@8631
"He claims that engine evaluations are close to error-free."
++ A cloud engine of 10^9 nodes/ s running for 17 s/move,
or a desktop of 10^6 nodes/s running for 4.7 h make 1 error in 100,000 positions.
However, the solving method does not depend on that, it depends on reaching the 7-men endgame table base with its exact evaluation draw / win / loss.
Again, your one "error" in 100,000 claim is based on imperfect evaluations. No engine knows definitively how many "errors" are in a chess game.
@8631
"He claims that engine evaluations are close to error-free."
++ A cloud engine of 10^9 nodes/ s running for 17 s/move,
or a desktop of 10^6 nodes/s running for 4.7 h make 1 error in 100,000 positions.
However, the solving method does not depend on that, it depends on reaching the 7-men endgame table base with its exact evaluation draw / win / loss.