@tygxc plans to run (unmodified) SF for 17 seconds a large number of times on a cloud engine. The question is how many positions at 10^9 seconds will he be be considering? He cuts down the percentage of the total number of positions in some (cough) ingenious ways, but what total should he be starting off with?
It is possible to avoid repeated positions as you point out, but SF doesn't. This is an example of Stockfish 15 play.
Count the repetitions.
This is an interesting empirical phenomenon I have noticed for a long time. It is much the same as in human games. What it amounts to is exploration of the possibilities on the board in a position where thorough calculation is too hard. Having explored a branch and reached a repetition, there are a lot more positions that have a provisional or solid evaluation that can guide further exploration (away from now excluded regions).
Yet one more, multiple of 100. Post I made.
You're trying to make the other 99% of the posts look worthwhile by comparison?