The Cliff Jumper. On one said jump, he broke his legs. The Cliff Jumper can move 2 or 3 squares in any direction, and can capture either one or four squares away, again in any direction. You CANNOT. move the Cliff Jumper twice in a row (unless in check).
Create the most lame piece in the game
hmm. The i.e.d.
You write down the i.e.d. square on a piece of paper, give it to the referee. If your opponent lands on that square, that piece dies. If you forget what you wrote on the piece of paper and land on that square, you die.
It would be a square on your half of the board.
It could be an empty square or an occupied square.
If it is an occupied square, once a piece left that square, that square is activated.
The next piece that lands on that square, friend or foe, will be lost.
This can only be done once. After that, the square is safe.
There will be 2 i.e.d. squares, one of yours and one of your opponent's.
hmm. The i.e.d.
This rule could blow chess away in the literal, positive and negative connotations.
hmm. The i.e.d.
This rule could blow chess away in the literal, positive and negative connotations.
In the style of Fischer Random Chess, I will name this I.E.D. Chess or Chess 1,024 (32²)
hmm. The i.e.d.
This rule could blow chess away in the literal, positive and negative connotations.
In the style of Fischer Random Chess, I will name this I.E.D. Chess or Chess 1,024 (32²)
Better yet:
Kill-obyte Chess.
kilobyte = 1024 bytes
Kill - obyte, get it?
Killobyte Chess.
hmm. The i.e.d.
This rule could blow chess away in the literal, positive and negative connotations.
That is quite genius, but it has one drawback.
I intuited it long ago when I played backgammon. In chess, you can take back moves and correct yourself. Not in backgammon and not in life. Every roll of the dice is different.
It would literally throw a bomb into chess figuratively and literally. All recorded games would be useless. In essence, there is not 1 rule set, but 1,024 rules set (and you don't know which one). This would make chess useless as a metaphor for other sports UFC/MMA, tennis, basketball, etc. because like chess the human body is the same (relatively) and the rules are the same. So record games are useful in sports.
Like Wile E. Coyote, genius ideas have a way of backfiring.
hmm. The i.e.d.
You write down the i.e.d. square on a piece of paper, give it to the referee. If your opponent lands on that square, that piece dies. If you forget what you wrote on the piece of paper and land on that square, you die.
It would be a square on your half of the board.
It could be an empty square or an occupied square.
If it is an occupied square, once a piece left that square, that square is activated.
The next piece that lands on that square, friend or foe, will be lost.
This can only be done once. After that, the square is safe.
There will be 2 i.e.d. squares, one of yours and one of your opponent's.
The "Corona": it cries when you touch it and moves in any direction the mainstream media tells it to. It also steals your toilet rolls !
In the Korean form of the game, there is this piece with a sort of extended knight move. If it started on f1, it could jump to c3, d4, or h4.