Flaggers


Why do I play time controls and then complain about flaggers? Because I don’t wanna spend my life playing untimed chess games that can take for fucking ever. Without time controls the game can take hours, days, weeks etc. for one game.
In the example I made about my opponent only having a bishop and me having a queen and two pawns, someone said if I can’t deliver checkmate within the remaining time I don’t deserve to win. Then why the hell does my opponent deserve the win? Look at the board, they have zero chance. If it was a draw that would be one thing, but there’s times when people get the win because they had a couple more seconds than me, they used pre-moves, and they played like utter trash. That is not respectable, I feel like that poor sportsmanship.
Someone else talked about a playing style were you make “safe” moves quickly and that being a skill within itself. A lot of times these moves are not even safe, it almost seems like the person is just randomly doing whatever just to play fast. Zero strategy involved in that, which defeats the purpose of chess.

the clock is a piece, it's your fault if you get flagged.
if you don't like getting flagged, then just play with increment

Clock is part of the game. Blitz games are as much about the skill as they are about the clock.
Even longer games can be decided by the clock, but if you put increment in those, clock will not be the most significant factor... most of the time. Of course that shouldn't play games without a clock, online that could be suicide. But you could play something like 15|10, those games are less likely to be decided by the clock. If you want to play speed chess, you sign up for time scrambles where material can sometimes be irrelevant.
Even strongest players in the world try to flag their opponents when losing in speed chess.

Why do I play time controls and then complain about flaggers? Because I don’t wanna spend my life playing untimed chess games that can take for deleted ever. Without time controls the game can take hours, days, weeks etc. for one game.
In the example I made about my opponent only having a bishop and me having a queen and two pawns, someone said if I can’t deliver checkmate within the remaining time I don’t deserve to win. Then why the hell does my opponent deserve the win? Look at the board, they have zero chance. If it was a draw that would be one thing, but there’s times when people get the win because they had a couple more seconds than me, they used pre-moves, and they played like utter trash. That is not respectable, I feel like that poor sportsmanship.
Someone else talked about a playing style were you make “safe” moves quickly and that being a skill within itself. A lot of times these moves are not even safe, it almost seems like the person is just randomly doing whatever just to play fast. Zero strategy involved in that, which defeats the purpose of chess.
rapid or increment, problem solved
and if you still think rapid and increment games "take for f*ing ever," then maybe chess isn't for you

Bullet is not made to improve your classical and with increment i still do strong in blitz and have won against some players who are rated 2000 but really i dont see much difference as more people are just commonly using 3+0 than 3+2 so not really surprising on why flagging is such a huge contributing factor in the game at this point, hikaru has flagged over many people and he reigns as #1 now so that really shows that even the best love to flag people ❤️
In the example I made about my opponent only having a bishop and me having a queen and two pawns, someone said if I can’t deliver checkmate within the remaining time I don’t deserve to win. Then why the hell does my opponent deserve the win?
Because a checkmate is possible with the material that you describe:
FIDE LAWS of CHESS https://www.fide.com/FIDE/handbook/LawsOfChess.pdf
Quote: "6.9 Except where one of the Articles: 5.1.a, 5.1.b, 5.2.a, 5.2.b, 5.2.c applies, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by
the player. However, the game is drawn, if the position is such that the opponent cannot
checkmate the player’s king by any possible series of legal moves."
Chess.com implements a somewhat simplified version of this rule but it doesn't matter. When starting the game you agree to play by the rules (FIDE or chess.com). It makes no sense to complain about your opponent playing by the rules.

yes in some games and then in some games its crushing, in some i just lose by time too
I labeled one comment with [1]. Just because you cannot checkmate the opponent that does not necessarily mean the opponent can checkmate you. The are a lot of K+P vs K endings where the lone king can force the draw, so why give a gift win to the opponent?
I labeled another comment with [2]. As others have already said the FIDE (international) rules would give a win to the K+B in that case (a pawn can be underpromoted to a knight for a possible helpmate - the bishops might travel different colored squares for a possible helpmate - if there were no pawns and the bishops traveled on the same color squares then the K+Q+B would at worst draw). The US Chess rules and the Chess.com rules would always give a draw to the K+B if the K+Q+2P player flagged (well, almost always, if the K+B actually had a forced win then US Chess would give it even though Chess.com would award a draw). If it was K+B+P then all rule sets would give a win. FIDE and US Chess will award some wins that Chess.com will give a draw to. FIDE will award some wins (to lone K+N or lone K+B) that US Chess (almost always) Chess.com (always) will give a draw to. Chess.com will give some wins (blocked positions) that FIDE and US Chess will give a draw to. Know the rules the game is being played under.


Speed chess is just a variant. In real chess you get a nice increment to work with. Remember: Chess isn't a speed game.
That's not the argument here . When he signed up to play blitz , he shouldnt be complaining about his opponent flagging him
The threat of flagging also exists in much longer time controls. When playing over the board (more than an hour per player) and significantly ahead on time I've very deliberately gone into complex positions with a significant possibility that my opponent would not be able to properly reply to those complications. I rarely flag somebody in those situations (I'm taking my own time to ensure that the complications are viable) but I will quite often see time pressure errors on the part of the opponent that gives me the win over the board.


You just *hate* to see any game decided by the clock, you know? Ruins things for both parties who have invested time. Better to give players a chance to dig into the position and see who's better!
You can play games with longer time controls to evaluate whos better .