Tic Tac Toe is not a game. You've been lied to. A quick Google search will tell you that whoever goes first and has first move, the same square always wins. It cannot be defended. If you have ever gone first, and lost, in tic tac toe, it is your own fault. If you pick the right square first, nothing the opponent does can win. First turn person should ALWAYS win 100%. If they pick that square. No supercomputer needed.
Is chess a game? The same may apply.
Incidentally, in tic tac toe, "whoever goes first and has first move, the same square always wins", is a bit optimistic. With perfect play it's a draw.
Most kids are introduced to it at about the age of five and strongly solve it the same day, so they know that at least.
#861
There are two different things: 1) solving chess and 2) assessing the feasibility of solving chess.
Mathematically chess is a finite game and hence it can be strongly solved.
However, people argue solving chess is not feasible as it would take too much time.
To make such statements needs the number of positions involved.
Tromp counted 8726713169886222032347729969256422370854716254 possible positions and found 5% of these legal after sampling and thus arrived at his 10^44.
However the vast majority of his positions contain 9 excess underpromotions. That never occurs in any real game between humans or engines.
Hence the newer estimate 10^37 without excess promotions is a better estimate.
It is not true that there are twice as much positions as diagrams: every position with black to move can be converted to a diagram with white to move by switching colors: up/down symmetry.
Every position with lost castling rights can be converted to its left/right mirror image.
Randomly sampled positions without excess promotions like the four #860 probably play no role either in solving chess. This might reduce the count by another factor 10^6, leaving an estimate of maybe 10^31.