How in the world do you even get a rating of even 500 in blitz?!?!?!

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The_turtlepro

I can't get good at blitz. I am rated super low. HOW DO YOU GET GOOD AT IT?!?!?!

baddogno

That's easy.  Stop playing blitz until you get your rapid rating over 1000.  OK, I picked 1000 as an arbitrary number, but my point is that if you can't play chess well with the moderate time pressure of rapid, then you certainly aren't going to do well at blitz.

The_turtlepro

umm what if im bad at rapid too

baddogno
danielturtlepro wrote:

umm what if im bad at rapid too

At least with rapid, you will get a chance to think about your moves a bit.  Sure your thinking may turn out to be suspect, but you can learn from that and maybe not repeat the error.  "Pushing wood" and hoping will teach you nothing.  Heck, you might even want to try a few Daily games where you can use an opening database to get into the middlegame safely and then have days to come up with a plan.  Good luck!

Tdrev
danielturtlepro wrote:

I can't get good at blitz. I am rated super low. HOW DO YOU GET GOOD AT IT?!?!?!

go to a irl chessclub. Its the best thing you can do for your chess

JackRoach

Yeah. Bullet isn't good for you.

Totally messes with your chess if you play only bullet.

Tdrev

yes i took a quick look at your games and if you start doing alot of tactics it will make a big difference in rating happy.png 

ACheetah
danielturtlepro wrote:

I can't get good at blitz. I am rated super low. HOW DO YOU GET GOOD AT IT?!?!?!

blitz sucks, do rapid. PS don't look at my ratings.

Elbow_Jobertski
baddogno wrote:
danielturtlepro wrote:

umm what if im bad at rapid too

At least with rapid, you will get a chance to think about your moves a bit.  Sure your thinking may turn out to be suspect, but you can learn from that and maybe not repeat the error.  "Pushing wood" and hoping will teach you nothing.  Heck, you might even want to try a few Daily games where you can use an opening database to get into the middlegame safely and then have days to come up with a plan.  Good luck!

My thought is that when trying to break 500 it probably isn't as much about learning to have a plan as much as learning to not make one move blunders. Looking at every relevant piece on the board to see what is under attack and whether the next move gives away a piece and so on. 

I suspect a lot of people who stall out at that low of a rating haven't mastered it, and as you suggest using a longer time control is necessary to practice doing this. All the plan really needs to be is to blunder less, take all the opponents pieces when offered, and then checkmate (it also would be a good idea for him to learn basic checkmates, like ladders, king queen against a king, etc.)

 

afaizali

Had the same problem with bullet. My game plan - improving my game via daily games to understand pattern and openings. Plan to move to rapid and bullet once ready.

llama47
danielturtlepro wrote:

I can't get good at blitz. I am rated super low. HOW DO YOU GET GOOD AT IT?!?!?!

Here's a link to the opening principles I'll be referring to (they weren't made up by Danny, these are ~100 years old).

https://www.chess.com/article/view/the-principles-of-the-opening

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3.Bb3
The opening principles say don't move the same piece twice in the opening, it wastes time. It's better to bring your knights and bishops off the back rank as quickly as possible.

4.Qf3
Opening principles say don't move the queen out early (I know you were going for scholar's mate, but since your opponent already moved a pawn to e6 this will never work).

5.Qc3
Don't move the same piece twice.

7.Qe3
And this is why you don't bring the queen out early. When she's attacked you're forced to move her again. In the opening you don't want to spend time moving the same piece over and over.

8. 0-0
Good. It's important to castle.

9.Ba4
This is the 3rd time you've moved the bishop. In 9 moves 6 of your moves have been spent on the bishop and queen.

10.Nh4
Don't move the same piece twice in the opening. This move also gives the knight away for nothing.

11.g3
Moving the pawns in front of your castled king weakens its position. Keep those pawns on their original squares unless you have a good reason to move them.

12.h4
Weakens your king more, and also pawns moves don't count as development. Your queenside is completely undeveloped.

13.Qa3
When you're still undeveloped it's usually a waste to move a piece that is already developed... in other words you've moved the queen yet again.

14.Nc3
Good, you developed a piece.

15.Nxe4
It's better to let your opponent initiate captures and just focus on development (also this gives away your queen).

 

llama47

Here's an exercise to do by yourself. Set up a board, and move pieces only for your side. In 10 moves your goals are:

1) Put a pawn in the center
2) Move all the bishops and knights off the back rank
3) Move the queen (not far away from her home square) and castle

You can come up with whatever you want. Here are some examples.

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The position above took white 10 moves. Since there was extra time, white even brought the rooks to the center files. In general developing to control the center is good.

But in games usually your opponent will be trying to control the center too, so you won't be able to get this setup. Let's try other ways.

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The position above took 10 moves, and every piece is aimed at the center. Even though the b2 bishop isn't directly attacking the center, it will be as soon as the knight moves, so it's pointed in the right direction.

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The position above took 10 moves and this features a different way to develop a bishop called a finachetto (white's light square bishop on g2 influences the center from a safe place).

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These are just some examples. Try this yourself, and come up with whatever you want. Remember in 10 moves (or less) satisfy the 3 conditions I gave at the beginning.

Then during a game, the only extra step is looking for your opponent's threat. If there's no threat, just pretend you're doing this exercise... and if there is a threat, look for ALL the ways you can defend it, and choose the way that helps you complete those 3 goals.

Because of threats, in a game it usually takes a little longer to complete the 3 goals, but in most games you can do it in 15 moves or fewer.

baddogno

@llama47:

Great posts!  Should be helpful not only to the OP, but any beginner who takes the time to read them.  We need more thoughtful posts like yours.