I'm glad FiveofSwords reminded me of that triangle notation meaning "with the idea of." I wonder if that idea can be extended into a new language, as he mentioned, like to include more general terminology for positional attributes instead of just moves, like "with the idea of QS attack," where there exists a formal, finite set of named concepts like: QS, KS, attack, defense, promotion, endgame, middlegame, weakness, hole, etc.
The Informant symbols are common and cover some of these:
http://www.chessinformant.rs/system-of-signs/
Though I somewhat agree with FiveofSwords observations, I think it would be possible to make much more beginner/intermediate friendly books. One way would simply be to have club players review the manuscript, and include their questions in the book.
But of course, it would cost so much time and money, that there's no way such an investment could be justified.
Thanks for the ideas. I have tentatively decided to start adding some chess articles to my blog, especially ongoing articles where I keep adding knowledge to them as I get such knowledge. One such article for which I currently have high enthusiasm is a list of the types of chunks or patterns I keep coming across that don't have names but are useful. Some are positional, some are tactical. I'm not sure how to involve this site, though: should I duplicate my articles here, or just post a link to them, or create a thread here for just that topic (to which people can add) and post the link in passing to where I'm collecting that info more formally? Any preferences?
I'm also not sure how to make playable PGN in arbitrary HTML, which would be great. If anybody knows what program allows PGN to play the moves visually, please let me know, otherwise I'll have to look it up myself.
I'm glad FiveofSwords reminded me of that triangle notation meaning "with the idea of." I wonder if that idea can be extended into a new language, as he mentioned, like to include more general terminology for positional attributes instead of just moves, like "with the idea of QS attack," where there exists a formal, finite set of named concepts like: QS, KS, attack, defense, promotion, endgame, middlegame, weakness, hole, etc.