Chess will never be solved, here's why

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Avatar of MARattigan
playerafar wrote:

Reading through the recent discussion causes some things to be notable.
Martin had noted 1) e4 e5 white resigns and e4 e5 black resigns and e4 e5 game continuing with white on move if I remember correctly.
Three different 'positions'.
You could also have e4 e5 Draw Agreed.
So that's four.

Yes, also arguably "draw offer made". In the Basic Rules it refers to a draw agreement as a single event, but it's difficult to see how that is practicable without one player first making an offer and the other subsequently accepting.

But I realise I should have been more careful in my definition of "fp-position". The set of continuations from each of these n-positions is empty, so they would represent a single fp-position according to that definition. I've corrected it.

And add three more 'attributes' if that's the right word.
e4 e5 White Flag falls and e4 e5 Black Flag Falls and e4 e5 Both Flags Down.

Here I think we're at cross purposes. Flags don't fall under Basic Rules and Tromp was obviously not attempting to count competition rules positions.

Clocks are also not easy things to take into account in solving. The series of n-positions constituting a game becomes continuous because the clocks decrement continuously and it's difficult to specify what is regarded as possible continuations if, say, the clock of the player on the move is down to 1ms.

But also I don't think "attribute" would be the right word anyway. Under competition rules you would have specified three extra positions (n-positions or fp-positions) having the same diagram as an attribute. The diagram is an attribute of a position, not vice versa in the usual way of looking at it.

Now you've got seven different positions from the same arrangement of pieces with the same player on move.

But as I said not in Tromp's figures.

----------------------------
I think 1) Nf3 Nf6 does a better job on some of this because you can have even more 'positions' from that.
Nf3 Nf6 Draw by Threefold Repetition. Yes!

Again, wrong game.

And you could have Nf3 Nf6 Draw by 50 Move Rule because the knights could have moved around the board not just bounced back to their stables.

Ditto.

So now you've got Ten 'positions' with the same arrangement on the table.
-------------------------------------------
But even Nf3 Nf6 doesn't allow for either player on move.
Black Cannot be on move there no matter how it got there.
You can triangulate a King you can't triangulate a knight to shift whose move it is.

This is true. Tromp's reduction for illegal positions is intended to take account of that. 

Note that with a position of e4 e5 without knowing all the moves we can add more attributes.
The Kings could have moved and then moved back.
So then there's 4 positions with white pawn e4 black pawn e5 
Castling Illegal Both Sides.
But no way there to have Castling Illegal White Only nor Black Only.

I think all castling options are possible and that is accounted for in Tromp's figure.

--------------------------------
Thought about it and realized you could switch whose move it is with white pawn E4 and black pawn E5.
Would that be good for a student?
Like this:
1) e4 e5 2) Ke2 Ke7 3) Kf3 Kf6 4) Ke3 Ke7 5) Ke2 Ke8 6) Ke1
Now its the same arrangement but Black's on move instead !!

Or just play 1.e3 first.

So now you've got another 'Attribute' possibility on that position.

Not with my understanding(s) of position. The n-positions are obviously different and so are the fp-positions, because all continuations start with a move by a different player. So you've got different positions with the same diagram attributes.

You could have done it with the Queens too or the f-bishops.
Without 'losing castling'.
---------------------------
knight moving versus knight moving cannot triangulate ...
Queens moving can 'switch' and so can bishops or rooks. And Kings.
Only knights and pawns can't do it.

-----------------
Later in the game with more pieces moved from their originals all the attributes become possible with the same arrangement on the board.
How many potential 'positions' does that make possible with the same piece arrangement?
Could be large when you multiply some of the attribute possibilities by each other (some of them won't multiply properly) 
The product could move up over 100 with the same arrangement on the board?
Beginning to look like it.

It depends what game you're talking about.

Under competition rules the number of legal n-positions or fp-positions with this diagram.

is larger than Tromp's figure for legal chess positions (definitely over 100). 

Under basic rules the number of n-positions is countably infinite so long as you don't countenance an uncountable number of draw offers, but the number of fp-positions is 22 so long as you don't countenance simultaneous resignations, draw offers or draw acceptances. Or just 4 if you don't countenance the events at all and simplify art. 4 to define piece moves as individual events (which is the number of positions Tromp counts with that diagram).

Avatar of tygxc

@12442

"If are rare meant never happen that would have been worth writing."
++ Promotions to a piece not previously captured happen, but are rare.
Underpromotions happen but are rare.
The combination of both rare events: underpromotion to a piece not previously captured never happens with optimal play by both sides.

"a lot of the essential analysis needed to solve chess is of imperfect play"
++ No. Weakly solving chess means hopping from the initial position to other drawn positions until ending in a certain draw. All positions won for white are pitfalls for black. All positions won for black are pitfalls for white. For each position won for white there is one mirror image position won for black. None of these are relevant to weakly solving Chess.

"we don't KNOW it is imperfect until the analysis is done"
++ There is no analysis needed to tell 1 e4 e5 2 Ba6? is imperfect.

"your sample of 10,000 positions" ++ Which is the summary of 10^17 positions.

"Do tell me how many of those positions had multiple underpromotions?"
++ Underpromotions to pieces not previously captured? None. Zero.

"chess is much harder than checkers"
++ Yes, but at the same time it is more logical and thus easier to prune.
In checkers the men can only move forward, capture is compulsory, and it is compulsory to capture more material if given a choice.
In Chess the non-pawn pieces can move backwards, but 1 Nf3 d5 2 Ng1 can be rejected as illogical.
Capture or recapture are not legally compulsory, but often logically.
If I capture your queen you are not obliged to recapture my queen, but you need a very good reason not to.
If you have a choice between capturing my pawn or my queen, you are not legally forced to capture my queen, but you need a very good reason to capture the pawn instead.
If you promote a pawn, you can freely choose between a queen, a rook, a bishop, or a knight, but you need a very good reason not to chose the queen.

(3*10^37 * 2 / 2 * 10.9456 / 10,000)^0.5 = 1.8*10^17
positions are relevant to weakly solving Chess.

"Everything about your calculation is wrong."
++ Everything about this calculation is right and certainly more than your 10^30 without any calculation at all.

Avatar of tygxc

@12454

"the meaning of position"
++ Competition rule 9.2.3 clearly defines position:

'9.2.3 Positions are considered the same if and only if the same player has the move, pieces of the same kind and colour occupy the same squares and the possible moves of all the pieces of both players are the same. Thus positions are not the same if:

9.2.3.1 at the start of the sequence a pawn could have been captured en passant.

9.2.3.2 a king had castling rights with a rook that has not been moved, but forfeited these after moving. The castling rights are lost only after the king or rook is moved.'

Competition rule 9.3 plays no role in weakly solving chess: the 116 perfect games end in draws in 15 to 73 moves, average 40, standard deviation 11, long before the 50-moves rule could trigger.

Avatar of MEGACHE3SE
tygxc wrote:

@12442

"a lot of the essential analysis needed to solve chess is of imperfect play"
++ No. Weakly solving chess means hopping from the initial position to other drawn positions until ending in a certain draw.

this is objectively false. the definition of a weak solution is to create a strategy to guarantee a result against all possible play. Provided that chess is a draw (which of course it likely is), only the end result needs to be a draw.

All positions won for white are pitfalls for black. All positions won for black are pitfalls for white. For each position won for white there is one mirror image position won for black. None of these are relevant to weakly solving Chess.

this is again based on a false definition for a weak solution. in addition, your "method" does not mathematically prove that positions you have claimed as winning or losing actually are winning or losing, you just assume them to be the case off of rules of thumb and subjective evaluations. a game solution of any type is by definition a mathematical proof.

"we don't KNOW it is imperfect until the analysis is done"
++ There is no analysis needed to tell 1 e4 e5 2 Ba6? is imperfect.a

ah yes, just assume something is mathematically proven even though all you have are subjective evaluations.

"your sample of 10,000 positions" ++ Which is the summary of 10^17 positions.

but it literally wasnt lmfao, look it up.

"Do tell me how many of those positions had multiple underpromotions?"
++ Underpromotions to pieces not previously captured? None. Zero.

"chess is much harder than checkers"
++ Yes, but at the same time it is more logical and thus easier to prune.

but it literally isnt. there are literally less invariants that can be used in chess, and the branching complexity of chess is higher than checkers. computers have only significantly improved in processing power. we've literally already pruned the entirety of checkers from computers thousands times weaker than today's and we arent even close to chess.

In checkers the men can only move forward, capture is compulsory, and it is compulsory to capture more material if given a choice.

In Chess the non-pawn pieces can move backwards, but 1 Nf3 d5 2 Ng1 can be rejected as illogical.

this is a subjective evaluation based on your game sense and intuition. it is in no way a proof and this "logic" cannot be repeated in a program.

Capture or recapture are not legally compulsory, but often logically.

"logic" means.. you know ACTUAL LOGIC. not subjective evaluation and rules of thumb

If I capture your queen you are not obliged to recapture my queen, but you need a very good reason not to.

subjectivity at its finest. btw, if it was logical you could quantify it, by definition.

If you have a choice between capturing my pawn or my queen, you are not legally forced to capture my queen, but you need a very good reason to capture the pawn instead.

again, "very good reason" is completely subjective and cannot be programmed nor used in any sort of proof.

If you promote a pawn, you can freely choose between a queen, a rook, a bishop, or a knight, but you need a very good reason not to chose the queen.

again, "very good reason" is completely subjective and cannot be programmed nor used in any sort of proof.

(3*10^37 * 2 / 2 * 10.9456 / 10,000)^0.5 = 1.8*10^17
positions are relevant to weakly solving Chess.

here's tygxc making the claim again that the computers only need to look at positions where gameplay is already assumed to be perfect.

"Everything about your calculation is wrong."
++ Everything about this calculation is right and certainly more than your 10^30 without any calculation at all.

except for you know the basic fact that you cannot perfectly choose the right move without looking at a wide range of positions and your method is by definition not a weak solution as a solution requires actual logic and not just your delusions that you like to call "logic".

Avatar of MEGACHE3SE

btw i left some parts out of tygxc's comment that were also fallacious, but since the argument itself was much different than tygxc's complete mockery of it, it would be too confusing for tygxc to comprehend, and hard for others to follow the right context.

Avatar of playerafar
MEGACHE3SE wrote:

btw i left some parts out of tygxc's comment that were also fallacious, but since the argument itself was much different than tygxc's complete mockery of it, it would be too confusing for tygxc to comprehend, and hard for others to follow the right context.

MEGA we could consider a possibility that tygxc is quite capable of comprehending but doesn't want to and therefore doesn't intend to.
I think there's some Evidence of this.
Lol!

Avatar of playerafar

Martin yes
read through your reply to my post carefully.
Yes I used the word 'attribute' but it might have not been the perfect word.
'Variable' might be better.
Regarding White 'switching' whose move it is by going e3 e5 e4
the 'switch' move there was done before the position instead of after it.
And that sequence doesn't have 'two-fold repetition of arrangement' ...
its not a 'repeated arrangement'.
That's a 'different animal'.
------------------------
I also realized that theoretically there'd be ways for just one player to lose castling rights instead of both.
And I see there yes - your simplified arrangement with just three pieces on the board but that one arrangement could be over 100 'positions'
I'll mention again in passing - Karpov claimed a draw by 3-fold with Miles and got it but wasn't supposed to even though it was the same player on move in all three instances (required)
because castling rights had changed in the third instance.
Yes - clock and flag factors could be left out in a 'solving' project.
-----------
But I'm still thinking that the tablebase principles could be used to make legitimate shortcuts when factoring in 3-fold and 50 move situations.
In considering the simplest three piece situations - you could start with no 2 fold arbitrated and zero ply of the 100 possible plies in 50 movers.
But then for the same arrangement of pieces with the same en passant and castling possibilities and who is on move - the next solving would be with the 2 fold already arbitrated with the correct player not on move so that the next move would/could cause the claimable 3-fold situation and then the next with a 99 ply arbitrated for the 50 moves ... and the next arbitrated with both.
The point is that that the lesser 'fold's and plies would be earlier in the 'game' but later in the process.
(yes for en passant to be relevant you need at least 4 men on board but that's technical)
-----------------------
And that is 'murky' and maybe there is in fact no 'shortcut of progession' ...
but there's this:
in the three piece situation you gave - its a win for the side for the rook in most 'situations' whether he's on move or not and whether castlings legal or not.
The 'tough one' is the fact that he might not have enough moves left from the 100 ply to mate.
But then I'm thinking the side with the rook must have played awfully badly to have used up so many moves with no captures.
happy

Avatar of playerafar

Martin I'm remarking in that arrangement you gave with just the two Kings and the rook
yes it can only be four if your only variables are who is on move and is castling legal or not.
But if you factor in - is threefold available by moving? (or actually its already 3-fold)
and you factor in - are 99 plies of 50 mover already arbitrated?
then you're getting more than four positions - and there's even more than that too.

Avatar of MARattigan
playerafar wrote:

Martin I'm remarking in that arrangement you gave with just the two Kings and the rook
yes it can only be four if your only variables are who is on move and is castling legal or not.
But if you factor in - is threefold available by moving? (or actually its already 3-fold)
and you factor in - are 99 plies of 50 mover already arbitrated?
then you're getting more than four positions - and there's even more than that too.

Yes. I did say 4 under basic rules with agreed draw and resignation rules removed. In that game there is no 50/75 move or triple/quintuple repetition rules.

Avatar of playerafar
EwingKlipspringer wrote:

playerafar you haven't played a chess game in a year

Not on this site.
I do tactics puzzles here though.
They're great.
I got so addicted I had to cut way back.
Found I get more out of them unrated with no timer.
I don't 'crunch forever' - if I'm not 'getting it' I make a move on principle and if its wrong its wrong.
And by being nonpaying I'm not tempted by endless 'tactics sessions'.

Avatar of playerafar

EK - I get my thoughts into posts.
If you don't like the posts you're not obliged to read them.
Suggestion: don't concern yourself about my chess games.
Its not worth it.
Reminder: This forum is about an obscure topic.
You're here voluntarily.
Right?
---------------------
And EK - I want to tell you - your posts are coming out in extremely small print.
You don't seem to be aware of it.
----------------------
And EK one other thing - you usually make very good posts.
Usually. I like your posts.
Usually.

Avatar of MARattigan
playerafar wrote:

EK - I get my thoughts into posts.
If you don't like the posts you're not obliged to read them.
...

Er, how does he know if he likes them until he reads them?

Avatar of playerafar
MARattigan wrote:
playerafar wrote:

EK - I get my thoughts into posts.
If you don't like the posts you're not obliged to read them.
...

Er, how does he know if he likes them until he reads them?

Technical point Martin.
Not sure if you want an answer. There's multiple possible answers.
but I'll make one 'just in case'.
One can simply make a 'policy dislike'.
I don't like turnips or parsnips or eggplant.
Ekkkk.
That wasn't meant as a play on EK's initials though.

Avatar of playerafar
EwingKlipspringer wrote:

ha I only now notice the freeloading pay up & play

EK - have you thought about how much advertisers are paying chess.com to allow them to hit nonpaying members with their ads here?
-------------------------------
EK - and this next is meant as a joke
but if you want to be reading some really nasty posts -
this forum is a Mother Teresa room compared to the 'climate hoax' forum.
EK offline now though.

Avatar of Thee_Ghostess_Lola
Thee_Ghostess_Lola wrote:

for some side fun ?...& since Goldbach was brought up ?...solve:

x^y = y^x

where x ≠ y...nor the 2,4 pair...nor non-integers

good luck all u math olympians !

assign: y = nx

do hobuncha manipulatives & u end up here:

x = n-1√n

y = n-1√n^n

then: pick any natural # ur charming little so desires...and x^y = y^x works !

****

now...try: ∞ (lol !)

Avatar of SirRM23Divergent

Is this thread filled with ENTPs?

Avatar of playerafar
SirRM23Divergent wrote:

Is this thread filled with ENTPs?

Maybe it was hit by an EMP pulse from a ten megaton bomb 50 miles up.

Avatar of MEGACHE3SE
playerafar wrote:
MEGACHE3SE wrote:

btw i left some parts out of tygxc's comment that were also fallacious, but since the argument itself was much different than tygxc's complete mockery of it, it would be too confusing for tygxc to comprehend, and hard for others to follow the right context.

MEGA we could consider a possibility that tygxc is quite capable of comprehending but doesn't want to and therefore doesn't intend to.
I think there's some Evidence of this.
Lol!

yeah, im not sure whether tygxc's complete lack of mathematics education or his intellectual dishonesty holds him back more.

Avatar of playerafar
MEGACHE3SE wrote:
playerafar wrote:
MEGACHE3SE wrote:

btw i left some parts out of tygxc's comment that were also fallacious, but since the argument itself was much different than tygxc's complete mockery of it, it would be too confusing for tygxc to comprehend, and hard for others to follow the right context.

MEGA we could consider a possibility that tygxc is quite capable of comprehending but doesn't want to and therefore doesn't intend to.
I think there's some Evidence of this.
Lol!

yeah, im not sure whether tygxc's complete lack of mathematics education or his intellectual dishonesty holds him back more.

Lol! Hahahaaha.
Not what I meant. But ... Okay.

Avatar of MEGACHE3SE
playerafar wrote:
MEGACHE3SE wrote:
playerafar wrote:
MEGACHE3SE wrote:

btw i left some parts out of tygxc's comment that were also fallacious, but since the argument itself was much different than tygxc's complete mockery of it, it would be too confusing for tygxc to comprehend, and hard for others to follow the right context.

MEGA we could consider a possibility that tygxc is quite capable of comprehending but doesn't want to and therefore doesn't intend to.
I think there's some Evidence of this.
Lol!

yeah, im not sure whether tygxc's complete lack of mathematics education or his intellectual dishonesty holds him back more.

Lol! Hahahaaha.
Not what I meant. But ... Okay.

my point was that i think its only partially true, because as he has shown he has no understanding of basic mathematics. his posts would be more varied if he had even a partial understanding and it was just stubborness holding him back.