Firstly, its not just about chess. Long and slow formats are just not popular in any game or activity in this day and age. In every activity, people in general prefer a reasonably shorter format with action packed entertainment even as so-called purists glorify really long boring formats. Because people don't have lots of time to waste. And because the long formats tend to be boring(and end in draw like test cricket or classical chess).
.... Chess online shows that there is tremendous interest in chess of blitz and rapid. And it shows that there is no interest in long format games except the FIDE tournaments where the classical chess is forced as the titles are given only for that format making it seem that ratings in other formats are secondary. So, FIDE rules and titles are keeping the slow chess alive artificially. Given a choice, neither the players nor the audience wants to play or watch slow chess. Even those people who pay lip service to the slow chess play fast chess(blitz, bullet and rapid) online and put out its videos.
The current market for OTB disagrees with you.
Online is different; no travel, little expense.
Converting online, casual players to OTB isn't as easy as you think it will be.
The first step is to convert this online interest into audience for chess. That itself will generate revenue for chess. Right now, even that much has not been accomplished due to the boring nature of classical chess.
What? According to your posts most of the online stuff is already fast. There is revenue, as the number of chess sites show, but those people aren't looking at OTB, for the most part, and there is only so much money flowing around those eyeballs.
They are playing and watching chess online. These are people who are interested in chess even without any promotion. More audience can be gained for high profile chess tournaments with better promotion. Right now, I think that people don't watch slow chess tournaments because they are not interesting. People don't watch fast chess tournaments because they are not promoted as high profile or not well presented.
The first step is to convert this online interest into audience for chess. That itself will generate revenue for chess. Right now, even that much has not been accomplished due to the boring nature of classical chess.
What? According to your posts most of the online stuff is already fast. There is revenue, as the number of chess sites show, but those people aren't looking at OTB, for the most part, and there is only so much money flowing around those eyeballs.