Increment Sucks

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Anonymous_Dragon

I recently went through a thread by someone complaining why the rapid time controls on this site are not ideal. They are either too fast or two slow and how 10|0 is bad coz it has no increment. 

Why is it that so many people lack time management skills ? "I can't play at my best in shorter time controls " Well yes Sherlock , nobody can . 

And also in my opinion , adding increment to rapid and blitz time controls really messes up the point of those time controls. It makes the game too long and makes it feel like a mini classical game. 

When playing 10|0 or 5|0 or 3|0 one needs to strike a balance between not consuming too much time to think of the best moves and also not playing too quickly and blundering. This is a skill everyone must try to master , including me.

ABC_of_EVERYTHING

Nowadays i get bored of real time online chess and only play one day daily. I feel daily is closer to otb( if you don't used analysis board), and that's what i care.

Anonymous_Dragon
ABC_of_EVERYTHING wrote:

Nowadays i get bored of real time online chess and only play one day daily. I feel daily is closer to otb( if you don't used analysis board), and that's what i care.

How do people even keep their focus in daily games ? once you are in the middle game - how is it like to come every 24-48 hours and then see the game again and recollect what u were thinking and stuff?

MultiPV
Anonymous_Dragon wrote:

Why is it that so many people lack time management skills ?

And also in my opinion , adding increment to rapid and blitz time controls really messes up the point of those time controls. It makes the game too long and makes it feel like a mini classical game.
Playing 10|0 or 5|0 or 3|0... is a skill everyone must try to master.

"Must"? Get over yourself. You're projecting your opinion onto other people. Then wondering why they don't conform to your expectations. You believe completing a game without flagging in a non-increment time control demonstrates proper time management. Nothing else counts. OK fine, it's your right to hold that opinion. But don't whine when other people fail to fall in line with your beliefs.

Anonymous_Dragon wrote:

How do people even keep their focus in daily games ? once you are in the middle game - how is it like to come every 24-48 hours and then see the game again and recollect what u were thinking and stuff?

Click the Analyze button, play out variations, add annotations for move evaluations (?, ??, !, !!, etc) and advantage (+=, ==, ++, etc), then click the Save button. Also, you can add notes. Then a couple days later when your opponent has moved, you can review these variations, annotations, and notes to refresh your memory. I find playing daily games and leveraging these self-analysis features helpful for a patzer like me.

Nordlandia

Increment is conceivably better than no increase at all and most people prefer it over delay and hourglass format. The latter is very rarely used yet most digital clocks supports it.

chanelno5x

Daily games can be challenging to focus on if you need a lot of game activity to keep your attention. I try to limit my daily games to 15 at most. Also, I will only have a few games that allow me to move for 7 days at a time.

In more challenging games, I memorize 3 candidate moves. Sometimes, I look at a game for several days before deciding. Waiting for a reply for a week can be frustrating or boring because I'm ready to move; however, it's a great practice in patience.
Some of my daily game opponents will play a series of moves as if we were playing a live game—that is always exciting!

TheMachine0057
On a 3 or 5 minute game below 2200 elo that normally doesn’t happen. What normally happens is they play gimmic pet lines that have built in traps and they often make hasty moves and blunder and win on time thanks to their weird opening.
Anonymous_Dragon
MultiPV wrote:
Anonymous_Dragon wrote:

Why is it that so many people lack time management skills ?

And also in my opinion , adding increment to rapid and blitz time controls really messes up the point of those time controls. It makes the game too long and makes it feel like a mini classical game.
Playing 10|0 or 5|0 or 3|0... is a skill everyone must try to master.

"Must"? Get over yourself. You're projecting your opinion onto other people. Then wondering why they don't conform to your expectations. You believe completing a game without flagging in a non-increment time control demonstrates proper time management. Nothing else counts. OK fine, it's your right to hold that opinion. But don't whine when other people fail to fall in line with your beliefs.

Anonymous_Dragon wrote:

How do people even keep their focus in daily games ? once you are in the middle game - how is it like to come every 24-48 hours and then see the game again and recollect what u were thinking and stuff?

Click the Analyze button, play out variations, add annotations for move evaluations (?, ??, !, !!, etc) and advantage (+=, ==, ++, etc), then click the Save button. Also, you can add notes. Then a couple days later when your opponent has moved, you can review these variations, annotations, and notes to refresh your memory. I find playing daily games and leveraging these self-analysis features helpful for a patzer like me.

My wording may not have been the most accurate.

If your aim is to take time management and flagging out of the equation , one must stick to classical/longer format of the game. Rapid/Blitz are made to incorporate other factors into the game rather than it being just about chess and having an increment just defeats the purpose of the format.

Anonymous_Dragon
VvV_ChloeKatsu_VvV wrote:

Increments are for people who can't manage their time

Someone gets it

MultiPV
Anonymous_Dragon wrote:

If your aim is to take time management and flagging out of the equation , one must stick to classical/longer format of the game. Rapid/Blitz are made to incorporate other factors into the game rather than it being just about chess and having an increment just defeats the purpose of the format.

Again with the "must". You're trying hard to push your preference to play games without increment onto others and claim it's the pure game and others are inferior. This is merely a preference. But you're trying to contort it into a claim that you and those who agree with you understand the "purpose" of a time control, whatever that means. This is nothing more than a No True Scotsman argument.

Time must be managed in a game with increment just as in a game without it. The only difference is you must manage...

  • t + (rm * inc) instead of
  • t

Where rm = the expected number of remaining moves. Are you in a sharp middlegame with an advantage in your time bank compared to your opponent? Or are you already in the endgame? That should inform your use of time.

Mismanagement of time in a game with increment is an Elo loss factor. Mismanagement of time in a game without increment is an Elo loss factor.

DrSpudnik

Not a big fan of increments. I've found the people who complain most about needing an increment take too much time thinking in a 5 or 10 minute game and then complain about needing an increment. I offer to put the clock on 15 minutes--same thing happens. How about 20? 30? There is no time control that will satisfy. They really just need to stop playing speed chess.

ImNo444

It's as simple as this: time controls with increment are for those who wish not to be flagged in an endgame, but accept that they likely will not flag their opponent, while time controls without increment are for those that accept the risk of being flagged, whilst also putting their opponent at risk. Time management is marginally different between both, because 3+2 is in reality most similar to 5+0. Any who, it's just a matter of preference at the end of the day.

TheWayTheWindBlows
Anonymous_Dragon wrote:

I recently went through a thread by someone complaining why the rapid time controls on this site are not ideal. They are either too fast or two slow and how 10|0 is bad coz it has no increment.

Why is it that so many people lack time management skills ? "I can't play at my best in shorter time controls " Well yes Sherlock , nobody can .

And also in my opinion , adding increment to rapid and blitz time controls really messes up the point of those time controls. It makes the game too long and makes it feel like a mini classical game.

When playing 10|0 or 5|0 or 3|0 one needs to strike a balance between not consuming too much time to think of the best moves and also not playing too quickly and blundering. This is a skill everyone must try to master , including me.

I completely agree; I'm not a fan of increments either. I mainly play 1+0, 3+0, and 10+0.