How to crush PETROFF defence?


3...Nxe4 4 Qe2 - black can blunder here if he moves knight- 4...N(wherever) 5 Nc6+ (wins black queen)
most times after 3 Nxe4 d6 4 Nf3 Nxe4 5 Nc3 Nf6 6 d4 (then ideas of Bd3, h3, 0-0-- standard white development)
the only way "to crush it" is if black blunders early on with "copycat" play - 3 Nxe5 Nxe4 4 Qe2 **** black can mess up by moving his knight or can mess up with copycatting- 4...Qe7 but there is some maneuvering here

The Petroff leads to symmetrical pawn structures, in general, which makes it harder to create and take advantage of mistakes. The most interesting games, in my experience, come where you vary the pawn structure or just avoid it altogethe
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@AviaSharma You can't "crush" any opening just like that! Petroff and KID are highly respected openings.

You already answered your own question to some extent. If you play 3. Nc3 then you are already out of Petrov's Defense and into the Petrov Three Knights Game. Most commonly Black responds with 3. Nc6, then you are into yet another opening, the Four Knights Game.
1. e4 e5 2. Nf3 Nf6 {Petrov's Defense.} 3. Nc3 {Petrov Three Knights Game.} Nc6 {Four Knights Game.}
The Four Knights Game is also drawish, like Petrov's Defense, but probably you don't need to memorize as much as in Petrov's Defense. From there, the most ambitious move for White is 4. Bb5, which is the Spanish Variation of the Four Knights Game, ambitious because it is roughly a transposition of the ambitious Ruy Lopez, but a quieter continuation that is also strong is 4. Bc4, the Giuoco Piano, and note that "piano" is Italian for "quiet" or "soft," so again the opening will tend to be drawish. As others noted above, these are all sound, very old openings, so you're not going to "crush" them by playing some secret, magical move.
P.S.--I made a slight correction above: Petrov Three Knights Game is slightly different than the usual Three Knights Game.