I need help
I won this game, but it didn't feel like a good win, I felt the only reason I won is because my opponent was an idiot, not because I was good. I screwed myself so many times and if he had of been an okay player he would have punished me.
But the issue is, I can't see where my weak points are, and I was hoping that someone could point the out to me so I could improve. Thanks.

This is a list by godspawn of things to do before moving. He also had a checklist for each stage of the game, but I couldn't find it
Pre Move Checklist
1. Make sure all your pieces are safe.
2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
5. After each move by your opponent, ask yourself: "What is my opponent trying to do?"
Opening:
Follow the Opening principles:
- Control the center squares – d4-e4-d5-e5
- Develop your minor pieces toward the center – piece activity is the key
Ø Complete your development before moving a piece twice or starting an attack.
Ø Move pieces not pawns.
- Castle
- Connect your rooks
Ø By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
- Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)
- Look for weak pawns, and or weak squares.
Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
Ø Knights are excellent pieces on weak squares.
Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
- Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
- Learn Opposition, and Key Squares
- Learn basic King and Pawn endings
Pre Move Checklist
- Make sure all your pieces are safe.
- Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
- If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
- If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
- After each move by your opponent, ask yourself: "What is my opponent trying to do?"
This it?

Opening:
Follow the Opening principles:
- Control the center squares – d4-e4-d5-e5
- Develop your minor pieces toward the center – piece activity is the key
Ø Complete your development before moving a piece twice or starting an attack.
Ø Move pieces not pawns.
- Castle
- Connect your rooks
Ø By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
- Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)
- Look for weak pawns, and or weak squares.
Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
Ø Knights are excellent pieces on weak squares.
Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
- Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
- Learn Opposition, and Key Squares
- Learn basic King and Pawn endings
Pre Move Checklist
- Make sure all your pieces are safe.
- Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
- If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
- If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
- After each move by your opponent, ask yourself: "What is my opponent trying to do?"
This it?
Yup, That's the one

Hey, Matt. Welcome to chess.com forums. I don't usually go over others games because I still have a lot of areas I need to improve on myself. When I read your post though I really liked the way you asked, so what I can do is suggest a place to post your game. A couple weeks ago a member posted a thread inviting players under 1600 to post their games for analysis. I think it was Gs90. I'll check and then post the link

Here's the link.
https://www.chess.com/forum/view/game-analysis/your-games-analyzed-by-me-under-1600-rating-only
Also Cherub_Enjel has an analysis thread as well. Good luck
I put a copy of the game in the under-1600 thread, so Ma7t2000 may want to look there to see what happens.

On move 17 you played Qd4 which was a blunder you should have just taken the pawn with your bishop which would have been a forcing move because you would be threatening to take his rook for your bishop next move. So on move 17, you missed a tactical possibility and instead wasted a tempi in development by placing your queen where it could be attacked by a pawn. There was actually no reason to double the bishop and the queen because of his light squared bishop, should have just taken the pawn and open up that tactical shot that he would have had to respond to. On move 19 0-0-0 you blundered because now he can take your queen for a rook by taking dxc4. On move 23 you left your knight hanging. If he hadn't blundered away a knight and a queen you could have ran into trouble... 32. Qe5+ was a mistake he could have interposed with his rook prolonging the game. Instead, you should have played Qb6+ king moves then Qc6#.
btw on move 11 h3 was a bad idea because after g4 black could have opted to take en passant and you would have lost a pawn for nothing.
Aside from your blunders, you played fairly well. You developed well despite his weird opening and developed towards the center like you are supposed to.
The reason you won is because your opponent blundered more. You should post games that you lost. Games that you won are not as instructive as games you don't know why you lost.
You said you "can't figure out what I do wrong." I pointed out what you did wrong in this game, but I do not believe this answers your question. We need more games.
Hello, my name is Matt I am from Australia. I really do enjoy chess but I am no good at it, I was hoping you guys could lend me a hand by pointing out my mistakes (because I can not see them,) also I would enjoy some tips, please do leave a comment and I really want some constructive crtisism.