Nice copy-paste
chess.com rules of thumb

Umm, there are a few that I could disagree with... and at least 1 that isn't good general advice (blockade passed pawns with the king). But the concept of giving 10 rules for each is good anyway.
Oh, and "the easiest endings to win are pure pawn endings" made me laugh I mean... I'm not looking this up or anything, but off the top of my head I'm pretty sure of all the pure pawn endgames throughout history, there have been exactly as many won as lost.
All kidding aside, this little tip belies the incredible difficulty of pure pawn endgames.

does anyone know about the idea of putting your king behind a passed pawn.this is often the only choice but if you had other pieces would it still be a good idea.
I still am looking for rules to draw a game thanks for you help


im starting to understand what bill wall menat. i just bought chess rules of thumb by gm lev alburt and al lawrence. i love the book lets make chess.com rules of chess better. thanks for your help.

when you learn a new chess new opening repeat all the moves each time you study a new variation because physical structure precedes cognitive structure. I had turkey necks for dinner.

Rule # 302.24.1 - always say gg after a game
Rule # 302.24.2 - gg is arrogance
Rule # 302.25.1 - Always resign
Rule # 302.25.2 - Never resign
basically this sums up chess.com

a man who plays chess will never be board.
That is because he will on the board most of the time.
For a sacrificed pawn you must:
TEN MIDDLEGAME RULESa) GAIN THREE TEMPI,
b) DEFLECT the enemy QUEEN,
c) PREVENT CASTLING,
d) BUILD UP a strong attack.
Rules of Planing:
a) A plan MUST be suggested by SOME FEATURE IN THE POSITION.
b) A plan MUST be based on SOUND STRATEGIC PRINCIPLES.
c) A plan MUST be FLEXIBLE,
d) CONCRETE, and
e) SHORT.
Evaluating a Position:
1) MATERIAL,
2) PAWN STRUCTURE,
3) PIECE MOBILITY,
4) KING SAFETY,
5) ENEMY THREATS
nice post