Hm, the GM with whom we train sometimes also uses an engine to evaluate variations, but it is clear that it is just a helper, "an assistant", since the main evaluation comes from himself.
I think using an engine during analysis is not bad as such, but exclusively relying on the engine is a mistake, since we need our own evaluation abilities during our practical games.
Btw how can i get rid of the "italics" style?!
O.
Recently I've seen some good commentary from master (and near master level) people on the forum, so I thought I'd throw this question out there.
I'm unsure about the role of a chess engine in getting better. Some say don't use it at all. But I always wondered if those are the same type of people who say "I realized tactics / master games / fill in the blank weren't important after I'd spent 2 years studying the #$%^ out of them"
And I'm thinking, sorry, I can't take your word for it. Even if you didn't improve much during that time, the work you did definitely contributed to your ability today.
Feel free to tell me whatever you think, I'll listen. I guess I'm saying I'm more interested in what you actually did, not what you imagine to be best.
As for me, when I use an engine, it takes a lot of work, but I can usually squeeze a good idea out of it. I set it to show its top 3, and after analyzing myself I'll only pick one of those 3 that I like (not the on that's evaluated as highest)... this is why it can take so much time. If the only good move is the #1 choice, I have to take time to dislike all the other tries. I feel like this process gives me insight into a position I can't get on my own.
By the way when there is a choice, I value less-than-best moves higher than the #1 computer choice when the lesser moves follow a clear idea and the computer #1 I consider impractical. This of course helps OTB when I play a move that's "just equal" but I understand the ideas and my opponent isn't as sure.