You expanded it. I'll post some answers.
How many times have you seen chess problems or other positions of interest published, where they list all the positions that have been previously visited two times because this is crucial to the result?
I've posted one or two and seen a lot of published draws by repetition with sufficient preceding moves. Strictly speaking all printed positions should include that. There is, I think, an unwritten convention that all printed positions should be taken as ply count zero unless otherwise stated or provably not, but that doesn't apply to the game of chess - you can't have a very long game that consists only of pawn moves and captures.
You can't have a whole game like that, but most basic chess positions can have a zeroed ply count. And when analysing them after that, repetition is only relevant to achieving a draw - if there is a win, an efficient win does not repeat positions.
And I'm not disagreeing with that either. But nothing currently (or probably ever) tells you what that efficient non repeating win is for general competition rules positions, which would be a strong solution. Syzygy just says TSMYOYO.
I am not sure what a TSM yoyo is , but the point is that the interesting thing is one that has not been done, but which is least intractable. Especially when the practical significance is so little for the more intractable version. That's why people are interested in an 8-piece Syzergy tablebase.
Let me underline that. Solving FIDE rules chess is simply not as interesting as solving chess without a repetition rule, and the purest form of chess is really the one without the 50-move rule either (at least replacing it by a big enough number not to ruin long mates!)
You expanded it. I'll post some answers.
How many times have you seen chess problems or other positions of interest published, where they list all the positions that have been previously visited two times because this is crucial to the result?
I've posted one or two and seen a lot of published draws by repetition with sufficient preceding moves. Strictly speaking all printed positions should include that. There is, I think, an unwritten convention that all printed positions should be taken as ply count zero unless otherwise stated or provably not, but that doesn't apply to the game of chess - you can't have a very long game that consists only of pawn moves and captures.
You can't have a whole game like that, but most basic chess positions can have a zeroed ply count. And when analysing them after that, repetition is only relevant to achieving a draw - if there is a win, an efficient win does not repeat positions.
Yes I know all that. I repeat none of that changes the definition of strong solution and the fact is that we don't have strong solution of winning positions even without castling rights for 7 or fewer men under competition rules. Which is exactly where we came in.
Are you disagreeing with that?
I'm not disagreeing with what you said, but nothing currently (or probably ever) tells you what that efficient non repeating win actually is for general competition rules positions, which would be a strong solution. Syzygy just says TSMYOYO.