You played the end well, but your opening had a lot of mistakes that I could spot. To answer your question yes, the engine can see 20+ moves into the future on almost every move, so don't beat yourself down too bad.
Is it normal for the engine to burst your bubble?

Don't feel too bad about it. Sometimes the engine sees something that ultimately turns out badly for you if your opponent plays four or five very specific and/or unintuitive moves, maybe more. But it doesn't really matter if your opponent doesn't see it, anyway.

You played the end well, but your opening had a lot of mistakes that I could spot. To answer your question yes, the engine can see 20+ moves into the future on almost every move, so don't beat yourself down too bad.
Thanks for the feedback. Yes the engine agrees with you it says all my errors are in the opening not the middlegame. It really wanted me to kick the Knight with my pawn, idk why lol

Yes.
Stockfish thinks we're all a bunch of pooches.
Next time I'm happy with a game I'm skipping the engines opinion ahah

What accuracy is common at your level?

Don't feel too bad about it. Sometimes the engine sees something that ultimately turns out badly for you if your opponent plays four or five very specific and/or unintuitive moves, maybe more. But it doesn't really matter if your opponent doesn't see it, anyway.
True man ill just be happy he didn't defend like stockfish can defend

"Accuracy" score has almost nothing to do with the engine. It's chess.com's formula, calculated by their own script.
The only really bad move by white was 8. Bb3 (?) after which black can play b4, win the e4 pawn and white's center collapses. Black missed this, and the rest of the game was an easy victory for white.

You played the end well, but your opening had a lot of mistakes that I could spot. To answer your question yes, the engine can see 20+ moves into the future on almost every move, so don't beat yourself down too bad.
Thanks for the feedback. Yes the engine agrees with you it says all my errors are in the opening not the middlegame. It really wanted me to kick the Knight with my pawn, idk why lol
Because the move b4 would have forced your knight away and left your e4 pawn undefended again, the way you did on move 4.

You played the end well, but your opening had a lot of mistakes that I could spot. To answer your question yes, the engine can see 20+ moves into the future on almost every move, so don't beat yourself down too bad.
Thanks for the feedback. Yes the engine agrees with you it says all my errors are in the opening not the middlegame. It really wanted me to kick the Knight with my pawn, idk why lol
Because the move b4 would have forced your knight away and left your e4 pawn undefended again, the way you did on move 4.
Thanks man. I have a habit of hanging pieces ever since I restarted chess and it's cost me hundreds of elo I need to snap out of it

My opponent captured the queen and lost.

"Accuracy" score has almost nothing to do with the engine. It's chess.com's formula, calculated by their own script.
The only really bad move by white was 8. Bb3 (?) after which black can play b4, win the e4 pawn and white's center collapses. Black missed this, and the rest of the game was an easy victory for white.
Thanks for the info

The question Tom, is can you beat your Dad yet?
Your memory is crazy dude wow!!! And the answer is yes. In fact when I was at my highest rating before taking a break for a few years (1560) I could beat him about 8 out of 10 games. Although ironically, despite spending my whole life wanting t9 beat him, when I first did, it was bittersweet somehow lol

Unless you're playing bullet, you can avoid hanging pieces VERY easily. All it takes is practice--just like learning how to tie your shoes or play a piano: It's very simple:
1: Before you make ANY move, ask yourself if ANY of your pieces are attacked by anything. If they are attacked, are those pieces protected or well protected? (the most valuable defender of a piece is a pawn).
2: Ask yourself, if ANY of your pieces that are defending other pieces, are "overloaded". Overloaded pieces is a piece that has to defend two different "attacked" pieces at once, when nothing else is defending those two pieces!. If that overloaded piece is forced to move, including if it re-captures a piece that was attacking, and captures the "first" attacked piece you were defending, it's very likely you will lose a piece from this, because the overloaded piece will lose "contact" with the second attacked piece. Try to avoid overloaded pieces.
3: Ask yourself: if ANY of your pieces are UNPROTECTED. An unprotected piece is also known as a hanging piece. While an unprotected piece may not always be a problem (IF your opponent CANNOT attack it!), there can be problems with a 'doubleattack', where your opponent attacks your unprotected piece and another piece at the same time, causing you problems. A check to a king can also create a fork on a hanging piece. Be careful about leaving pieces unprotected unless you can be SURE they cannot be attacked or trapped! You may "think" an unprotected piece is safe, but a "gain of tempo" by a pawn move, for example, which attacks something else, can suddenly expose your unprotected piece! Creating an attack on the king and an unprotected piece (discovered attack) at the same time can win (or lose if you are at the bad end of it) a game!
4: AFTER you choose your move, make the move in your head and ask yourself the EXACT Same questions, so that the move you choose doesn't suddenly create a "1-3" problem from above--like, leaving a piece hanging, leaving a piece unprotected that was protected before, and so on.
(You should do the same thing for your opponent as well! That way you can chomp on HIS hanging pieces).
5: More advanced: Watch out for pieces EXPOSED to "Possible" attack (meaning: they are not yet attacked, but CAN be), including pieces that are defended, but can be attacked by pieces that have a lower "value". Most common example is a pawn able to attack a "non-pawn". This creates a "gain of tempo", which could cause pieces to get exposed or trapped or even lost!
6: Watch out for checks! Checks can ruin a game if there is a hanging or exposed piece around!
If you can do these steps every game, for every move, practice and become proficient at this, you will NEVER hang a piece.

Unless you're playing bullet, you can avoid hanging pieces VERY easily. All it takes is practice--just like learning how to tie your shoes or play a piano: It's very simple:
1: Before you make ANY move, ask yourself if ANY of your pieces are attacked by anything. If they are attacked, are those pieces protected or well protected? (the most valuable defender of a piece is a pawn).
2: Ask yourself, if ANY of your pieces that are defending other pieces, are "overloaded". Overloaded pieces is a piece that has to defend two different "attacked" pieces at once, when nothing else is defending those two pieces!. If that overloaded piece is forced to move, including if it re-captures a piece that was attacking, and captures the "first" attacked piece you were defending, it's very likely you will lose a piece from this, because the overloaded piece will lose "contact" with the second attacked piece. Try to avoid overloaded pieces.
3: Ask yourself: if ANY of your pieces are UNPROTECTED. An unprotected piece is also known as a hanging piece. While an unprotected piece may not always be a problem (IF your opponent CANNOT attack it!), there can be problems with a 'doubleattack', where your opponent attacks your unprotected piece and another piece at the same time, causing you problems. A check to a king can also create a fork on a hanging piece. Be careful about leaving pieces unprotected unless you can be SURE they cannot be attacked or trapped! You may "think" an unprotected piece is safe, but a "gain of tempo" by a pawn move, for example, which attacks something else, can suddenly expose your unprotected piece! Creating an attack on the king and an unprotected piece (discovered attack) at the same time can win (or lose if you are at the bad end of it) a game!
4: AFTER you choose your move, make the move in your head and ask yourself the EXACT Same questions, so that the move you choose doesn't suddenly create a "1-3" problem from above--like, leaving a piece hanging, leaving a piece unprotected that was protected before, and so on.
(You should do the same thing for your opponent as well! That way you can chomp on HIS hanging pieces).
5: More advanced: Watch out for pieces EXPOSED to "Possible" attack (meaning: they are not yet attacked, but CAN be), including pieces that are defended, but can be attacked by pieces that have a lower "value". Most common example is a pawn able to attack a "non-pawn". This creates a "gain of tempo", which could cause pieces to get exposed or trapped or even lost!
6: Watch out for checks! Checks can ruin a game if there is a hanging or exposed piece around!
If you can do these steps every game, for every move, practice and become proficient at this, you will NEVER hang a piece.
You should become a coach😁

Unless you're playing bullet, you can avoid hanging pieces VERY easily. All it takes is practice--just like learning how to tie your shoes or play a piano: It's very simple:
1: Before you make ANY move, ask yourself if ANY of your pieces are attacked by anything. If they are attacked, are those pieces protected or well protected? (the most valuable defender of a piece is a pawn).
2: Ask yourself, if ANY of your pieces that are defending other pieces, are "overloaded". Overloaded pieces is a piece that has to defend two different "attacked" pieces at once, when nothing else is defending those two pieces!. If that overloaded piece is forced to move, including if it re-captures a piece that was attacking, and captures the "first" attacked piece you were defending, it's very likely you will lose a piece from this, because the overloaded piece will lose "contact" with the second attacked piece. Try to avoid overloaded pieces.
3: Ask yourself: if ANY of your pieces are UNPROTECTED. An unprotected piece is also known as a hanging piece. While an unprotected piece may not always be a problem (IF your opponent CANNOT attack it!), there can be problems with a 'doubleattack', where your opponent attacks your unprotected piece and another piece at the same time, causing you problems. A check to a king can also create a fork on a hanging piece. Be careful about leaving pieces unprotected unless you can be SURE they cannot be attacked or trapped! You may "think" an unprotected piece is safe, but a "gain of tempo" by a pawn move, for example, which attacks something else, can suddenly expose your unprotected piece! Creating an attack on the king and an unprotected piece (discovered attack) at the same time can win (or lose if you are at the bad end of it) a game!
4: AFTER you choose your move, make the move in your head and ask yourself the EXACT Same questions, so that the move you choose doesn't suddenly create a "1-3" problem from above--like, leaving a piece hanging, leaving a piece unprotected that was protected before, and so on.
(You should do the same thing for your opponent as well! That way you can chomp on HIS hanging pieces).
5: More advanced: Watch out for pieces EXPOSED to "Possible" attack (meaning: they are not yet attacked, but CAN be), including pieces that are defended, but can be attacked by pieces that have a lower "value". Most common example is a pawn able to attack a "non-pawn". This creates a "gain of tempo", which could cause pieces to get exposed or trapped or even lost!
6: Watch out for checks! Checks can ruin a game if there is a hanging or exposed piece around!
If you can do these steps every game, for every move, practice and become proficient at this, you will NEVER hang a piece.
True man thanks
I was super happy with this win until I saw what the engine had to say lol. Only 67% accuracy and so many criticisms. Is it common for the engine to be a wet blanket or is this an issue only is low levels face? I guess ,y question is, do attacking games usually have lower accuracy than positional ones?