chess.com rules of thumb

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Gangnail wrote:

 

TEN OPENING RULES

 

OPEN with a CENTER PAWN. DEVELOP with threats. KNIGHTS before BISHOPS. DON'T move the same piece twice. Make as FEW PAWN MOVES as possible in the opening. DON'T bring out your QUEEN too early. CASTLE as soon as possible, preferably on the KING SIDE. ALWAYS PLAY TO GAIN CONTROL OF THE CENTER. Try to maintain at least ONE PAWN in the center. DON'T SACRIFICE without a clear and adequate reason.

For a sacrificed pawn you must:
a) GAIN THREE TEMPI,
b) DEFLECT the enemy QUEEN,
c) PREVENT CASTLING,
d) BUILD UP a strong attack.

TEN MIDDLEGAME RULES

 

Have all your moves fit into definite plans.
Rules of Planing:

   a) A plan MUST be suggested by SOME FEATURE IN THE POSITION.
   b) A plan MUST be based on SOUND STRATEGIC PRINCIPLES.
   c) A plan MUST be FLEXIBLE,
   d) CONCRETE, and
   e) SHORT.

Evaluating a Position:

   1) MATERIAL,
   2) PAWN STRUCTURE,
   3) PIECE MOBILITY,
   4) KING SAFETY,
   5) ENEMY THREATS

 

When you are material AHEAD, EXCHANGE as many pieces as possible, especiallyQUEENS. AVOID serious pawn WEAKNESSES. In CRAMPED POSITIONS free yourself by EXCHANGING. DON'T bring your KING out with your OPPONENT'S QUEEN on the board. All COMBINATIONS are based on DOUBLE ATTACK. If your opponent has ONE or MORE pieces EXPOSED, look for a COMBINATION. IN SUPERIOR POSITIONS, to ATTACK the ENEMY KING, you must OPEN a file (or less often a diagonal) for your HEAVY PIECES (QUEEN and ROOKS). IN EVEN POSITIONS, CENTRALIZE the action of ALL your PIECES. IN INFERIOR POSITIONS, the best DEFENSE is COUNTER-ATTACK, if possible. TEN ENDGAMES RULES To win WITHOUT PAWNS, you must be at least a ROOK or TWO MINOR PIECESahead (two knight excepted). The KING must be ACTIVE in the ENDING. PASSED PAWNS must be PUSHED (PPMBP). The EASIEST endings to win are PURE PAWN endings. If you are ONLY ONE PAWN ahead, EXCHANGE PIECES, not pawns. DON'T place your PAWNS on the SAME COLOR SQUARES as your BISHOP. BISHOPS are BETTER than KNIGHTS in all but BLOCKED pawn positions. It is usually worth GIVING UP A PAWN to get a ROOK ON THE SEVENTH RANK. ROOKS belong BEHIND PASSED PAWNS (RBBPP). BLOCKADE PASSED PAWNS with the KING.

nice post

heinzie

Nice copy-paste

orangehonda

Umm, there are a few that I could disagree with... and at least 1 that isn't good general advice (blockade passed pawns with the king).  But the concept of giving 10 rules for each is good anyway.

Oh, and "the easiest endings to win are pure pawn endings" made me laugh Tongue out I mean... I'm not looking this up or anything, but off the top of my head I'm pretty sure of all the pure pawn endgames throughout history, there have been exactly as many won as lost.

All kidding aside, this little tip belies the incredible difficulty of pure pawn endgames.

jtt96

I think King and pawn endgames are hard

mreedy

does anyone know about the idea of putting your king behind a passed pawn.this is often the only choice but if you had other pieces would it still be a good idea.

I still am looking for rules to draw a game thanks for you help

Atos

Generally  you want a Rook to be behind the passed pawn, if there is a Rook still on the board.

Tim120hawkins
Sorry on my late response. Of course those are not my words. They have been just a guiding hand for me. Taught to me by google.
mreedy

im starting to understand what bill wall menat. i just bought chess rules of thumb by gm lev alburt and al lawrence. i love the book lets make chess.com rules of chess better. thanks for your help.Money mouth

jtt96

I tracked this topic a long time ago.

mreedy

what do you consider a long time ? can any one help me decode bill walls post ?

PrawnEatsPrawn

Place "long time" in context.

mreedy

when you learn a new chess new opening repeat all the moves each time you study a new variation because physical structure precedes cognitive structure. I had turkey necks for dinner.Cool

heinzie
TheMouse wrote:

Rule # 302.24.1 - always say gg after a game

Rule # 302.24.2 - gg is arrogance

Rule # 302.25.1 - Always resign

Rule # 302.25.2 - Never resign


basically this sums up chess.com

artfizz

Another 7 here.

mreedy

a man who plays chess will never be board.Foot in mouth

Knightvanguard
mreedy wrote:

a man who plays chess will never be board.


 That is because he will on the board most of the time.

mreedy

when playing an opponent who is below your rating , use Laughingyour non-dominate hand to work the other side of your brain.

mreedy

use rook lifts when you want a decisive victory in the middle game.

h777

Rule #??? Never resign!!!(Only if you have to)

mreedy

no one ever achieved a miracle win by resigning early.