Don't underestimate the number of games that end with the "loser" of the game (on time) enjoying a position showing him checkmate and the victory, but recorded as a loss on time with the archived result showing a mate in 1 with the loser to move but time expired.
Incredible Blitz vs Online Rating Disparity

Haha. Bullet is just mouse clicking, Brenee! You know that! :)
Bullet isn't quite just mouse clicking. The best bullet players, such as Nakamura would destroy an average chess player in bullet virtually every time. If a player has an excellent bullet rating, he will have strong chess fundamentals. Titled chess players can't input their moves much faster than the average chess player, if at all.
I like bullet a lot because you can finish a game very quickly, it is a good test of your chess intuition and ability to quickly size up a situation, and the time play offers an interesting meta-game.
My statement was somewhat 'tongue in cheek', but, realistically speaking, Bullet has a large chunk of its effectiveness on mouse clicking, premove ( as James said ) and connectivity speeds, and much less on talent. I'm not referring to the best chess players in the world, ie Nakamura.
I've played Bullet in the past, where people just make sub par moves consistently but LIGHTNING QUICK. I end up nearly mating them in 60 seconds but lose on time. To expect to mate solid players ( not great players ) in 60 seconds every time is probably more than you should expect from Tarkanian.
You can beat people purely by time in Blitz, too. HOWEVER, in Blitz, ie 3min or 5min, you CAN play very good moves from both sides and get mates or resigns. How many resigns have you EVER HEARD OF in Bullet? NEXT TO NONE, because people mainly rely on fast mouse clicking and winning on time alone. Not every game, but the bulk of them.
If you have noob internet, you shouldn't play bullet. Premoves have to be reasonable when the opponent has 3 or more seconds left on the clock in the endgame. As for mouseclicking, if you are slow you shouldn't play bullet. Most people can click reasonably fast though. I am reasonably fast and I even drag my pieces instead of clicking. The best bullet chess players in the world show that there is a high degree of skill involved.
When I win bullet games, mating is one way to go about it, but a lot of times you can just achieve a dominant position and then just play very safe premoves or check spams. If I have a big advantage positionally in bullet and have plenty of time left, I get a lot of resignations from opponents. If they don't resign, it's an easy win anyways.
If people rely on winning on time alone (not taking into account slow people with dial-up internet who need to stop playing bullet), they either have a dominant position which makes it easier for them to make quick moves or are very good at defending (with maybe a few Simple Jack spam moves at the very end).

@TitanCG
I argue that ANY time control is not chess because it is a Johnny-come-lately addition to real chess. I don't know when they pulled out the first hourglass or sundial to time the game, but time control wasn't very common until quite recently.
I also don't impune the quality of any game of the chess family. I only offer that they exercise different skills. One could say that standard chess is a test of organized logic, where as bullet tests reflexes, intuition and technique. One tests deep reasoning, the other, thinking on your feet. Both skills are invaluable to anyone who considers themselves "smart."

Haha. Bullet is just mouse clicking, Brenee! You know that! :)
Bullet isn't quite just mouse clicking. The best bullet players, such as Nakamura would destroy an average chess player in bullet virtually every time. If a player has an excellent bullet rating, he will have strong chess fundamentals. Titled chess players can't input their moves much faster than the average chess player, if at all.
I like bullet a lot because you can finish a game very quickly, it is a good test of your chess intuition and ability to quickly size up a situation, and the time play offers an interesting meta-game.
My statement was somewhat 'tongue in cheek', but, realistically speaking, Bullet has a large chunk of its effectiveness on mouse clicking, premove ( as James said ) and connectivity speeds, and much less on talent. I'm not referring to the best chess players in the world, ie Nakamura.
I've played Bullet in the past, where people just make sub par moves consistently but LIGHTNING QUICK. I end up nearly mating them in 60 seconds but lose on time. To expect to mate solid players ( not great players ) in 60 seconds every time is probably more than you should expect from Tarkanian.
You can beat people purely by time in Blitz, too. HOWEVER, in Blitz, ie 3min or 5min, you CAN play very good moves from both sides and get mates or resigns. How many resigns have you EVER HEARD OF in Bullet? NEXT TO NONE, because people mainly rely on fast mouse clicking and winning on time alone. Not every game, but the bulk of them.
If you have noob internet, you shouldn't play bullet. Premoves have to be reasonable when the opponent has 3 or more seconds left on the clock in the endgame. As for mouseclicking, if you are slow you shouldn't play bullet. Most people can click reasonably fast though. I am reasonably fast and I even drag my pieces instead of clicking. The best bullet chess players in the world show that there is a high degree of skill involved.
When I win bullet games, mating is one way to go about it, but a lot of times you can just achieve a dominant position and then just play very safe premoves or check spams. If I have a big advantage positionally in bullet and have plenty of time left, I get a lot of resignations from opponents. If they don't resign, it's an easy win anyways.
If people rely on winning on time alone (not taking into account slow people with dial-up internet who need to stop playing bullet), they either have a dominant position which makes it easier for them to make quick moves or are very good at defending (with maybe a few Simple Jack spam moves at the very end).
Hmmmmm. Ok, maybe I should come out of retirement on Bullet. Heck, there's even 30 second chess called Lightning on ChessCube, I believe. I bet those Lightning players can move some pieces around!

Haha. When the buttons on the chess clock start getting smashed, you know its time to go to a slower time control.

I've seen folks banned less than 24 hours after submitting a report. But, Chess.com does not always find my suspicions warranted.
Snitch.
Sweet.

I've seen folks banned less than 24 hours after submitting a report. But, Chess.com does not always find my suspicions warranted.
Snitch.
Sweet.
Okay. I've downloaded your games for analysis. A quick glance at your rating, however, suggests that if you cheat, you're not very good at it.

Well once, ages ago on gmeknot it happened to me to come across position from bayonette KID which accidentialy coresponded with played game. Idea was so beautiful that I have used it, and it worked as charm... to keep honest with myself I have blundered couple of moves later and waved victory goodbye.
Moral, be carefull what you eat to not contaminate piss.

1. they have nothing to do in life and hence spend 30 minutes on a move.
Actually that tells what correspondence is about, and most blitz players don't seem to understand. It's not necessarily 30 minutes each move of course, but serious effort when the position requires it. I think most fast players are to lazy to put serious effort in slow games, or just aren't able to concentrate well without time pressure.
Also high rated blitz players clearly have little to do in life, that's why they are rarely distracted during their blitz games.

So if you're bad at blitz but good at longer time controls you are a cheater?
Not necessarily, but their opponents possible cheating is what terrible correspondence players use to explain their own bad performance, and often use as an excuse to not tackle their bad playing habits.

all i know is that i am super good
Yeah, me too! I recently went from 1974 to 2042 online, even without actually winning any real games!

I typically have a minimum of 600+ gap between my blitz and correspondence ratings when they are stabilised. This happens in online problem solving too. In chesstempo, where they have standard and blitz solving modes, I have a 500+ point rating gap. And eventhough it's just "my word," I have never cheated.
It happens. I had been watching IM Greg Shahade's 5-min blitz videos for a while (they're great, by the way) and yesterday I decided to take up on blitz again after a big hiatus. I lost all 3 games and I think dropped around 150+ points in about half an hour. I stopped playing on with the realisation of the bitter fact that there's no way I can play a reasonable game at a "crazy" time control like 5 minutes. And in 10 minutes, I have to get very lucky to make decent looking moves that don't hang pieces on the spot. In slow games though, (and in online chess here if I don't "blitz" the moves) I can often analize deeply and accurately, and give expert level players a somewhat decent challenge.
I just started playing online chess here and so far I won my first 4 games on time. The longest game went 14 moves.
I started studying chess when I was older and I tend to do better in slower time controls as well. I think the online chess pool is slightly weaker but also it suits me better.
I am actually quite amazed when players can't seem to play better chess when they have time to move the pieces and analyze each position without a time constraint. But it seems pretty clear to me that several players really can't do more indepth analysis even if given more time.
As far as my otb chess I think that improved quite a bit due to my online chess and to some extent from blitz too. In the online chess I am less likely to make a tactical blunder (although it still happens!) and so its more based on my positional understanding.
I think my endgame play has improved the most from turn based chess.
I think playing all types of chess are good. I doubt I could even play a 1 minute sudden death game though.