How do I analyze games

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Avatar of IM_GGnoRE

Here is a useful guide for analyzing your own games by FM Pujol. It's a lot of work but analyzing your own games is one of the most important pillars to chess improvment:

https://www.chess.com/blog/CharlyAZ/a-hardcore-guide-to-analyze-your-chess-games

Avatar of drmrboss
llama44 wrote:

I bet that was pretty cool in the 80's, to have it spit out some cookie cutter phrases like "knights are good on outposts" or "you weakened your king" but since no one ever mentions chessmaster6000 as a good source of explaining moves I doubt it's very effective.

That guy ( @ long_quach) lag behind > 20 years current technology.

 

In 20 years ago, Alpha Beta pruning were not introduced in engines. So, the engines were pretty weak. They need massive hardwares like deep blue to compete human.

As you can see, current engines will be searching only branch 5, effectively saving x100 resources ( in other words, they become x100  or more powerful)

https://www.chess.com/forum/view/general/why-should-you-get-a-chess-com-membership?page=2

 

Avatar of blueemu
Howhorseymove wrote:
You should to analyze on your own without the use of computer software. Using software each and every time to analyze for you creates a lazy habit of relying on a computer to think for you.

Right. Even if computers could do it better (and they can't) the most important lesson learned by analyzing your own games is NOT which move was best in some specific position, but learning the proper methods of thought for HOW to analyze a position while playing a chess game.

Computers can never teach you that.

Avatar of llib2
Malik243 wrote:

Hey y'all I have been doing the following to try and analyze my own games I got a notebook and went in and go first to the analysis page I then write down moves all the way up to the first inaccuracy or good move or excellent move to look for the best move I would then write down multiple moves before hand that I think would qualify or guess they are good moves or otherwise then I would continue until its done is this an actual good way to improve my games. (I am analyzing my own games so is this a good method here a photo of how its done)

I think the way you are doing it is great.  You are using your mind to look for alternative better ways.  It's like finding an address when you don't know the streets, you do your best.  You go back and evaluate your path looking for better ways.  You see side streets, you see pawns that maybe you didn't pay much attention.  This all becomes more of your knowledge.  Then you use the computer to analyze it all.  The computer shows you more perfected ways of doing it, but you have the advantage of already studying it.  Now you have already studied your decisions, so your understanding helps you with the why.

It's really time consuming and will take lots of dedication, but in the end I see you moving up faster with a much more sound foundation.

Avatar of SeniorPatzer
brasileirosim wrote:
Malik243 wrote:

Hey y'all I have been doing the following to try and analyze my own games I got a notebook and went in and go first to the analysis page I then write down moves all the way up to the first inaccuracy or good move or excellent move to look for the best move I would then write down multiple moves before hand that I think would qualify or guess they are good moves or otherwise then I would continue until its done is this an actual good way to improve my games. (I am analyzing my own games so is this a good method here a photo of how its done)

I just watched a video where a guy explained that he spends 4 hours or longer analysing his tournament games and only after this he use an engine. This is how players get strong.

 

Can you show a link to that video?

Avatar of brasileirosim

https://www.chess.com/forum/view/general/how-do-i-analyze-games?newCommentCount=1&page=2#comment-48565415

Avatar of long_quach
drmrboss wrote:
llama44 wrote:
 

In 20 years ago, Alpha Beta pruning were not introduced in engines. So, the engines were pretty weak.

Alpha Beta pruning is a simple concept that a child could understand, let alone computer programmers. It's searching promising lines. They had it back then. The hardware is not fast enough.

Avatar of long_quach
long_quach wrote:
drmrboss wrote:
llama44 wrote:
 

In 20 years ago, Alpha Beta pruning were not introduced in engines. So, the engines were pretty weak.

Alpha Beta pruning is a simple concept that a child could understand, let alone computer programmers. It's searching promising lines. They had it back then. The hardware is not fast enough.

I have the old Chessmaster 6000 on a WinBook FX laptop. These are the CPU speeds.

WinBook FX, 133MHz
a current laptop, Lenovo ThinkPad 2,133MHz 

Avatar of long_quach

Binary numbers were invented in the book I-Ching, like 1,000 years B.C.

long before computers were invented.

Avatar of chesser351

 

Avatar of chesser351
chesser351 wrote:
 
 

 

sorry for qh2

Avatar of long_quach
drmrboss wrote:
llama44 wrote:

That guy ( @ long_quach) lag behind > 20 years current technology.

 

In 20 years ago, Alpha Beta pruning were not introduced in engines.

Alpha Beta pruning, as I imagine, was invented on pencil and paper, long before an electronic calculator was invented, let alone a computer.

https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning#History

The world's first scientific calculator was in 1972.

https://en.wikipedia.org/wiki/Calculator#History

Avatar of long_quach

Chess was invented way back when in India when they were fighting with elephants.

Avatar of drmrboss
long_quach wrote:
drmrboss wrote:
llama44 wrote:

That guy ( @ long_quach) lag behind > 20 years current technology.

 

In 20 years ago, Alpha Beta pruning were not introduced in engines.

Alpha Beta pruning, as I imagine, was invented on pencil and paper, long before an electronic calculator was invented, let alone a computer.

https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning#History

The world's first scientific calculator was in 1972.

https://en.wikipedia.org/wiki/Calculator#History

Stop googling what I said about Alpha Beta, I bet you will never heard about it until a few hours ago before my post.

 

It take several years for chess programmers to

" apply in engines ".

 

 

Avatar of long_quach
drmrboss wrote:
long_quach wrote:
drmrboss wrote:
llama44 wrote:

That guy ( @ long_quach) lag behind > 20 years current technology.

 

In 20 years ago, Alpha Beta pruning were not introduced in engines.

Alpha Beta pruning, as I imagine, was invented on pencil and paper, long before an electronic calculator was invented, let alone a computer.

https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning#History

The world's first scientific calculator was in 1972.

https://en.wikipedia.org/wiki/Calculator#History

Stop googling what I said about Alpha Beta, I bet you will never heard about it until a few hours ago before my post.

 

It take several years for chess programmers to

" apply in engines ".

 

I'm born in 1970. I think I've heard things before you did.

As I said, I imagined it was invented on pencil and paper. Alpha beta pruning is specifically invented for chess.

 

Avatar of drmrboss

I am not 100% sure when was the first engine that has Alpha Beta pruning, but I think it was in " crafty by Robert Hyatt(aka bob). I think "Johan de Koning had not introduce AB pruning in chessmaster 6000 ".

Avatar of long_quach

The ticking of a mechanical clock is like a heartbeat. The first mechanical heartbeat.

The first digital watch was invented in 1972.

https://www.pcmag.com/news/the-digital-watch-a-brief-history

I've seen a first digital wrist watch with my eyes. It was red light emitting diodes (LED), not today's liquid crystal display (LCD). You push a button, it turns on the time, you let the button go, it disappears to save battery.

Alpha beta pruning was invented before the first digital heartbeat. If Skynet in the future writes its history, its history would begin with the first digital heartbeat, the first digital wrist watch.

I'm sure it was put in chess programs. It was invented for that purpose.

Avatar of long_quach

http://billwall.phpwebhosting.com/articles/computer_chess_timeline.htm

In 1955, John McCarthy (1927-2011) invented the alpha-beta search function that was eventually used in chess programs. In 1955, he coined the word Artificial Intelligence and is considered the father of artificial intelligence. It was McCarthy's students that developed the first computer program to convincingly play chess. It ran initially on an IBM 704 computer (later on an IBM 709 and 7090) and incorporated McCarthy's version of an alpha-beta pruning scheme to reduce the number of positions that had to be considered. The IBM 704 was one of the last vacuum tube computers.

https://en.wikipedia.org/wiki/IBM_704

Avatar of long_quach
drmrboss wrote:

I am not 100% sure when was the first engine that has Alpha Beta pruning, but I think it was in " crafty by Robert Hyatt(aka bob). I think "Johan de Koning had not introduce AB pruning in chessmaster 6000 ".

Forensics Linguistics.

The word "engine" is a recent word, giving away your youth and lack of historical understanding.

Older people use the word "program".

Young people think everything was invented yesterday.

Avatar of blueemu
long_quach wrote:
drmrboss wrote:

I am not 100% sure when was the first engine that has Alpha Beta pruning, but I think it was in " crafty by Robert Hyatt(aka bob). I think "Johan de Koning had not introduce AB pruning in chessmaster 6000 ".

Forensics Linguistics.

The word "engine" is a recent word, giving away your youth and lack of historical understanding.

Older people us the word "program".

Young people think everything was invented yesterday.

I'm 63 and I call them engines.