is this the busiest thread?
It needs to be - solving chess is hard.
So is making coherent comments that aren't simply designed to close down opposing opinion. In my opinion, you can talk here for another 5 years and you wouldn't get any closer because for all your fine talk and adherence to important sounding definitions, you aren't capable of thinking about the subject in a coherent and focussed way. All you really want to do is to call other people fools. Consequently, I'm calling you one. You're a statistician. Not a mathematical analyst.
The branch of mathematics in which I finally specialised at University was mathematical analysis (building on real and complex analysis and topology to do differential geometry on manifolds, topological groups (an abstraction of Lie Groups) and functional analysis (essentially analysis in infinite dimensions, motivated by the fact that classes of functions form infinite dimensional vector spaces with metrics). So in that sense I am precisely a mathematical analyst.
That being said, it's the more elementary analysis - such as calculus in multiple dimensions - that I use all the time. Such as now, so bye.
@10587
"chess cannot be solved"
++ There are 3 kinds of solving: ultra-weakly, weakly, strongly.
Hex for example has been ultra-weakly solved, but neither weakly nor strongly:
the first player wins but we do not know how.
Checkers has been weakly solved, not strongly. It is a draw and we know how.
We cannot tell for any legal position.
Chess has been strongly solved for all positions of 7 men or less:
we know for each position if it is a draw, a win, or a loss and how.
For all practical purpose Chess has been ultra-weakly solved and is a draw.
Strongly solving Chess to a 32-men table base of all 10^44 legal positions is beyond present technology.
That leaves weakly solving Chess, as Schaeffer did for Checkers.
The ICCF WC Finals is now about there:
a strategy to achieve the game-theoretic value against any opposition is to follow an ICCF WC Finals game for as long as possible and then switch to an engine at 5 days/move until reaching the 7-men endgame table base or a prior 3-fold repetition.
It seems surprising to me that you, as a chess player, can't understand that at many, many places in the entire tree of analysis generated by one of the sides, there are moves that are simply ignored after a zero ply analysis. Billions in each game. Trillions in a set of 102 ICCF games, I would estimate. Guessing they don't matter is acceptable (and necessary) for a chess player playing a game and trying to maximise the (statistically) expected result, but is fatal to any claim of weak solving. Not only is there no such thing as "for all practical purposes" in proofs, what you describe is trillions of nodes away from being well-described as such.
In the solution of checkers, there were NO such loose ends. That's because those who did it understood what weak solution meant and were well-aware that doing a half-arsed job and saying "we're sure the result is a draw" would be worthless and not even merit publication. They used a thousand years of powerful CPU time - much more than that in an ICCF match, although the speed of hardware has greatly increased - because it was necessary. You are saying it needs LESS computing power to weakly solve chess than checkers!
No.