Is there such thing as "luck" in chess?

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DiogenesDue
Kotshmot wrote:

In my example the move and its purpose was very specific to deliver a point, by comparing it to something pretty similar like centralizing a knight you lose the point by changing the argument.

GMs don't really make moves that only have one consideration.  That's why they are GMs.  But to a lesser degree, this is true of all chess players, whether you are conscious of it in your own play or not.

Kotshmot
btickler wrote:
Kotshmot wrote:

In my example the move and its purpose was very specific to deliver a point, by comparing it to something pretty similar like centralizing a knight you lose the point by changing the argument.

GMs don't really make moves that only have one consideration.  That's why they are GMs.  But to a lesser degree, this is true of all chess players, whether you are conscious of it in your own play or not.

Of course not, even I play at a level to understand this. In reality it would be a long combination of moves that would lead to something unpredictable. To deliver a point I simplified the example of one chess move. Its hard to have a conversation on a forum as things get taken too literally.

LeeEuler
CooloutAC wrote:

skill is not measured against luck my friend.  There is no "luck" variable in a glicko or ELO equation.    Chance is something you can calculate,  but luck is not.  You also apparently cannot tell the difference between the two and I can't explain it any more clearer.   Its only luck when it is not based on your own actions and is random chance that has determined success or failure.  What most of you are doing is only adhering to the part of the definition that suits your narrative. 

I've already shown how this is not the case in my post #1379. The very title of the paper I cite is "Ludometrics: Luck, and How to Measure It". You can find it on the arXiv, look at my old post, or just follow this link.

"Its only luck when it is not based on your own actions"- You are not understanding what luck means. A person rolls the dice (their own action), but we do not attribute the result of the dice roll to the person's action, but to random chance.

This is also why the PGN argument fails. You are just recording the moves after they've already taken place, not what led to the moves. It is like saying because you can record the result of 3 dice rolls, that the result of the dice rolls isn't based on luck.

The paper I linked specifically talks about this flawed idea of what luck is ("I wanted to play Nf3, so I played Nf3, therefore it wasn't luck!"), which it calls extra-agential, when it says "an extra-agential concept of luck is neither authentic nor useful" and goes on to explain why.

That paper goes on to write "Some of this same intractability can be found in Chess’s unfathomable game tree, which suggests that Chess has at least some luck. This claim can be a sticking point for those who relish the idea of a game of 'pure skill.' However, this categorization
was hardly defensible in the first place; a random number generator could beat Magnus Carlsen once every few heat-deaths of the universe, and the reason is unlikely due to the machine suddenly acquiring a high level of skill, and then immediately relinquishing it."

DiogenesDue
LeeEuler wrote:

I've already shown how this is not the case in my post #1379. The very title of the paper I cite is "Ludometrics: Luck, and How to Measure It". You can find it on the arXiv, look at my old post, or just follow this link.

"Its only luck when it is not based on your own actions"- You are not understanding what luck means. A person rolls the dice (their own action), but we do not attribute the result of the dice roll to the person's action, but to random chance.

This is also why the PGN argument fails. You are just recording the moves after they've already taken place, not what led to the moves. It is like saying because you can record the result of 3 dice rolls, that the result of the dice rolls isn't based on luck.

The paper I linked specifically talks about this flawed idea of what luck is ("I wanted to play Nf3, so I played Nf3, therefore it wasn't luck!"), which it calls extra-agential, when it says "an extra-agential concept of luck is neither authentic nor useful" and goes on to explain why.

That paper goes on to write "Some of this same intractability can be found in Chess’s unfathomable game tree, which suggests that Chess has at least some luck. This claim can be a sticking point for those who relish the idea of a game of 'pure skill.' However, this categorization
was hardly defensible in the first place; a random number generator could beat Magnus Carlsen once every few heat-deaths of the universe, and the reason is unlikely due to the machine suddenly acquiring a high level of skill, and then immediately relinquishing it."

I would actually give the paper more credence if it did not take that sideswipe at chess players...it indicates an underlying bias in the author's premise and conclusions.

That quote from paper makes the problem clear, though.  By stating that chess' "unfathomable" game tree must entail some luck, it falls right into the Clarke's 3rd law problem.  Complexity beyond current understanding indicates nothing more than the complexity's existence itself.  You cannot extrapolate anything beyond that.  The paper should be titled "It might as well be luck, because we don't understand what it is yet".

mpaetz
Optimissed wrote:
mpaetz wrote:

     Say, young man, don't sass your elders. (another Americanism) 

     Just pointing out that lexicographers aren't in the business of dictating or promoting proper grammar. They report what common and/or specialized word usage is. If poor English is being used, blame that on what the vast mass of English speakers are doing. Don't kill the messenger.

I'm 71 on Monday. I humbly agolopize since I thought you're around 60.

There's been something of a movement towards descriptive dictionaries, away from prescriptive. This fluctuates. Descriptive is probably a symptom of the times, with hits probably triggering payment and of course, hits reflecting common approbation or disapprobation. Since maybe most who use dictionaries are probably "somewhat educated" rather than "completely uneducated" or "highly educated", maybe their form and content reflect common acceptance by the "somewhat educated" section of the population, presumably at which they're aimed?

What do you think? I just worked that out and it may be flawed. If it's correct, it would support my contention that one should be very wary of dictionaries or just get hold of a good, paper one, published in the 1930s and use that with a pinch of common sense?

     Just a bit of a joke there. I turn 73 in August.

     It probably just seems that dictionaries have lost their "proper usage" function over time. When people first started compiling them only the well educated got their writing into print, and proper usage was a requirement for publication, hence the more polished usage seemed the most usual. Mich common usage was classed as "colloquialism" or "slang" and filed under "other meanings".

     Continuing research into the way language was used in the past, as well as a wider readership and publications catering to a wider variety of clientele grew the pool of knowledge. By today, with internet social media, new concepts and word usage can reach the whole world in no time at all. Lexicogrofers document the way the language is used in the quotidian world.

     You realize that a 1930s dictionary will be woefully inadequate for words like radar, byte, dioxyribonucleic acid and countless others. It's tempting to use words with more precise meaning to make your meaning clearer (I certainly fall into that habit), but that presupposes a greater degree of erudition in the readership than is likely to exist.

llama51
btickler wrote:
LeeEuler wrote:

I've already shown how this is not the case in my post #1379. The very title of the paper I cite is "Ludometrics: Luck, and How to Measure It". You can find it on the arXiv, look at my old post, or just follow this link.

"Its only luck when it is not based on your own actions"- You are not understanding what luck means. A person rolls the dice (their own action), but we do not attribute the result of the dice roll to the person's action, but to random chance.

This is also why the PGN argument fails. You are just recording the moves after they've already taken place, not what led to the moves. It is like saying because you can record the result of 3 dice rolls, that the result of the dice rolls isn't based on luck.

The paper I linked specifically talks about this flawed idea of what luck is ("I wanted to play Nf3, so I played Nf3, therefore it wasn't luck!"), which it calls extra-agential, when it says "an extra-agential concept of luck is neither authentic nor useful" and goes on to explain why.

That paper goes on to write "Some of this same intractability can be found in Chess’s unfathomable game tree, which suggests that Chess has at least some luck. This claim can be a sticking point for those who relish the idea of a game of 'pure skill.' However, this categorization
was hardly defensible in the first place; a random number generator could beat Magnus Carlsen once every few heat-deaths of the universe, and the reason is unlikely due to the machine suddenly acquiring a high level of skill, and then immediately relinquishing it."

I would actually give the paper more credence if it did not take that sideswipe at chess players...it indicates an underlying bias in the author's premise and conclusions.

That quote from paper makes the problem clear, though.  By stating that chess' "unfathomable" game tree must entail some luck, it falls right into the Clarke's 3rd law problem.  Complexity beyond current understanding indicates nothing more than the complexity's existence itself.  You cannot extrapolate anything beyond that.  The paper should be titled "It might as well be luck, because we don't understand what it is yet".

Are you on the side of there's no luck in chess?

llama51

When two players (accurately rated players) play a match, you can't reliably predict the outcome of an individual game, if they play a large number of games, you can reliably predict the score of the match.

This is exactly like rolling dice. You can't reliably predict individual rolls, but you can predict that after many rolls, each number will appear about 16.7% of the time.

DiogenesDue
llama51 wrote:

Are you on the side of there's no luck in chess?

Beyond color selection, yes I am.

llama51
btickler wrote:
llama51 wrote:

Are you on the side of there's no luck in chess?

Beyond color selection, yes I am.

Without randomness, why is it that the outcome of games can be modeled as a random variable?

(i.e. the dice example above)

DiogenesDue

It's a variable.  Skill is a range, not really a discrete value.  "On any given Sunday" and all that.  What's your definition of "random variable"?  The Elo rating system can model anything whether luck is involved or not.  But if you want a more thorough answer about my position you need to go back several pages, and then even further wink.png.

 

llama51
btickler wrote:

It's a variable.  Skill is a range, not really a discrete value.  "On any given Sunday" and all that.  What's your definition of "random variable"?  The Elo rating system can model anything whether luck is involved or not.  But if you want a more thorough answer about my position you need to go back several pages, and then even further .

"Random variable" is a technical term.

I'm not interested in reading 1500 pages.

We can agree to disagree.

DiogenesDue
Optimissed wrote:

It isn't realistically possible to back your opinion up with good argument though. It's an ideologically based belief and no more nor less.

Already did.  The fact that you don't always recognize good arguments is well established wink.png.

DiogenesDue
llama51 wrote:
btickler wrote:

It's a variable.  Skill is a range, not really a discrete value.  "On any given Sunday" and all that.  What's your definition of "random variable"?  The Elo rating system can model anything whether luck is involved or not.  But if you want a more thorough answer about my position you need to go back several pages, and then even further .

"Random variable" is a technical term.

I'm not interested in reading 1500 pages.

We can agree to disagree.

I know, I wanted to know how you interpret it.

Disagreement is fine, my position is based on a much tighter game designer's definition of luck, and luck is a hopelessly broad term for a discussion without agreeing on the exact parameters.

llama51

I suppose its something like... the outcome of humans rolling dice is a random event, even though technically there is no randomness in the sense that with enough data you could predict the outcome of the roll before it happened.

Similarly when humans play chess, the outcome has randomness, even though the rules (much like the laws of physics on the dice) don't describe a random game.

llama51
btickler wrote:

luck is a hopelessly broad term for a discussion without agreeing on the exact parameters.

Which is why I sidestepped that by asking a simple question i.e. how do you account for the apparent randomness of results.

DiogenesDue
Optimissed wrote:

The fact that people always claim to have made the argument when they don't have one is better established.

No-one on this thread has made a good argument that there is no luck in chess. Not you, not no-one.

I never argued that there is no luck in chess, so your point doesn't really apply.  Precision is a virtue, especially in discussion such as this about terms/concepts that people imbue with so much fuzzy thinking.

DiogenesDue
llama51 wrote:
btickler wrote:

luck is a hopelessly broad term for a discussion without agreeing on the exact parameters.

Which is why I sidestepped that by asking a simple question i.e. how do you account for the apparent randomness of results.

Which is why I asked for your definition of "random variable".  You qualified it this time, "apparent randomness" which means you already got the gist of where I was going to go anyway wink.png.  There's not really a whole lot of true randomness in our universe, and far less within the confines of the game of chess.  

lfPatriotGames
llama51 wrote:

When two players (accurately rated players) play a match, you can't reliably predict the outcome of an individual game, if they play a large number of games, you can reliably predict the score of the match.

This is exactly like rolling dice. You can't reliably predict individual rolls, but you can predict that after many rolls, each number will appear about 16.7% of the time.

Is it true that six appears more than any other number, because the opposite side is one, which has the least amount of holes, which is heavier. 

DiogenesDue
Optimissed wrote:

I accept that it's your personal preference to believe that, somehow and miraculously, chess is the one human activity which contains no element of luck at all, beyond colour selection. I don't dispute you having the right to believe it. I don't even dispute your having the right to believe that you already made a convincing argument in support of your views.

However, you didn't and haven't. It would surprise me very much if you attempted such an argument, knowing that in the past, you have also pretended to have made arguments when you haven't made them. You are quite good with the talk. You are not so good with the walk. Prove me wrong.

You're wrong.  Evidence that *you* know you are wrong: 

- You felt the need to add "chess is the one and only blah blah blah" to shore up a poor argument

- Your over-reaching "you have the right to..." disclaimers that are more than you normally afford other posters, unless you are feeling you have no leg to stand on

- Asking for me to prove you wrong, when you know full well that you don't have to accept and won't accept anything that comes from me, and ergo are at zero risk

If you had an actual argument to make, you would have made it instead of volleying the ball to me.

LeeEuler

If you attribute any change in outcome to a change in skill, you are not dealing in reality in my opinion.

A thought experiment: ask someone to try and roll a six and record their first 100 tries. To be logically consistent in this sort of philosophy, you would need to say that every time they rolled a six, their skill in rolling a six increased.