I don't believe I've seen a very comprehensive list in any book of things to check, but if I had time to get more serious I would make such a list and follow it diligently, on most moves. At the very least it would include the following attributes:
Who has the initiative, if anyone?
Are the pieces matched or mismatched? (E.g., B+N vs. R+P is mismatched, N+B vs N+B is matched.)
Is anyone in or close to Zugzwang?
Do there exist mating positions in certain lines of analysis?
Did the last move violate any general principle? (E.g., knight on the rim, early queen sortie, etc.) If so, figure out how to exploit it.
Do there exist any poisoned pawns (especially b-pawns), and/or is one player attacking one, or might be attempted to attack one? (If so, leave it unprotected as bait.)
Is the position dynamic/tactical, versus static/positional?
MINOR PIECES
Does either side have a bishop pair, and if so, who, and do both sides have a bishop pair?
PAWN STRUCTURE
Who has pawn majorities, if anyone, and on which side of the board?
Where are the passed pawns, if anywhere?
Where are weak (isolated, doubled, backward) pawns, if anywhere, and can those be exploited?
Is the position locked, which implies knights are more valuable?
Can a passed pawn be advanced? (This is often the winning move.)
SPACE
Who has more space?
Can a piece (especially a queen) be placed in a centralized, dominating position?
MATERIAL
Who is ahead in material?
SQUARES
Where are the weak squares and the strong squares?
Are there any squares that can be used as an outpost, and if so, where, and who has them?
LINES
Where are the open files, if any?
Does one side control a file, and if so, who, and which file?
DEVELOPMENT
How many pieces ahead/behind are the players in development, compared to each other?
FOR OPENINGS
Did the last move deviate from standard book moves? (If so, there's a good chance it's a mistake for some reason.)
Can the position transpose into a more favorable/unfavorable opening, or one we know better than our opponent?
FOR ENDGAMES
Are the bishops of opposite colors?
Will a pawn queen on the same color as its bishop's domain?
Does one side have the opposition, or can one side get the opposition, and if so, who and how?
Will there be sufficient mating material if one side sacrifices a piece for the last remaining pawn?
Is the position a known endgame position, or can it be turned into one?
TACTICS
What are the immediate threats? (Always consider this before considering how to attack!)
Consider all checks: Is there a tactical shot with a check?
Consider all pawn sacrifices: Is there a winning move via a pawn sacrifice?
Are any pieces overworked?
How many weak moves, and how many mistakes have been made? (Two weak moves = 1 mistake, and 2 mistakes = a loss.)
KING SAFETY
Are any kings exposed?
Are any protecting pawn structures compromised?
PIECE PLACEMENT
Are any pieces in common mating positions (e.g., P at f6, Q able to get to g7) or can they be maneuvered easily into such positions?
Are any pieces aligned badly, such that a skewer or pin or fork might be possible?
Are any pieces trapped (especially a queen or rook)?
Is one side's pieces all on the same side of the board? (If so, try switching the attack to the other side of the board.)
Who has coordinated/uncoordinated pieces, if anyone, and can they be made more coordinated/uncoordinated? (Especially applies to rooks and bishops.)
----------
(p. 1)
IMBALANCES
The heart of my system of training is based on an understanding of
the dynamic and static differences (known as imbalances) that exist
in every position. By recognizing the different imbalances in a given
situation, a player of virtually any strength can understand what his
responsibilities are towards that position with relative ease.
Note that I used the word "responsibilities." A player can't do
anything he wishes to do. For example, if you love to attack, you
can't go after the enemy King in any and all situations. Instead,
you have to learn to read the board and obey its dictates. If the
board wants you to attack the King, then attack it. If the board
wants you to play in a quiet positional vein, then you must follow
that advice to the letter.
(p. 2)
List of Imbalances
o Minor Pieces--the interplay between Bishops and
Knights (trying to make one superior to the other).
o Pawn Structure--a broad subject that encompasses
doubled pawns, isolated pawns, backward pawns,
passed pawns, etc.
o Space--the annexation of territory on a chess board.
o Material--owning pieces of greater value than the
opponent's.
o Files and squares--files, ranks, and diagonals act as
pathways for your pieces, while squares act as homes.
Whole plans can center around the domination of a file,
or the creation of a weak square in the enemy camp.
o Development--a lead in development gives you
more force in a specific area of the board. This is a
temporary imbalance because the opponent will even-
tually catch up.
(p. 3)
o Initiative--dictating the tempo of a game. This is
also a temporary imbalance.
Silman, Jeremy. 1999. The Amateur's Mind: Turning Chess Misconceptions into Chess Mastery, 2nd Edition/Expanded. Los Angeles, CA: Siles Press.
Hi guys,
Since I've finished reading the classic "Grandmaster Achievement" by Polugaevsky (the original title was "Grandmaster Preparation") one of my favourite pastimes has been analysing opening and early middlegame positions in search for new plans, I greatly enjoy the search for the subtleties of a position and this has greatly helped me to improve as a chessplayer (I am now closing in on a 2000 FIDE rating).
I would therefore like to ask you this question: how do you go about analysing a position? my method until now has been the following.
A book that has greatly helped me in analysing a position better is the recent "Chess Structures: a GM guide" by Mauricio Flores Rios.
Thanks for your suggestions and for your advice.
Kind Regards,
Carlo aka FischerChips
P.S. Yes, my handle is a wordplay on the famous Londoner plate Fisch 'n' Chips, as 'n' sounds a bit like "er"; and yes, I've just done the lewdest thing in the world, which is to explain a joke
I apologise.