#2166
"There are non-mathematicians and non-mathematicians.
You are obviously one of the latter."
I am pretty sure I know more about mathematics than any of you, including the man with the 2 degrees.
Mathematics has since ancient times been applied to solve all kinds of problems, not to demonstrate that nothing can be concluded.
I assume you're referring to Gödel there.
Induction and deduction are the two main pathways of any science.
Do you really think any of your 4 curves represents the fraction of decisive games versus time?
No, but I thought you, as the World's greatest living mathematician, might.
Coming back to deriving the error rate E from the fraction of decisive games D, it is obvious that E =~D provided D is small enough.
Proof:
At 1 min / move the paper gives D = 0.021.
Under the generally accepted hypothesis that chess is a draw a decisive game contains an odd number of errors.
Thus
D = E + E^3 + E^5 + E^7 + ... = E / (1 - E^2)
Thus
E^2 - 1 + E/D = 0
Thus
E = sqrt ((1 / 2D)^2 + 1) - 1 / 2D
Keying in
D = 0.021
yields
E = 0.020990747
Thus E =~D
quod erat demonstrandum
Par for all your "proofs". If you check in a situation where it can be measured as I did here you get:
Fraction of decisive games = 0.1 (under your new game rules with 3-fold repetition - 0.0 under your new game rules with 2-fold repetition. Smaller than in your sample in a game different from whichever you propose to solve.)
Error rate per game = 3.0 (under your new game rules with 3-fold repetition - 2.7 under competition rules - haven't bothered to work it out under your new game rules with 2-fold repetition.)
0.1 is approximately equal to 3.0?
Well, both Leela and Stockfish prefer 1. ... d5 there.