the chain stops as soon as one step is not followed
Conditional Moves on Daily games
One more question if I could ... so if I have two steps but the second step is to run later in the game, such as Qxf7, it won't work, correct, because it will short-circuit and all remaining steps will disappear from Conditional AFTER the first one works?
One more question if I could ... so if I have two steps but the second step is to run later in the game, such as Qxf7, it won't work, correct, because it will short-circuit and all remaining steps will disappear from Conditional AFTER the first one works?
Once your opponent deviates, the line is discarded.
Hi, @Martin_Stahl, so Conditional Moves cleans up after itself and all lines disappear! Now THIS is good script behavior! I have to say that Conditional Moves are far more sanitary (and safer) than Pre-Moves then! Thank you. ![]()
I noticed something @Martin_Stahl, when a Conditional move is triggered, does the Developer (player) appear on line (green square on their picture)? It just happened and it makes me curious. Maybe a coincidence or does the script require creator auth to run?
Are there any indicators or flags on Conditional script lines for identifying which moves were 'user generated' versus 'conditionally fired'? I think that would be valuable information for fine-tuning our scripting abilities with this tool.
I noticed something @Martin_Stahl, when a Conditional move is triggered, does the Developer (player) appear on line (green square on their picture)? It just happened and it makes me curious. Maybe a coincidence or does the script require creator auth to run?
The conditional move triggers whenever the opponent moves, regardless whether the setter is online of not.
Are there any indicators or flags on Conditional script lines for identifying which moves were 'user generated' versus 'conditionally fired'? I think that would be valuable information for fine-tuning our scripting abilities with this tool.
If the move you played triggers a conditional move there is a different response depending on whether you are in the app or web
App
The top of your screen with have a green bar (like the one after you send a comment on the web) that says "your move has triggered a conditional move – it is your turn again" and takes you to the next game/homepage so you have to click into the game again to move
Web
The same message appears the same way, except that you stay in the same game until the conditional moves end
If the opponent moves on their own, nothing happens.
Hey forum folks!
If I create Conditional Move with 3 steps and the OP moves as follows:
step 1 ... OP does as expected so step 1 is activated
step 2 ... OP does NOT do as expected so step 2 is ignored
step 3 ... OP does as expected so step 3 is activated
(OR)
Does step 2, since it fails, short-circuit the script so step 3 would also fail even if the OP performs step 3?
I'd test it myself but I'm in the Daily game so I can't and it's the first time I've used Conditional Moves (which are ROCKIN' COOL by the way)!!! Thank you for any input!