I'm a noob
If you want better tip - you may at least direct what do you want to learn.
I can certainly offer advice, but not all "noobs" are at the same level. Some are literally learning the rules and how the pieces move, while others have been playing chess for years, but just happen to be lower rated.
Describe your chess journey a bit.
As a generalization, most players under 1000-rating (or so), tend to not follow opening principles as well as they should (or misapply it), so here is a decent place to check. Plus, it's got a ton of chess resources in hyperlinks below:
https://www.chess.com/blog/KeSetoKaiba/opening-principles-again
The Framework
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Learn core principles.
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Apply them in slow games.
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Analyze your decisions afterward.
This is the framework I use with students I coach.
Here are the core principles:
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The Principle of Activity & Material: These are the two pillars of chess. You must constantly strive to increase the activity of your pieces while capturing material whenever it is freely given.
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The Principle of the Least Active Piece: When you aren't sure what to play, identify your "worst" piece and improve its position. This is the secret to consistent positional play.
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The Principle of Attack: Attacking moves are superior because they force the opponent to react. Prioritize calculating Forcing Moves (Checks, Captures, and Threats) before anything else.
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Maximum Activity: Place your pieces as forward as possible to restrict your opponent.
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Keeping the Tension: Do not release the tension (exchange pieces/pawns) unless it gives you a concrete advantage. Releasing tension often helps the opponent free their game.
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The Principle of the Center: Centralization is the most efficient way to dominate the board.
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Neutralization: If an opponent has an active piece on your territory, your immediate priority is to attack it, force it back, or exchange it.
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The 3 Opening Tasks: 1) Develop pieces, 2) Castle, 3) Connect rooks.
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Endgame Strategy: In the endgame, the logic changes: Activate your King, advance passed pawns, and attack opponent's weak pawns.