Is theory really that necessary?

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Avatar of smaug_check

I know that I'm going to leave some of you frothing at the mouth, but sometimes I wonder if you should spend your time loading your head with opening theory or actually playing chess. For example, I'm not Mr. GM, but my Blitz rating is on the rise (about +200 in the last week), and I have a >1200 online rating. But almost all of my knowhow is from playing. I can identify most openings, but rarely know the "correct" variation after five moves. So my question is: which is better, opening prep or actual chess?

Avatar of smaug_check

What about playing chess? Is tons of theory of variations that you'll see twice in your life that overwhelmingly desirable?

Avatar of iamdeafzed
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Avatar of Ziryab

In my youth, I wasted many hours learning openings while I should have been studying tactics and endings. Ten years ago I shifted focus. My OTB rating shot up from middling C Class to strong A Class. Now, I need serious work on openings to make Expert, and even to maintain my status as strong A Class.

However, endings and tactics remain critical too. I still win games after blowing an opening. I still lose games after getting an advantage in the opening.

Avatar of ArthurMachen

History says you will never become any better than Capablanca unless you spend lots of time learning theory.

Avatar of Vease

The kinds of miniscule advantages that professional chess players get out of an opening are almost irrelevant to amateurs. Some += evaluations are just because White has the two bishops or slightly more space, amateur players think += means White is winning or has the potential for a crushing attack. Unless you want to become a titled player just play moves and then check them against 'theory' later, even then you might not know why your move is considered worse than the main line!

Avatar of iamdeafzed
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Avatar of mdklassa

I would say a mixture of both is best.

Avatar of Kingpatzer

Do you open with 1. d4 or 1. e4 usually? Do you have an idea of what move you like to play for your opponent's most common responses? Maybe you really like 1. d4 Nf6 2. c4 because that's a nice flexible move, takes control of some important squares, and you know hte positions that arises out of that series of moves pretty well. 


Guess what -- you're doing theory. 

It can not be avoided.  

As to "which  is better," you have to ask "better for what?"

For someone under 2000 if you want to improve (and you mean "helps achieve the goal" as a synonym for 'best') then the best thing you can probably do is avoid too much blitz, play serious long games with an eye to avoiding simple mistakes, analyze your own games (including openings) as deeply as you can, get a stronger player to look over your analysis and help you correct it when you go wrong, study tactics and endgames, and  so forth. 

If you mean "have the most fun," then it depends on what you find fun. Some folks really enjoy learning opening theory, and there's nothing wrong with that.

 

Avatar of rj1180

agreed.  i blew 200 blitz points in a day or so.  I am a 1550 USCF, and am at 1050 here on blitz after being 13xx.  It happens.   If youre anything like me, you will need theory for END GAMES more than anything.  Either way you need not to fall for traps, and that is all theory.

Avatar of McHeath

Look at it this way: you could play thousands of games, learning by doing; and if you manage to remember, learn from and correct all your mistakes, playing every common position better the 2nd or 3rd time it turns up, your openings will start to approach what is called opening theory.

That´s one time-consuming method, and it needs a perfect memory and very good analytical capablities to make it work. The other method is just to start learning a few lines and variations, which you can do in say 30 minutes a day at the start. Take your pick! Wink

Avatar of Dutchday

You don't need to learn a lot, just assure yourself you have a playable middle game out of the opening. If you get absolutely stuck one game you will notice this yourself. Then you should look up the theory to look for improvements.

Avatar of smaug_check

I was attacking opening theory, really. I am much more supportive of middle and endgame theory. I have also played a lot outside of this site. Also, as someone else said, the logic behind moves is most important, especially for amateurs. For example, my favorite opening was invented before I started using it. However, I discovered it on my own. Also, I have heard that GM Pal Banko didn't study much opening theory, but endgame theory, which I am much more supportive of.

Avatar of smaug_check

By "discover it on my own", I mean that I made it up myself, with little outside influence.

Avatar of iamdeafzed
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Avatar of Kingpatzer

However, as you get closer and closer to that mystical 2000 level, even within several hundred points of it, knowing only that you can choose Qc2 or f3 isn't good enough. You need to know what you are trying to achieve with that move, and you need to know how to follow up with that choice. 

The notion that opening principals are seperable from opening theory is silly. This example is a great example. General opening principals tell us to not move the queen early in the opening, but here we are moving it on move 4 . . .

Avatar of iamdeafzed
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Avatar of Soorat92

Is theory really that necessary?

It is  .... in theory ... 

Avatar of smaug_check

Kingpatzer wrote:

However, as you get closer and closer to that mystical 2000 level, even within several hundred points

of it, knowing only that you can choose Qc2 or f3 isn't good enough. You need to know what you are trying to achieve with that move, and you need to know how to follow up with that choice. The notion that opening

principals are seperable from opening theory is silly. This example is a great example. General opening

principals tell us to not move the queen early in the opening, but here we are moving it on move 4 . . .

You misspelled separable. Also, while they are not totally separable, prInciples is the driving force between the actual theory. The principles create the theory. If you know the principles, your openings will be alright most of the time.

Avatar of smaug_check

Soorat92 wrote:

Is theory really that necessary?

It is  .... in theory ... 

Precisely. It's only theory. Principles and such make it, and they also have the power to break it.