If you could add or remove 1 rule to chess, what would that rule be?

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Avatar of BlunderMeister
MartinTurner wrote:
redbirdpat wrote:
ivandh wrote:

I think it is tricky enough to promote pawns without also thinking about what it will become. Though I think it would be interesting in certain endgames if your first promoted pawn was a knight or bishop, then the second one is a rook, the third a queen...


My suggestion was more in keeping in the spirit of a war game.  Your opponent captures your "men" and then you can free them.  Turning a pawn into just any random piece is, well, just random.  Anyway, it was just a thought.  I actually like the fact that it involves more thought when promoting your pawns.


 in the spirit of war games promoting the pawn to a Queen is like a soldier starting off as a raw recruit but after a while he's in the SAS


I would say promoting a pawn directly to a queen is like getting promoted from a private directly to a general, which of course never happens.

Avatar of ivandh

I would say, again, that chess is not a war game.

Avatar of heinzie

Chess as a "war" game is just a marketing ploy indeed, solely intended to sell chess sets from the local gaming shop. In fact chess is all about having another smoke and peace, y'all!

Avatar of BlunderMeister
ivandh wrote:

I would say, again, that chess is not a war game.


Really?  I never saw it as anything else.  The pawns are the foot soldiers.  The knights are of course horsemen.  The bishops used to be archers I believe.  I think rooks were originally chariots.  The whole game is based on capturing/killing your enemy and capturing/killing the king, which is very analogous to war.

Avatar of heinzie

It's all about taking your opponent's pieces back to your house. Love and peace

Avatar of ivandh
redbirdpat wrote:
ivandh wrote:

I would say, again, that chess is not a war game.


Really?  I never saw it as anything else.  The pawns are the foot soldiers.  The knights are of course horsemen.  The bishops used to be archers I believe.  I think rooks were originally chariots.  The whole game is based on capturing/killing your enemy and capturing/killing the king, which is very analogous to war.


War games are a specific category and they do not involve bishops that walk funny. Nor would I say that any game is very analogous to war itself.

Avatar of heinzie
ivandh wrote:

Nor would I say that any game is very analogous to war itself.


That's because you have to use your imagination. Pow pow pow. Laser!!

Avatar of BlunderMeister
tonydal wrote:

Paintball?


No.  That's about designing an artistic work of art on your friend's clothing, representing peace.

Avatar of heinzie

Piece

Avatar of ivandh

NIAGARA FALLS!

It makes me want to shoot people... with paintballs.

Avatar of Timotheous

Winner always gets a waffle?

Avatar of BlunderMeister
tonydal wrote:

Again with that word!  It's starting to remind me of the "Niagara Falls" skit...


http://www.youtube.com/watch?v=_yJBhzMWJCc

Avatar of cmarler
heinzie wrote:

Lasers.


You are a genious.

Avatar of cmarler

The competitors must sing Elton John songs while playing.

Avatar of Timotheous
cmarler wrote:

The competitors must sing Elton John songs while playing.


Imagine there are no rules.

No board or pieces too.

Imagine all the chessplayers

Playing just for fun. 

Avatar of Atos

Rooks should not be allowed to flirt with the opponent Queen during the game.

Avatar of ivandh
tonydal wrote:
redbirdpat wrote:
tonydal wrote:

Again with that word! It's starting to remind me of the "Niagara Falls" skit...


http://www.youtube.com/watch?v=_yJBhzMWJCc


Isn't that the one where Curly flubs the line at the end? lol  The best-known comedy sketch in history (except maybe for "Who's on First"), and he manages to blow it...


http://www.youtube.com/watch?v=AKtwlHV1-O8&NR=1

Avatar of MrMusicalLion

Hmmm. 

several different ideas. so much to choose from.

I would change the knights into 'Dopplegangers' 

The doppleganger would be exactly the same as the Knight - to begin with.

The only difference being, during the game, if you lose a piece, you may choose to replace your doppleganger with the lost piece.

So for example, you lose your queen - you can immediately take your doppleganger off of the board and put your queen there. The only rule is that this must be decided instantly [like the en passant rule.] You change the piece over that same turn, or no turn at all. 

I can imagine some crazy tactics for this already. i.e you might be able to put your queen 'en prise' but as a trap - because your doppleganger would be in a position such that if it were to turn into a queen, it would be instant checkmate or a very lethal threat :]

(Or, a variation of the rule would be that if you take an opponents piece, your doppleganger can become that piece immediately. all the more incentive to take your opponents queens/rooks asap!)

Avatar of heinzie

Oh wait. I may indeed have an idea. I have yet to try it though. In the Netherlands there are a lot of chessboards (8x8) which when you flip it turn out to be draughts/checkers/whatever boards as well (10x10). Now simply arrange the chess pieces on that side of the board. You have all the same rules except you are playing with a 34 square perimeter. The pawns start out on the 3rd rank and promote on the 10th. En passant and two-square first hop for pawns still apply. Castling is just the same as well. It's the same game except playing for mating tricks is a lot more difficult since the King has an additional three flight squares in his backyard. Anybody wants to play? :p

Avatar of heinzie

This is more of an idea for a variant than a rule change proposal though