Basic rules chess (suitably defined) has been strongly solved for most positions with 7 or fewer men. Not for all positions with castling rights.
Competition rules chess (suitably defined) has not been been strongly solved nor even weakly or ultra-weakly solved for any number of men, except in special cases.
It is worth elaborating on my earlier point that for practical purposes, basic chess analysis (with just an n-move drawing rule, no repetition rule, say) suffices in many cases.
For example, when an engine uses a basic chess tablebase for competitive chess with a repetition rule, there is no problem. The reason is that the sorts of problems that could occur would already have been avoided given access to the tablebase.
Say a tablebase position is reached and you fear that it won't work because a previous double repetition of a position in the fastest mate line. If this position had been previously reached, a faster mate would have been chosen, with no repetition occurring.
Likewise every strategy that has a vulnerability to repetitions from a winning position can be easily replaced by a more efficient strategy that avoids pointless repetitions when it is winning.
Still waiting for you to demonstrate what you know to be true against SF, @Optimissed.