is 2200 a good rating?

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Unicorn_Horn12
IronSteam1 wrote:
Unicorn_Horn12 wrote:

I'd be surprised if a 2200 3+0 player couldn't get to at least 2000 in 10+0 games.

Logically speaking, a 2200 Blitz player should play even stronger in Rapid, since they have more time to think ...

Logically speaking, in 10+0 games the increase in quality due to time will apply equally to your opponent, meaning change in time can't predict rating from one time control to another.

Unicorn_Horn12
rupam44 wrote:

Iron steam i found that it was not the case. The rapid pool is stronger and requires more effort per game to win

Rapid pool is a lot weaker, although around your rating it starts to be about equal.

It's not the players that are stronger, it's the fact that having more time means you can't get away with as many mistakes.

Unicorn_Horn12
ehm42 wrote:

Not really, the small amount of time makes you win a lot on time

And lose a lot on time...

Unicorn_Horn12

I'm feeling less sick today... at least so far...

Big_Tomato_132
No you won’t get banned I am a 400-600 and I got once a 89%
Unicorn_Horn12
Stormz_GM wrote:
No you won’t get banned I am a 400-600 and I got once a 89%

Cheater!

ice_cream_cake
IronSteam1 写道:
Unicorn_Horn12 wrote:

I'd be surprised if a 2200 3+0 player couldn't get to at least 2000 in 10+0 games.

Logically speaking, a 2200 Blitz player should play even stronger in Rapid, since they have more time to think ...

Idk the thing is i think that strength is one thing, the rating scale is kind of another....i mean that the ratings only indicate where you are relative to the pool, so it wouldn't make sense to say that "stronger" necessarily means higher rating if you are switching between two pool

Unicorn_Horn12

Was watching pogchamps a little. I'm surprised at how much a 1000 rated player sees and will even identify the right reasons a good move is good... then of course they miss something and blunder a knight or whatever, but stringing together a few really good moves is very possible.

I should probably keep that in mind when judging 10+0 games... in other words it's possible to blunder like a beginner but then later play really well without cheating.

ice_cream_cake

Seems unsurprising to me given that blundering queens doesn't seem all that uncommon up to my level

Kyobir

yep. most of my bullet wins are on time

ice_cream_cake

One could play blitz with increment, i guess. That said i feel like it's just hard nevertheless cry

ice_cream_cake

indeed. unicorn would eat me alive in blitz. human-predator unicorn sad.png

MaetsNori
ice_cream_cake wrote:
IronSteam1:

Logically speaking, a 2200 Blitz player should play even stronger in Rapid, since they have more time to think ...

Idk the thing is i think that strength is one thing, the rating scale is kind of another....i mean that the ratings only indicate where you are relative to the pool, so it wouldn't make sense to say that "stronger" necessarily means higher rating if you are switching between two pool

That's a fair point. Ratings across different playing pools aren't necessarily the same.

I'd like to believe that players will always do better with more time - but there are definitely players who may struggle with more time. Especially those who like to play "fast and loose" in fast time controls - the kind of play that wreaks havoc on opponents when the clock is short ... but the same kind of play that doesn't hold up when the clock is long ...

MBGaston

hola

NBA-YoungBoy23
Unicorn_Horn12 wrote:
rupam44 wrote:

Iron steam i found that it was not the case. The rapid pool is stronger and requires more effort per game to win

Rapid pool is a lot weaker, although around your rating it starts to be about equal.

It's not the players that are stronger, it's the fact that having more time means you can't get away with as many mistakes.

Premoving during blitz and bullet can be devastating so it i better to stick to rapid

Unicorn_Horn12
IronSteam1 wrote:
ice_cream_cake wrote:
IronSteam1:

Logically speaking, a 2200 Blitz player should play even stronger in Rapid, since they have more time to think ...

Idk the thing is i think that strength is one thing, the rating scale is kind of another....i mean that the ratings only indicate where you are relative to the pool, so it wouldn't make sense to say that "stronger" necessarily means higher rating if you are switching between two pool

That's a fair point. Ratings across different playing pools aren't necessarily the same.

I'd like to believe that players will always do better with more time - but there are definitely players who may struggle with more time. Especially those who like to play "fast and loose" in fast time controls - the kind of play that wreaks havoc on opponents when the clock is short ... but the same kind of play that doesn't hold up when the clock is long ...

In speed games, how to put it... there's a very important element we could call playability... ease of play or something, because any experienced player knows you mainly want to make 2 types of moves:

1) very fast moves that are safe / solid
2) very fast moves that create obnoxious threats

In both cases what you're (ideally) doing is creating a difference between you and your opponent's amount of required calculation. When the opponent has to calculate more, they lose time. Even when it's just a few seconds, if you're able to do this 10x a game, by the end you're way ahead.

And yes, this element is much less important in longer games, and in my mind the main tradeoff is converting winning endgames i.e. these are the two elements affected the most. In 3+0 game it's perfectly fine to be in a lost endgame as long as that endgame requires 20 moves to win and both players are under a certain amount of time. In fact experienced players will purposefully trade into such endgames knowing they can draw or win on time.

This requires experience and a good sense for how much technique and how many moves each type of position requires... in other words it's a real skill, but this skill becomes meaningless in long games... which is to say that when people say long games require more skill... well I do agree, but they're probably not aware that there is a tradeoff. There are skills which are unique to speed games.

Unicorn_Horn12

As for leveraging how many moves / much time a position requires, I've done this in 90+30 OTB games... although (AFAIK) there's limited opportunity for it.

I've only used it in the same way it's been used against me... when you're ahead in a way that you're able to choose when to go into the next phase. For example with a pawn break and your opponent is otherwise passive. It's better to make a dozen (or so) "passing" moves, where you just shuffle around. This is because later there will be a critical moment where calculation is required, and it's better to create that position when the clocks are 5 vs 10 minutes as compared to 25 minutes vs 30 minutes (for example).

Unicorn_Horn12
JuiceWrld_Triple999 wrote:
Unicorn_Horn12 wrote:
rupam44 wrote:

Iron steam i found that it was not the case. The rapid pool is stronger and requires more effort per game to win

Rapid pool is a lot weaker, although around your rating it starts to be about equal.

It's not the players that are stronger, it's the fact that having more time means you can't get away with as many mistakes.

Premoving during blitz and bullet can be devastating so it i better to stick to rapid

Devastating to my opponents you mean >:3

ice_cream_cake

Stole 100 points off their USCF rating, nice

ice_cream_cake

lol yikes