You are not able to separate the presence of luck from the actual selection of a move anymore than you can separate luck from the selection of a suitcase in Deal Or No Deal.
I like the two examples provided by llama and Fezzik that help show how a. the actual outcome of a move is not completely based on a player's skill in selecting the move, since "good" moves can be played for bad reasons, or "bad" moves can be played for good reasons and b. the variation we see in results is not exclusively based on an underlying change in skill.
1) "Regarding luck, one fun example is the, at times inverse, relationship between knowledge and performance captured by the saying "a little knowledge is a dangerous thing." It's easy to imagine sacrifices (or other situations) where we might say "only a beginner or a GM would play such a move" and it works for bad moves too. For example knowing enough to feel threatened and defend, but not knowing enough to realize the threat can be ignored."
2) "Have Houdini play 50 games against Rybka. Try to predict the outcome of each game before they start. Houdini will win the match, but there's no way to predict which games it will in advance. This randomness is "luck". It's why we need longer matches to determine the better player!"
So in your world, if a beginner plays 1. a4, and black plays 1. ... h6, and then an entire game ensures with all other pieces being exchanged and white winning the pawn race by 1 move...that's luck, for white.
"Whew, sure is lucky I moved that extra square on the first move!"
No...that's a lack of skill on the part of both players.
If beginners play down to a king pawn endgame, from that point forward, the outcome of the game is almost definitionally luck.
I have already shown in this thread how many other fields accept and even celebrate that both a. random variation in outcomes is not exclusively driven by underlying changes in skill (outcome=skill+luck) and b. luck is an inherent part of the field.
For example trading: https://www.jstor.org/stable/2353072?seq=2
and baseball: https://sabr.org/journal/article/calculating-skill-and-luck-in-major-league-baseball/
Without prior information (ratings, asking rationale behind moves, etc.) and multiple trials, one is not able to parse luck vs. skill from a single move.
Many college degrees are worthless and many fields are as well. That doesn't prove they are correct or needed. You are having a debate and can't explain things in your own words. You are someone who would follow a crowd of lemmings off a cliff. The only reason you can't parse luck from skill from a single move, is because a single move doesn't determine sucess or failure in chess, which is based on the goal of the game, and can only be measured in relation to the opponent and rest of the playerbase. Just because you can't base skill on accuracy in chess, doesn't mean its based on luck. With your logic someone employing a strategy to only pose hard questions to their opponents but by not picking the "correct" move according to engine analysis would mean they got lucky. When really it was all part of their plan. Again its a competitive sport even if they just moving by educated guesses.
"The only reason you can't parse luck from skill from a single move"
Woah, a breakthrough!
I never said you could. In fact I have debated consistency is how you determine skill. But skill is determined in relation to other players not even just a single opponent or a single game. And we have all seen how you agreed that consistency is a measurement of skill, but contradictorily also say that it doesn't determine a pro skill level or an amateur skill level. Because i'm now concinved you are simply here to argue for the sake of it. But make no mistake friend. I'm not trying to convince you of anything. I'm simply here to counter your false narrative for all those that don't know any better reading from the shadows. And I will continue to do so till my last breath or I get banned, because I feel it is for a righteous purpose that cleanses my soul. You want to keep chess unpopular to feel special for playing it. I want it to be more popular like it should be, and to attract better personalities from society.
And since you wanted to ignore everything else I said like you ignore the rest of the definitions of the words we are debating, because you feel it is unreasonable to even attempt to debate this. Here is what you left out:
"is because a single move doesn't determine sucess or failure in chess, which is based on the goal of the game, and can only be measured in relation to the opponent and rest of the playerbase. Just because you can't base skill on accuracy in chess, doesn't mean its based on luck. With your logic someone employing a strategy to only pose hard questions to their opponents but by not picking the "correct" move according to engine analysis would mean they got lucky. When really it was all part of their plan. Again its a competitive sport even if they are just moving by educated guesses."
So just to be clear, you are saying that it is impossible to parse luck from skill from a single move? In that case we are in agreement that luck is a part of the game and so that any differences of opinion are just semantics.
1) "And we have all seen how you agreed that consistency is a measurement of skill, but contradictorily also say that it doesn't determine a pro skill level or an amateur skill level."
A paycheck is a measurement of hard-work. It is not the measurement of hard-work
2) "With your logic someone employing a strategy to only pose hard questions to their opponents but by not picking the "correct" move according to engine analysis would mean they got lucky."
No, I would consider that skillful.
3) "You want to keep chess unpopular to feel special for playing it."
You are making incorrect assumption again. The world would be better if more people were taught chess and experienced the joys of playing it. I wished it was universal.
4) "is because a single move doesn't determine sucess or failure in chess"
Sometimes a game for all intents and purposes is decided in a single move, but ignoring that, if luck is a part of every move, then clearly luck impacts a series of moves, i.e. a game. Luck just becomes a smaller and smaller aspect of the game, as I have repeatedly stated. So luck is more prevalent in the selection of a single move than over the course of a game than over the course of a match than over the course of a career.
5) "And I will continue to do so till my last breath or I get banned, because I feel it is for a righteous purpose that cleanses my soul."
Okay you got me to crack here haha. I will admit you are a funny dude coolout.
No, I post links to show that yours and btickler's position is a minority (or even basically nonexistent) one basically everywhere. What about the links is confusing? I can very clearly explain it if you are genuinely willing to learn.
We don't actually hold the same position, for the record.
But you will find my outlook on what a chess game is, and my outlook on what luck in game design is, is more prevalent in the developer community than it is in the general public. Then again, the majority of the general public would not know what I meant by a chess game being an instance of chess, nor would they know about blindfold simuls, PGNs, or the like.