition fails the uniqueness criterion. According to the authors, your statement, "Chess is the game as described by the Laws of Chess" is simply false (though others have argued it's strictly meaningless).
As I've previously argued, none of the games in the (FIDE) Laws of Chess you link to are soluble because FIDE fail to ensure a well defined yield for each player. If both players resign at the same time, the laws say the game terminates and both players win. If instead White checkmates without any simultaneous event occurring the game terminates and only White wins. The laws do not say which is the better yield for White.
The fact that the games can't be solved is a relatively minor matter, because it's simple to produce games that can be solved based on the FIDE games and we can discuss those if everyone agrees. But it should be done. I think the best thing, since there are numerous threads on the same topic would be for me to start a new thread with a selection of candidate rules where we can first decide by vote what games we want to talk about.
More important is that with multiple games come different solutions and differences in things referred to by other terms (e.g. "position", "legal position", "dead position", "distance to mate", "perfect move", "accurate move", "blunder", "game node", "winning position" etc. etc.). I should probably start threads for each of the terms in contention too along the same lines.
So the useful outcome of my preceding post is an efficient and correct definition of a good move in chess.
A good move is any move which does not change the game state. An error is one that changes the game state.
A perfect move is exactly what you say.
Perfect moves are not necessarily good moves in practical play with a practical understanding of good.
The above position is a win for White under both basic and competition rules. Nothing that plays legal moves as Black can blunder unless you, playing White, make a blunder first.
Nevertheless you would not count all perfect responses as "good".
Try playing the position as White first against Stockfish and then against Syzygy.
Which would you say is making good moves?
That's why we don't want to use ill defined terms like "good" when talking about solving chess, because the discussion is only sensible if the terms are well defined. Also why using your own different meanings for terms that are well defined is unproductive.
And a good move can't change the outcome positively, so an error is one that changes the game state negatively.
I'm mostly interested in the wording of the definition.
Game state = outcome with best play.
Where did the definition come from? It doesn't specify the outcome of what.
I would say game state at any point in a game is the set of possible legal continuations (meaning that the same game state can be arrived at by different routes) and the outcome is the outcome of the game state is the outcome of continuations with perfect play (not necessarily just perfect moves).
You haven't given a definition of "best" play so that comes in the same category as "good" moves.
The rationale is that there are two qualities of moves only .... good and bad. A good move doesn't alter the game state and a bad move is one that does. Anything else is subjective and may well reflect the tastes of the players.
What you are saying is that by a "good" move you mean what we have defined as a "perfect" move. That's the purpose of the definitions. It's not just jargon designed to confuse @Optimissed,
If you use the terms that are already defined to denote the definiens it saves filling up the thread with pointless posts like the last few.
You still didn't say from where the definition of "game state" came.
Try again.
In English does Syzygy make good moves in the example I posted?
It's no good making up your own meanings for terms that denote concepts that are already agreed on. If you do that then can be no sensible discussion.
How am I supposed to know, when you say, "Terms like "strategy, perfect move etc" can be seen as pretentious and as part of the ethos of excluding those who don't like the specialised nomenclature,", that you don't actually mean, "This canal is full of alligators, I wouldn't stand too close if I were you."?
The rationale is that there are two qualities of moves only .... good and bad. A good move doesn't alter the game state and a bad move is one that does. Anything else is subjective and may well reflect the tastes of the players.
What you are saying is that by a "good" move you mean what we have defined as a "perfect" move. That's the purpose of the definitions. It's not just jargon designed to confuse @Optimissed,
If you use the terms that are already defined to denote the definiens it saves filling up the thread with pointless posts like the last few.
No, it's what you mean by "perfect move", not me.
It's what I mean, what anybody studying game theory or mathematics means, what anybody with an interest in recreational mathenatics means, what anybody with a serious interest in discussing solving chess means, the vast majority of whom have never seen the thread, and, I would guess, what almost every contributor to the thread apart from yourself means.
It was never my idea to use the term "perfect move" for "good move". If you understand the English language you will understand that "good move" defines it correctly.
I understand English. I also understand what is required of a definition.
English has ambiguities. The term "good move" is ambiguous, so does not mean the same as "perfect move" with the usual definition of the latter. The phrase "good move" does not define it correctly.
It's therefore the better choice because it isn't pretentious. Terms like "strategy, perfect move etc" can be seen as pretentious and as part of the ethos of excluding those who don't like the specialised nomenclature.
You're the most pretentious poster on the thread, Why are you objecting on those grounds?
The use of exact definitions and specialised nomenclature excludes only those like yourself who are either incapable of understanding them or can't be bothered Those people are not going to make any useful contribution to the discussion anyway.
For the rest of us they're useful, indispensible even if the subject is to be discussed seriously.
The existing definitions are second rate jargon and are the reason for a general difficulty many have in understanding this subject.
There you seem to disagree with the academics who have spent years studying game theory. For my part, I prefer the second rate jargon to anything you have proposed to replace it. Mainly because it's workable and your suggestion of replacing it with ambiguities is not.
The reason for any difficulty that may exist is as I described in my preceding block of text,
They are also a tool which some people use to dominate the discussion when they aren't actually much good at it. ty and others.
Ty can't understand the definitions he posts himself. Most of them are also hopelessly ambiguous, but even if they're not he can interpret them to mean things they obviously don't.
The rationale is that there are two qualities of moves only .... good and bad. A good move doesn't alter the game state and a bad move is one that does. Anything else is subjective and may well reflect the tastes of the players.
...
<<<The existing definitions are second rate jargon and are the reason for a general difficulty many have in understanding this subject.>>>
There you seem to disagree with the academics who have spent years studying game theory. For my part, I prefer the second rate jargon to anything you have proposed to replace it. Mainly because it's workable and your suggestion of replacing it with ambiguities is not.
Yes I do, don't I. I can still think but perhaps you can't? Of course, I can have no idea as to what your starting level was like.
We haven't read about @Optimissed matching any of the impressive results in the field of chess that have emerged from game theorists in the previous decades.
Could that be because your own jargon is third rate, or your thinking perhaps?
@7544
"If ICCF players have already solved chess then there's no need to wait 5 years with a supercomputer and Sveshnikov's ghost."
++ ICCF players have not solved chess, but they often play perfect chess with optimal play from both sides to draws, but not always: there are still a few decisive games, i.e. with errors.
Over the years they make fewer and fewer errors and draw more.
They still take 2 years with engines to play such a perfect game with optimal play by both sides.