Computer Knight Moves

Sort:
Avatar of jerryhemeke2076

Some time ago I found a website that actually let you place a knight anywhere on the board and then you could select any square and it would show you all possible ways to get to that square in the shortest amount of moves.

I can't seem to find this website. Does anyone know of a website like this. (I am not speaking of the Knight's Tour.)

Avatar of jerryhemeke2076

The reason why I ask this is because I think it would be a great tool in order to train my chess vision for knights.

Avatar of jerryhemeke2076

anyone?

Avatar of LetTheW00kieeWin

Never heard of such a website, but I've done that same exercise by myself at home with a board, a knight and a pawn or two. Just randomly place them and play around with different paths to connect the points.

Avatar of EscherehcsE

This is really frustrating, because I KNOW I've seen that before somewhere on the web, but heck if I can find it.

Avatar of bsilber1
I agree that early in a game the knight may be more valuable as opposed to the bishop which is more valued later in the game. However, I find myself having difficulty with the knight as the potential moves are more challenging to predict.
Avatar of u0110001101101000

I know this isn't want you wanted, but with a little work you can do this yourself. I've done some of this using microsoft paint. 

After just 3 moves a centralized knight can reach almost every square on the board... which may be surprising if you haven't tried this for yourself.

Similar is a knight on the edge. This is all squares in 3 moves starting from d1 (below). I think most people know that two diagonal squares away are tough to reach. It's interesting that this pattern continues for 4 diagonal squares away from the knight (notice h5, the only square on the 5th rank it can't reach).

Also notice that the color it has trouble reaching after the 5th rank will be the color it currently stand on (here, the white squares).

Avatar of amilton542

Computer kinght moves?

Why does a computer get away with placing a knight on the fifth in the opening?

Avatar of u0110001101101000

With a little work, you can use this to see whether or not you knight can catch a pawn in the endgame. (Useful for when you reach a position through calculation and so it's not so easy to check).

White to move (black moving up the board, two squares away from queening, I may have set it up wrong), can he catch the pawn?

It may surprise you, but no!


With a pawn on e6 (marked green), a black knight to move, the squares with a red mark:
Knight can catch the pawn

The squares with the green mark:
Knight needs to be able to check the king to gain time to reach the pawn

The squares not marked:
Even with a check, the knight can't catch the pawn.

 

 

Notice as in the first picture, the squares that give the most difficulty are the ones of the same color. In this case we check the color of the queening square. And what is 4 squares away diagonally from e8? The only square on the 4th rank the knight won't be able to catch the pawn (a4)! Compare to h5 in the first picture which is also 4 squares away diagonally.

Yes this will be a different color for an even number of moves. But 3 is a good reference for me because I've done similar ideas with rooks trying to catch pawns after they reach the 6th rank.

Avatar of jerryhemeke2076

man, this sucks, still can't find it