The easiest way is to lose enough games so that you are paired against really weak opponents. Then you'll win a bunch of games. Problem solved!
How to get out of a slump?
@DjVortex -
From your profile you play exclusively fast time controls....you are unlikely to improve significantly doing this.
Is 15+10 really considered "fast time controls"? Sure, it's not typical time controls of a tournament, but still... If both player take their time, the game may end up taking well over a half hour.
I would consider that to be just about the fastest time control that would allow one to think somewhat carefully about what they are, or should be doing. The bottom line is that the longer the time control the more time one has to analyze and think about what they should be doing (obviously). And that the faster time controls of blitz and bullet are not conducive to significantly improving one's skills (hopefully, also obvious).
Of course, if one doesn't also study the game - principles, fundamentals of opening, middlegame, endgame, tactics, positional concepts, planning, strategy, etc. - then one is unlikely to improve much in any event.
The easiest way is to lose enough games so that you are paired against really weak opponents. Then you'll win a bunch of games. Problem solved!
lol, what's point of that? I mean, that would make you feel more stupid.
@DJVortex -
Unrelated to the time control issue......thought you might find something helpful here....i.e., some good food for thought....and some tips that might help to improve your results...
http://www.mark-weeks.com/aboutcom/aa06b18.htm
http://www.mark-weeks.com/aboutcom/caa-mprv.htm
I just tried a 30-minutes-per-player game, and it was one of the most stressful games I have ever played.
Maybe I'm just not good at time management, never learned that skill, and I'm too accustomed to the 10-second increment in the 15+10 format. I took my sweet time, and in the end I was badly running out of time, even though I was clearly winning. In the end I succeeded in checkmating, with just 5 seconds left on the clock. It really didn't help that I once again stumbled across this highly, highly annoying bug where pieces won't move no matter how many times I try to click or drag the piece. A stalemate was really close at least once, but luckily I saw it in the few seconds I had to spare, and avoided it.
Not even 5+0 games have been this stressful.
At the baseball, it is the same. Are hitting slumps normal? That must be the first question hovering in your mind when you struggle with no hit in several games in a row.
The answer is yes, it is. It happens to everyone, even professional players whose records can put you in awe. So, let’s take a deep breath and not panic too much.
@DjVortex -
From your profile you play exclusively fast time controls....you are unlikely to improve significantly doing this.
Is 15+10 really considered "fast time controls"? Sure, it's not typical time controls of a tournament, but still... If both player take their time, the game may end up taking well over a half hour.