I use Fritz8 Blunder Check. With that you can select which color's moves are to be checked, with one choice being BOTH. I generally select BOTH. I want to know if my opponent missed something good. Fritz8 runs pretty fast, so it doesn't take all that long to look at both sides.
Most Recent
Forum Legend
Following
New Comments
Locked Topic
Pinned Topic
After my games I nearly always analyze them with a computer engine to see where mistakes were made. Normally I do not pay much attention to the engine analysis for my opponent's moves, for the reason that I can only remember so many lessons per game. So I'm wondering, those of you who engine analyze games afterwards, do you spend time inspecting the errors your opponents make as well?