Move center pawns only and connect your rooks by move 10. Through trial and error you will learn the best squares for your minor pieces.
Chess Opening Principles (Development)
Isaac_D_Beall wrote:
Develop Control The Center Don't Move A Peice Twice Unnecessarily Castle Early Don't Bring The Queen Out Too Early Develop With A Purpose Think About your Opponent's Moves And Threats Connect The Rooks
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What you wrote reminds alot of mathematics:
1.There are no absolutes, and the exception proves the rule.
2.Order of operations when working with nested operators. ex. [a + b {cxd-(x / y)}] The rule is work from the inside out of the formula.
3. Xo (power)= 1 Any number (X) to the power of 0 is equal to 1.
And so on. They are simply rules in mathematics that you must follow until
you get much higher in mathematics. Then you get to learn the Theorems
and Proofs that are the explanation of the WHY for all of these rules.
It is the same in chess. Only in chess in many cases it is easier to get to the
WHY.
Here is a rule in chess that no one has mentioned:
Pawn moves in the opening are used as an aid to DEVELOPMENT. What in the heck does that mean? WHY are they an aid to DEVELOPMENT?
If you are interested in understanding the WHY. In other words, if you are curious about the why-- other than the obvious that you have to develop your pieces to their most efficient posts so that you can have a maximally effective army to win the war on the chessboard-- please let me know. There is alot that is hidden beneath the surface of those opening principles. If you would like to know what GMs know please let me know.
@#5 Have you ever tried to develop a bishop without moving any pawns?
The explanation of why the rule:
Pawns moves in the opening are an aid to development
goes alot deeper than what you posted. If you would like to know more please let me know.
It is good when I am granted:
the senerity to accept the things I cannot change.
the courage to change the things I can
the wisdom to know the difference.

DO you value your Knights More than Your Bishops? I seem to be a better player with my Knight than my Bishops, I tend to try to get the Knights by trading my bishops for them, but I have noticed that everyone is diferent of coarse and I have been getting burned by them by assuming they also would rather have the Knights... In other words I feel stuck in the same game everytime, would like to hear some thoughts on how to aggressivly change...Without just getting creamed.

DO you value your Knights More than Your Bishops? I seem to be a better player with my Knight than my Bishops, I tend to try to get the Knights by trading my bishops for them, but I have noticed that everyone is diferent of coarse and I have been getting burned by them by assuming they also would rather have the Knights... In other words I feel stuck in the same game everytime, would like to hear some thoughts on how to aggressivly change...Without just getting creamed.
Here's a tip: Don't trade without a solid reason.
DO you value your Knights More than Your Bishops? I seem to be a better player with my Knight than my Bishops, I tend to try to get the Knights by trading my bishops for them, but I have noticed that everyone is diferent of coarse and I have been getting burned by them by assuming they also would rather have the Knights... In other words I feel stuck in the same game everytime, would like to hear some thoughts on how to aggressivly change...Without just getting creamed.
I'm guessing you're either playing a lot of closed games where knights are valued over bishops, or at your level of play your opponents don't see a knight's options as well as they do bishops. I'd definitely say I've pulled off sneakier tactics with knights, but can't generalize which one I value more.
DO you value your Knights More than Your Bishops? I seem to be a better player with my Knight than my Bishops, I tend to try to get the Knights by trading my bishops for them, but I have noticed that everyone is diferent of coarse and I have been getting burned by them by assuming they also would rather have the Knights... In other words I feel stuck in the same game everytime, would like to hear some thoughts on how to aggressivly change...Without just getting creamed.
4 months ago · Quote · Edit · Delete · #77
In order to analyze whether the question of which piece, N or B, is better to have; it is necessary to divide the question into 3 parts:
A preliminary piece of information that almost all strong players accept- exchanging a N for a B is recognized as winning THE MINOR EXCHANGE. For now we will disregard this piece of information and test it's observable truth in sample games.
1. Compare the attributes/powers of the B vs. N without reference to an actual position.
a. The B can gain or lose a tempo in almost any position. The N CANNOT. A N can never gain or lose a tempo. {This factor is a permanent (dynamic aspect) of a positional advantage for the B no matter what the position on the board.}
b. The B can pin/skewer enemy pawns and pieces. The N CANNOT ( This is a tactical/strategic advantage for the B no matter what the position on the board)
c. The B can cross the board in one move. The N CANNOT. It can cross the board in between 4 and 5 moves. { This is a time ( dynamic aspect) of an advantage for the B regardless of the position)
d. The B can fork up to 4 pieces and pawns. There is no stealth or surprise value against the opponent in the B fork. The N can fork up to 8 pieces and pawns. The N does have stealth and surprise to the opponent value in its forking ability. ( This a tactical/strategic advantage for the N, regardless of the position)
e. The B can trap the N on the edge of the board. The N CANNOT trap the B on the edge of the board. In fact the N must have the assistance of another pawn, piece or K in order to trap the B. ( The B can outmaneuver the N in most positions giving the B a time/space/material(the minor exchange) advantage.
f. The B CANNOT jump over other pieces or pawns. The N can jump over as many as 2 pawns or pieces. ( In most positions this gives the N a time/space/material(exception to minor exchange rule) advantage over the B)
g. The B is permanently on one color square. The N alternates square color with every move. ( Advantage to the N because it can correct color square complex weakness. The B CANNOT. It is meekly dependent on its fellow B, pawns and other pieces to correct color square complex weakness.
h. The B is very effective at hemming in enemy pawns. The N IS NOT. ( Advantage to the B, it can create dynamic aspect space advantage.
i. The B is very effective at long distance attacks (fianchetto B). The N CANNOT attack from long distances. (advantage to B).
j. The B can attack from short distances but is more effective mostly from long distances. The N is very effective at attacking from short distances inside enemy territory. (advantage to N)
#5 should be changed to "Don't Move A Piece Twice Unnecessarily".
After 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6, I wouldn't recommend leaving the Bishop there!