O - that's Optimissed - finally got something right.
He began a post correctly - but again I didn't read the rest of that post.
He began 'It isn't a case of authority'
Yes. I straightened him out on that.
He has no authority.
Correct.
So for a few seconds he was relieved of his continuing delusion that he does.
Of course Dio is not a psychopath and O is slandering Dio in saying so.
O continuing with his trolling.
-------------------------------------
But - there's instead the forum subject.
Chess will never be solved, here's why


an ultra weak solution is a rigorous mathematical proof, by definition the games cannot be an ultra-weak solution.
why do you keep sidestepping mathematical rigor tygxc?
tygxc apparently wants to hide behind the semantics of 'game-theoretic value'.
A fancy term that could be applied in any invalid way to many things.
tygxc has been told over and over again that today's chess engines drawing each other proves Nothing because as engines progress they would beat older engines.
Why does he not concede that point?
The answer: because if he does then he's Got nothing.
If a salesman wants to sell paper encyclopaedia books he does not concede to customers that its easier and more updated to look things up on the internet.
That's if such sales even still exist.
Will tygxc ever have 'customers'?
None so far.

Let's be quite clear about this: the part of ICCF games after the game enters a table base is reliable and could be part of a weak solution. The part before the table base is unreliable and can't.
An excellent reason this is so is that Stockfish blunders in 6 and 7 piece table base positions without the table base, so why would anyone be sure it won't blunder in 8, 9,10 piece table base positions without a suitable table base existing?

Let's be quite clear about this: the part of ICCF games after the game enters a table base is reliable and could be part of a weak solution. The part before the table base is unreliable and can't.
An excellent reason this is so is that Stockfish blunders in 6 and 7 piece table base positions without the table base, so why would anyone be sure it won't blunder in 8, 9,10 piece table base positions without a suitable table base existing?
There is no established 'perfect game' reaching the table base positons.

'Solving' chess is such a stupid concept. Yesterday I have won a game playing against a bot. Since the game has reached an end, I therefore have 'solved' chess.
Lots of people that don't understand things label them as "stupid" in order to cope.
dio, a reminder that the guy you are responding to isnt tygxc or optimissed and you should not treat them with the same bluntness/dismissiveness.
Playerafar has already gone down that path don't do the same thing
I've done no such thing.
BC is projecting.
Plus nobody gets 'exemption from criticism' because he/she is not tygxc or Optimissed.
Plus tygxc does infinitely better than Optimissed does.
But then - everybody does.
@12900
"the part of ICCF games after the game enters a table base is reliable"
++ There is no such part: they claim the draw and that is it.
"The part before the table base is unreliable and can't."
++ It is because the positions considered 10^17 and the effort 6120 CPU years is more than how Schaeffer weakly solved Checkers, and also because it is redundant and thus fail safe.
"Stockfish blunders in 6 and 7 piece table base positions without the table base"
++ Won positions are irrelevant to weakly solving Chess.
Stockfish blitz games are irrelevant, ICCF is average 5 days/move.
ICCF WC Finals is much stronger than Stockfish, that is why the 17 finalists made it through Preliminaries, Semifinals, Candidates, and finally the Finals.
Russian ICCF players use worse hardware because of sanctions,
but nevertheless 4 of the 17 finalists are Russian. How can that be?
The late ICCF GM Dronov, 3 times ICCF World Champion answered: general chess culture.

why is @Optimissed fighting and attacking everyone?
And for ten years.
Because he's got problems. Problems he denies. And falsely accuses others of.
He's been muted by chess.com on multiple occasions including two very recent mutes. And blocked by good posters.
The real conversations of forum topics have to go on around him not through him.
And - the real friendly conversations too.
@12781
"ICCF snoozefest"
++ That is disrespectful. ICCF games are quite sharp and often end with spectacular sacrifices to end in a perpetual check to secure the draw by 3-fold repetition.
Here is one recently finished game: black accepts 2 poisoned pawns,
is later forced to give up the exchange and saves the draw by 3-fold repetition.
https://www.iccf.com/game?id=1360192

tygxc it would serve you to actually look up the difference between a mathematical proof and a casual proof.
@12579
"do we have the 1st 20-ply completely described yet ?"
++ Here are 14 ply:
1 e4 (also tried 1 d4: 54 draws, 1 Nf3: 18 draws)
1...e5 (backup 1...c5: 17 draws, 1...e6: 2 draws)
2 Nf3 (also tried 2 Nc3: 1 draw)
2...Nc6 (backup 2...Nf6: 6 draws)
3 Bb5 (also tried 3 Bc4: 7 draws, not tried 3 Nc3, 3 d4)
3...a6 (backup 3...Nf6: 4 draws)
4 Ba4 (not tried 4 Bxc6, other tries dismissed by logic)
4...Nf6 (no backup)
5 O-O (no other tries)
5...Be7 (backup 5...Nxe4: 1 draw)
6 Re1 (not tried 6 Bxc6)
6...b5 (no backup)
7 Bb3 (no other tries possible)
7...O-O (backup 7...d6: 1 draw) 1 draw

It is great that @tygxc is such an advocate for the work ethic, arguing that if someone consumed more computing time than was used to solve checkers, they should be assumed to have solved chess. But this is NOT how things are proved.
Note that the 116 draws are in no sense a single attempt to solve anything: they are independent games without any access to each others analysis. Solving checkers required a single proof tree which was able to verify that every legal opponent move gave a position already in the proof tree or added a new one. It is blind to think 116 independent games is similar to this, still less actually this.
You need a proof tree to solve chess. Chess being 10^24 times more complex than checkers, the computing time is not practical.
In a game where a program analyses a given number of positions, more positions needed for a proof tree are left unanalysed past a zero depth evaluation. This is just not good enough.
(Note that it is efficient to use a single node in a proof tree for the same position as black and white (a symmetry of the game) and for left right symmetries. When there are no pawns up-down symmetries can be added. This reduces the number of truly distinct positions by a factor between 4 and 8).

@12900
"the part of ICCF games after the game enters a table base is reliable"
++ There is no such part: they claim the draw and that is it.
That is the part.
"The part before the table base is unreliable and can't."
++ It is because the positions considered 10^17 and the effort 6120 CPU years is more than how Schaeffer weakly solved Checkers, and also because it is redundant and thus fail safe.
"Stockfish blunders in 6 and 7 piece table base positions without the table base"
++ Won positions are irrelevant to weakly solving Chess.
Stockfish blitz games are irrelevant, ICCF is average 5 days/move.
ICCF games are irrelevant since they don't analyse all legal opponent moves at every stage of analysis, nor do they reach the tablebase in all lines in the analysis for move 1. Both are essential to a proof tree. This may require 10^30 nodes, and is certainly infeasible in the near future.
I know you think a woefully inadequate bodge job will do instead, but it is not your views that matter, it is those publishing peer-reviewed research in the field.

it's so goofy that tygxc seriously tried to claim that the air tight, mathematically rigorous algorithm used in the connect 4 solution gives him the excuse to disregard entire branches based off of "game knowledge".
'oh they both used game knowledge so every other aspect of their logic must be the same'

Yes, he thinks in an unmathematical way.
The test of his ideas is if he tries to publish a paper trying to convince people that chess has been solved. The contrast with anything worthy of publication is gargantuan.

Fair enough, it would merely underline what we already know.
And while there is no GM team solving chess, I agree with the point that if there were a win, there would be no reason it would have to be easy to find. It could exist in a part of the 32-piece tablebase never visited by computers or people.

^^^ (fyi this is not a complete description as it literally does not address any of the positions)
If ICCF had solved chess, all games could be agreed drawn before starting. The fact that they aren't indicates that the people @tygxc relies on don't believe him.
[It is of independent interest what will happen to ICCF now. Will they continue having tournaments without wins for a while, then get bored and stop?]

@12781
"ICCF snoozefest"
++ That is disrespectful. ICCF games are quite sharp and often end with spectacular sacrifices to end in a perpetual check to secure the draw by 3-fold repetition.
Here is one recently finished game: black accepts 2 poisoned pawns,
is later forced to give up the exchange and saves the draw by 3-fold repetition.
https://www.iccf.com/game?id=1360192
Good example of an EXTREMELY boring game. The "interesting part" has been played hundreds of times, and results to a level position. White's "novelty" came at move 32, and it was a random choice of one out of eight different moves which are evaluated as "0.00" by the engine.
an ultra weak solution is a rigorous mathematical proof, by definition the games cannot be an ultra-weak solution.
why do you keep sidestepping mathematical rigor tygxc?