What are we arguing about again? It went from Solving chess, best and perfect run draws, to the possible amount of winning moves in an ICCF comp, to a SFvSF practical game????
basically tygxc's entire platform is based on false assumptions, and he tries to layer it with fallacious distractions. people'cant help but point out the flaws in his distractions, so tygxc tries to layer even more fallacious distractions, which people cant help but point out. eventually, when the discussion gets esoteric to the point that tygxc cannot follow, he starts taking people out of context and asserting his initial false assumptions.
@12044
"there is no tendency for error pairs at all" ++ Indeed. Error pairs are something typical for human play with a clock.
Deliberate misrepresentation. What @Kotshmot actually said was "I think you have something confused. This would mean that there is no tendency for error pairs at all" (implying that this is obviously not so).
There is an excellent reason why error pairs occur in engine games as well as human games. If the horizon effect causes an error, the other player will typically only spot that error if a mere one extra ply of analysis reveals it. This is not usually the case.
Quoting
I think you have something confused. This would mean that there is no tendency for error pairs at all, the opposite would be true in fact.
as
there is no tendency for error pairs at all
certainly smacks of deliberate misrepresentation.
Had @tygxc bothered to look at the sample SFvSF games I posted for him where I went to the trouble of marking the blunders he would see that "error" pairs are something typical of SFvSF play also.