Severe Lagging and Tips to Avoid Losing Points

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Risk-Taker


When you play lightning or bullets, if you have won on the board, but you have a severe lagging issues, then you have to be careful at the end of the game, because your opponent will maneuver to win or at least obtain stalemate. 

This strategy looks when your opponent starts moving the pieces at random, usually the opponent is also trying to make strange check. It makes you stunned and thought for a moment, then you lose a few seconds. 

If you encounter this situation, while your time has almost run out and you may not win; don't think at all. You have to move quickly to hit all of his pieces that can be combined to make a checkmate position. The goal is to avoid the risk of losing points if you lose.

waffllemaster

Dear Diary:

 

Risk-Taker wrote:


When you play lightning or bullets, if you have won over the board, but you have a severe lagging issues, then you have to be careful at the end of the game, because your opponent will maneuver to win or at least obtain stalemate position. 

This strategy looks when your opponent starts moving the pieces at random, usually the opponent is also trying to make strange check. It makes you stunned and thought for a moment, then you lose a few seconds. 

If you encounter this situation, then you have to move quickly to eradicate all the pieces belong to the opponent who can generate combinations to checkmate. The goal is to avoid the risk of losing points if you lose.

tfulk

So, if you are playing, and your time runs low, watch out for the possibility of checkmate through his pieces which may combine and "help" each other provide the mate. So, when you are low on time, you must move quickly, or else your opponent will steal some of your bullets, thereby lowering your rating, and rendering you stalemated or bullet-less. So, if you take all his pieces, he can't do that to you.

I think that about sums that up.

Risk-Taker
tfulk wrote:

So, if you are playing, and your time runs low, watch out for the possibility of checkmate through his pieces which may combine and "help" each other provide the mate. So, when you are low on time, you must move quickly, or else your opponent will steal some of your bullets, thereby lowering your rating, and rendering you stalemated or bullet-less. So, if you take all his pieces, he can't do that to you.

I think that about sums that up.

yes,, I agree.